Everyone has their own interpretation of what experiences gives seems fun or not.
Yeah man, totally agree, that's why it's nice to havea place to write out and discuss things, ha ha!
Taking any zed down could be considered not fun. Aim. Click. It dies. Repeat ad nauseum. Maybe youre wanting a super-weapon to take them down in two shots (inc. with sharpie) but personally I dont consider that a fun way of taking down a fp. Or stunning it and then blowing it up with an RPG/c4 combo. I dont consider demos point-blank shooting scrakes to take them down fun either. Just gamey. But Im not calling for things to be changed because of it.
Here I kind of disagree with you, though. I come into KF2 knowing I will be a badass and I will be mowing down skads of squishy Zeds. I
know this. If I didn't want to be blowing apart Zeds in mass waves, I would be playing the wrong game. KF2 is not a game which requires deep thought or complicated calculations like let's say Kerbal Space Program. I'm going to be shooting and blowing stuff up.. period.
I can appreciate that ppl want different things from the game but I think the current dynamic of the FP is the threat it brings. Which is mostly down to its spawns times (in a wave), the quantity it comes in, and with what other zeds it appears.
It provides a real threat to player life-expectancy which is the whole point of the FPs... theyre supposed to be a challenge. If you dont find that fun or challenging then Im sorry but that seems to be their whole purpose. Thats just the way I see it. Are you playing on HoE? Sui even? (Just asking)
Someone once said '...things get messy when you enter combat.' And thats how it should be. The days of KF1 where the team camped and sat the whole match in one location are mostly gone.... as I hope are when SCs and FPs enter the fray holding up a placard with the words "Sharpshooter: Aim here ->", next to their heads!
Yeah, see again either I'm not explaining myself well or understanding what you are saying back, or you are not understanding what we are talking about in this thread. I'm absolutely not being a jerk, but you seem to be focusing on the concept that we are looking for things to be "easier", that is the exact opposite of what we are looking for.
Vealck kind of nailed it almost exactly, he said "In order for something to be a challenge, the outcome of it has to depend on player's skill."
Mowing down waves of trash is easy and fun, but when a Scrake or FP jump out, there is no challenge. Playing on Suicidal or HoE doesn't magically add new tactics or require better strategy, as all it does is spawn more zeds with more health who hit harder. That's artificially ramping up difficulty without really requiring you to learn anything new, and generally your success is highly dependent on your team-mates. There is no really challenge there.
Unavoidable damage from Zeds doesn't offer any chance to develop new skills or tactics.
Zeds who can instantly turn mid-air and track you like a guided missile to hit you doesn't offer any chance to develop new skills or tactics.
I don't even know how to explain it if you just don't get it. If there is no reason for a player to try and learn new skills or look for new ways to play, they are going to take the "easiest" way to do the match... IE Zerk Walling, Face Tanking FPs, etc... because why bother?
If shooting the FP on his back, or the big thing on his chest would stagger him or stop his raging, see... that's something to develop a tactic around, but as far as I've seen there is no indication that this happens. If running away and triggering say an electric patch on the floor would stun him, that, too, would be something to work with. As it is now you stand there, take the unavoidable damage, and just shoot shoot shoot until it's dead.
Having to rely on a specific Perk / Player and hoping they have spec'd their character to be able to stagger a Scrake or FP doesn't help, either. There should be more options (in my opinion), which allow the player to feel like they've "done something" instead of just emptying clips.
Maybe if you want fun you should be playing on pub. servers with 12yo French players. Or maybe thats should just be defined as 'crazy!' ^^
I am actually a French person living in Texas, and I agree with you... I moved half-way around the planet to get away from those people.
EDIT: Getting back on topic... if you are (and others) are requesting an avoid fp attack feature, I would ask why cant the avoid scrake mechanism that was there a few builds back be bought back to?
And why arent you facing the fp and pressing the bash button to stop it from delivering an blow?
Moreover why are you even getting into such a position in the first place!? But thats another story!
Because someone is going to have to be the sacrificial lamb, dude. Someone is going to take damage unless everything lines up perfectly and the FP dies at range, and honestly this rarely happens. This is exactly the issue we are talking about.
We don't want easy, or simple, or dumbed down insta-kills. We want better mechanics and options to make the fights exciting and challenging.
Hope I explained it better, English isn't my first (or second) language, ha ha!