Category: Weapon function.
Reproducability: Sometimes/inconsistent.
Summary: Undetonated explosive projectiles (rockets, tc) occasionaly hit the zed, but do no damage and don't cause stumble.
Description: This bug is similar to the "phantom projectiles" bug which came alongside the "Incinerate and Detonate" update. These weapons (RPG-7' M79, Seeker Six, M16 grenade) sometimes cause no impact damage or incapacitation effects. It seems very random and inconsistent. I have only noticed it at point-blank undetonated shots, as it is harder to tell when the projectile explodes. It happens in both singleplayer and multiplayer, and on any gamemode. This has been occurring since the Monster Masquerade beta, on a prestige level 1 demolitionist, and on all experience levels. I use an old xbox 360 controller, with the default game settings.
Online/Offline: Both.
I do not have any screenshots, as it is impossible to predict. If I ever catch a video clip I will edit it into this thread.
Reproducability: Sometimes/inconsistent.
Summary: Undetonated explosive projectiles (rockets, tc) occasionaly hit the zed, but do no damage and don't cause stumble.
Description: This bug is similar to the "phantom projectiles" bug which came alongside the "Incinerate and Detonate" update. These weapons (RPG-7' M79, Seeker Six, M16 grenade) sometimes cause no impact damage or incapacitation effects. It seems very random and inconsistent. I have only noticed it at point-blank undetonated shots, as it is harder to tell when the projectile explodes. It happens in both singleplayer and multiplayer, and on any gamemode. This has been occurring since the Monster Masquerade beta, on a prestige level 1 demolitionist, and on all experience levels. I use an old xbox 360 controller, with the default game settings.
Online/Offline: Both.
I do not have any screenshots, as it is impossible to predict. If I ever catch a video clip I will edit it into this thread.