While I quite like this idea, the gameplay seems to be contrary to the way killing floor is constructed. Certain perks (particularly flamer) and their corresponding weapons would rarely if ever see play.
The Commando would have been included in that comment were it not for the update. My point being; the more useless perks for 'Rambo-ing' could be updated to be more useful in this gamemode in the future

it's all just a bit of fun in the end, but you raise a good point.
there are no random spawns that spawn special weapons, a staple of later waves. And static spawns for power weapons is not something beneficial for either balanced or varied gameplay. Might need some coding.
I'd thought of this before posting, but I figured it could easily be coded to bypass it. Also, there's been at least one map created where players must depend entirely on spawns and from what I gather, it was pretty enjoyable. Though standard Killing Floor wont exactly be gone, so you can always just not play it, if it starts to bother you after a while.
Team killing floor and Last man standing would probably be crazy lol. I can just imagine everyone running around corners when the fleshpound arrives so it focuses on the other players or team. Or enraging fps on the other team.
Yeah, I got the idea when griefers started trying that out. Would surely make the game a bit more tactical. Guess we'd have a couple things to thank griefers for if it got made
