That's the topic. I am talking about HOE servers with LV6 perks.
(I have been playing KF for 2 years and is always hoping it to become better, so downvote carefully.)
Important ones: (The priority is equally regardless of coming first or last.)
#1 Spawn as SS and sell the xbow for $600. This will instantly allow most T3 weapons on wave 2. Sucks.
#2 Few people play SS (seriously). For eliminating FPs they usually go support. New players seldom select SS as their curriculum.
#3 Bullpup is seldomly used in HOE unless the commando is very short in cash. The reason is that ,when using bullpup, the user (in most times) have to shoot the body down after the pop of the zed's head since they don't fall down.
Also, the 3 assault rifles are quite the same except the damage...(In other words, they lack characters.)
#4 Few people play Firebug. One reason is its underpower, and another is problem #5.
#5 This is crash related- When on a LAN listen server,someone play firebug and the game occasionally crash with a critical error. The odd of the crash is likely 1/3~4 waves. And for its sake I never finish a game with firebug.
#6 Trying to hit the moving head with snipery weapons seem somewhat weird. I thought I aimed its head and fired, but the system confirms it as a body shot. Or when I hit the edge of the head the system confirms bodyshot---on that head height that's either a headshot or a miss, no bodyshots.
Somewhat unimportant things:
#1 As a LV6 support, selling the shotgun/HS and buy it back is cheaper than refilling ammo. This is object to reality.(Although no one play KF for money
)
PS: Medic too. Selling back the MP7 is cheaper than refilling ammo.
#2 If one guy (including yourself) died with a weapon in his hand, the weapon drops. When you pick it up you receive the default ammo amount regardless of how much ammo are left when its prior owner is dead. However, the number of rounds loaded is unchanged. Unrealistic.
Scene assumption:
I(as a LV6 commando ofc) carry an empty MK17(0/0), and got killed. I respawn and grab the MK17, it became 0/6. I received the default amount of ammo(In this scene the default ammo is 150/375, which equals 25/5 on display.).
If I were dead with MK17 25/14, grab it and it became 25/5.
If I were dead with MK17 5/0, grab it and it became 5/6, after reload it becomes 25/5.
#3 Ammo about picking up or selling a second handgun. I don't think I need an explain since it exists very long.
PS: Picking up a random spawn pump shotgun automatically refills your 9mm ammo. What kind of magic is that?
#4 Demo and pyro weapons never spawn as random weapons. In fact, the weapon spawns contains no weapon posterior than the 1005 patch.
#5 Pipes doesn't worth $195/each for such a pathetic performance. Frags are too expensive for demos and support since they use frags as assault weapon.(I recommand frag $12/each for demo and $26/each for support. That's 70% discount for demo, 35% discount for support.)
(I have been playing KF for 2 years and is always hoping it to become better, so downvote carefully.)
Important ones: (The priority is equally regardless of coming first or last.)
#1 Spawn as SS and sell the xbow for $600. This will instantly allow most T3 weapons on wave 2. Sucks.
#2 Few people play SS (seriously). For eliminating FPs they usually go support. New players seldom select SS as their curriculum.
#3 Bullpup is seldomly used in HOE unless the commando is very short in cash. The reason is that ,when using bullpup, the user (in most times) have to shoot the body down after the pop of the zed's head since they don't fall down.
Also, the 3 assault rifles are quite the same except the damage...(In other words, they lack characters.)
#4 Few people play Firebug. One reason is its underpower, and another is problem #5.
#5 This is crash related- When on a LAN listen server,someone play firebug and the game occasionally crash with a critical error. The odd of the crash is likely 1/3~4 waves. And for its sake I never finish a game with firebug.
#6 Trying to hit the moving head with snipery weapons seem somewhat weird. I thought I aimed its head and fired, but the system confirms it as a body shot. Or when I hit the edge of the head the system confirms bodyshot---on that head height that's either a headshot or a miss, no bodyshots.
Somewhat unimportant things:
#1 As a LV6 support, selling the shotgun/HS and buy it back is cheaper than refilling ammo. This is object to reality.(Although no one play KF for money
PS: Medic too. Selling back the MP7 is cheaper than refilling ammo.
#2 If one guy (including yourself) died with a weapon in his hand, the weapon drops. When you pick it up you receive the default ammo amount regardless of how much ammo are left when its prior owner is dead. However, the number of rounds loaded is unchanged. Unrealistic.
Scene assumption:
I(as a LV6 commando ofc) carry an empty MK17(0/0), and got killed. I respawn and grab the MK17, it became 0/6. I received the default amount of ammo(In this scene the default ammo is 150/375, which equals 25/5 on display.).
If I were dead with MK17 25/14, grab it and it became 25/5.
If I were dead with MK17 5/0, grab it and it became 5/6, after reload it becomes 25/5.
#3 Ammo about picking up or selling a second handgun. I don't think I need an explain since it exists very long.
PS: Picking up a random spawn pump shotgun automatically refills your 9mm ammo. What kind of magic is that?
#4 Demo and pyro weapons never spawn as random weapons. In fact, the weapon spawns contains no weapon posterior than the 1005 patch.
#5 Pipes doesn't worth $195/each for such a pathetic performance. Frags are too expensive for demos and support since they use frags as assault weapon.(I recommand frag $12/each for demo and $26/each for support. That's 70% discount for demo, 35% discount for support.)
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