^^topic
Requirements: A LV25 commando with High capacity magazines/fallback/HP rounds/zedtime-machine gunner enabled.
You, with EXTREME experience!
Weapon loadouts are not limited to, but preferred as SCAR+stoner 63A
If you sought takedown scrakes or even fleshpounds with this technique, you should seek for trash zeds nearby. Enough to chain, but NOT too much nor too near for them to interfere your muzzle.
Make sure you have a full SCAR mag and sufficient ammo in 63A mag before doing this. Equip your SCAR. Tap fire at trash zeds or wait for a zed time to occur. When zedtime arrives use your SCAR to facewhop the target. Just before the zedtime ends, fire at the trash zed. (This requires great accuracy if using SCAR cause only 1-2 rounds is fired in so short a moment). Repeat. If SCAR mag is depleted, swap for 63A for a finish.
Even if the zedtime has ended, you can continue fire at this foe because of your distance between it.
63A is the better weapon for chaining zedtimes via killing trash compared to SCAR, because near the critical moment you can fire 3 or even more bullets to kill the trash. 1 headshot to any unelite clot, or bodyshot to crawlers, is lethal and therfore success in chaining.
In extreme conditions the 63A can do this takedown solely or with the assisstance of an inferior weapon. In this case make sure your 63A mag is full before takedowning, and use 63A first.
Note: This technique is REALLY difficult to use, and require a lot to YOU and your level. Even if successful it eats a lot of ammo. Should be used only in emergency!
The chaining is not only useful on your own. If paired with a SWAT teammate with zedtime RAPID ASSAULT skill then he will dish out MASSIVE damage. (That's INFINITE amount of ammo firing WITHOUT reloading at near-REAL TIME! Even if your gun has NO rounds at all) Enough to takeout a 6P HOE fleshpound! I once played SWAT and took out a fleshpound via zedtime with an EMPTY kriss.
Requirements: A LV25 commando with High capacity magazines/fallback/HP rounds/zedtime-machine gunner enabled.
You, with EXTREME experience!
Weapon loadouts are not limited to, but preferred as SCAR+stoner 63A
If you sought takedown scrakes or even fleshpounds with this technique, you should seek for trash zeds nearby. Enough to chain, but NOT too much nor too near for them to interfere your muzzle.
Make sure you have a full SCAR mag and sufficient ammo in 63A mag before doing this. Equip your SCAR. Tap fire at trash zeds or wait for a zed time to occur. When zedtime arrives use your SCAR to facewhop the target. Just before the zedtime ends, fire at the trash zed. (This requires great accuracy if using SCAR cause only 1-2 rounds is fired in so short a moment). Repeat. If SCAR mag is depleted, swap for 63A for a finish.
Even if the zedtime has ended, you can continue fire at this foe because of your distance between it.
63A is the better weapon for chaining zedtimes via killing trash compared to SCAR, because near the critical moment you can fire 3 or even more bullets to kill the trash. 1 headshot to any unelite clot, or bodyshot to crawlers, is lethal and therfore success in chaining.
In extreme conditions the 63A can do this takedown solely or with the assisstance of an inferior weapon. In this case make sure your 63A mag is full before takedowning, and use 63A first.
Note: This technique is REALLY difficult to use, and require a lot to YOU and your level. Even if successful it eats a lot of ammo. Should be used only in emergency!
The chaining is not only useful on your own. If paired with a SWAT teammate with zedtime RAPID ASSAULT skill then he will dish out MASSIVE damage. (That's INFINITE amount of ammo firing WITHOUT reloading at near-REAL TIME! Even if your gun has NO rounds at all) Enough to takeout a 6P HOE fleshpound! I once played SWAT and took out a fleshpound via zedtime with an EMPTY kriss.
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