Uhm, Chainsaw?

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Oldih

Glorious IS-2 Comrade
Nov 22, 2005
3,414
412
0
Finland
I think it's obvious that you just want an easy way to rack up kills. :rolleyes:

I recommend picking up lvl5 zerker, or buy a chainsaw. Have gorefast-only mutator on, hard (or suicidal) difficulty and attempt to kill 20 gorefasts with primary attack only.

Now do the same thing with your regular knife. It's hell of a lot more efficient than chainsaw. With chainsaw, you'll see they're still running like a headless chicken for a while and often giving you some Y HALO THAR BUTTSECKSSS- treatment, while with knife they'll pretty much go down the instant you pop the head off.

It isn't katana related nor rocket science, but chainsaw is pretty much useless in the current state of the game.
 

Benjamin

Grizzled Veteran
May 17, 2009
3,631
635
113
France
It may or may not be, I was just pointing out that perhaps TWI did it to prevent that particular camping strategy. I haven't played the update yet so I'm not sure what the chainsaw is like, but it is (or used to be) one of my favourite weapons. I may hate the change, but my point is still a valid possibility. I'm not trying to cause arguments here.

As for "racking up easy kills", I don't think it's intended for any weapon to be super-powerful, after all this game is supposed to be challenging. We'll see what it's like once TWI brings the new weapons down from their overpowered status.

Now let's hold hands and dance. :)
 

Sammers

FNG / Fresh Meat
Jul 2, 2009
1,646
547
0
Scotland
I do believe the Katana got nerfed too. It now lacks the ability to hold down the attack button and repeatedly attack. And I can somehow still make good use of my level 6 beserker, so why can't you guys? :p
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
I also like how they introduced a berserker-countering new enemy while weakening the berserker and giving everyone else (cept the firebug) shiny new weapons that make them able to solo EVERY enemy.

Really, I don't like weapons that turn the game into a clickfest.
That's why I don't like pistols and I don't wanna go back to diablo1 where it was 1 click, 1 slash and since the chainsaw isn't really much of an option either, my days as a zerker are counted then I guess.

Time to blow **** up as demoman! (cause pipebombs are totally not overpowered)
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
It may or may not be, I was just pointing out that perhaps TWI did it to prevent that particular camping strategy. I haven't played the update yet so I'm not sure what the chainsaw is like, but it is (or used to be) one of my favourite weapons. I may hate the change, but my point is still a valid possibility. I'm not trying to cause arguments here.

As for "racking up easy kills", I don't think it's intended for any weapon to be super-powerful, after all this game is supposed to be challenging. We'll see what it's like once TWI brings the new weapons down from their overpowered status.

Now let's hold hands and dance. :)

Seriously, when the Knife is more efficient than the Chainsaw, something is wrong. They've taken a $1,000 'Top Tier' weapon and made it a joke. When I spawn as a Level 5 Zerker, now I only hold onto the chainsaw to sell!

There's pretty much nothing that the Zerker does now that other classes don't do a LOT better...
 

breadtruck

Active member
Nov 21, 2005
770
84
28
Wisconsin, USA
Im glad I searched rather than just making a thread about this. Looks like Im not the only one who noticed it.

Seriously, the chainsaw is utter crap right now. The knife kills faster than the chainsaw for cripes sake.
 

Nubbers

FNG / Fresh Meat
Jul 27, 2009
111
36
0
AZ, USA
It is unfortunate...

It is unfortunate...

I was within spitting distance of level 5 'serker before the new update came out, and in the period leading up to maxing the perk I was noticing a depressing trend: that is, as people level perks whose mechanics are based on killing ZEDs from any distance (read: all but one), things get tougher on the 'serker.

To preface the first paragraph (out of order, I know), this statement is coming from the perspective of simply killing mobs. I fully realize that the other side of the coin is that, in a more difficult setting, the goal isn't to get the most kills; it is to win out, or in some cases just survive as long as possible.

With that said, it is still hard to accept an ever-decreasing role in the grand scheme of a game. Where before the presence of a scrake justified (and subsequently called for) the chainsaw and a berserker with any form of coordination, now you have a dilution of capability across multiple perks. But the ranged attacks will always have the engaging advantage: a berserker can't outrun a bullet/nade/bolt.

As a result, I find myself fleeing the concentration of players to fare as best I can in an isolated situation. I need kills, but only insofar as killing equates damage needed to level my perk. Not exactly the penultimate team player.

To take the high road, dismissing the get-as-many-kills-as-I-can-on-normal mentality and instead substituting the great-teammate-that-everybody-wants-and-needs-for-suicidal frame of mind, I still have a hard time seeing the need for a player whose ability to stay alive is inextricably tied with the ability to expediently dispatch enemies while avoiding/mitigating damage. If the weapons' damage output was indeed reduced, then you have effectively limited the survivability of the player, and increased the liability the player becomes at harder levels. Why risk getting eviscerated up close when you can switch perks, step back, and pop heads with the greatest of ease?

I am not one to cry wolf (this is just a game, and a b*tchin' one at that), but it is something to consider when talking of perk balances as defined by the need and want of particular perks in any given game.

- Nubbers
 

Jabau

FNG / Fresh Meat
Oct 15, 2009
58
1
0
I think it's obvious that you just want an easy way to rack up kills. :rolleyes:

If you wish to keep spouting that garbage, then there is already an advanced discussion about it in the 'Katana Nerf' thread. I suggest you go look at that and try to find a way to substantiate your notions.

I'm not going to acknowledge any more of your posts.
 

Sammers

FNG / Fresh Meat
Jul 2, 2009
1,646
547
0
Scotland
I don't get it. I can still make decent use of the chainsaw and enjoy the bits flying everywhere. Isn't that what really counts?:rolleyes:
 

hajalie24

FNG / Fresh Meat
Jul 9, 2009
159
0
0
Yea i noticed the knife kills a clot in 1 slash but the chainsaw can't, glad I got lvl 6 since it's a nice perk to spawn with armor and a chainsaw you can sell for $250. Oh well the other perks seem funner (too bad for firebug, looks like I'll never level that perk lol)
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
I don't get it. I can still make decent use of the chainsaw and enjoy the bits flying everywhere. Isn't that what really counts?:rolleyes:

In suicidal, when trying to pluck apart a horde of 10 gorefasts?
 

Mr. Shoe

FNG / Fresh Meat
Aug 5, 2006
174
3
0
The damage reduction is ridiculous, why in God's name is chainsawing a human being strengthed creature not killing it? Excuse me?

I remember when the only two things that the chainsaw didn't insta-kill when headshotting was the fleshpound, and the scrake. You still had the challenge of keeping the chainsaw on their head and chest to kill them, it was a slight challenge, but they were the two obstacles.

Now this challenge exists for every creature. You now have the ability to at level five to start out with the slowest and weakest weapon of the melee range, what in the ****?

This essentially makes the bezerker a liability in suicidal, the sharpshooter is going to need to cover him both from the crawlers, and the gorefasts, and the husks. He'll die quickly, and will leave the game and you to deal with extra enemies.

Why in the world, is the second tier weapon, worse than a starting weapon? Why is it that the chainsaw, what is essentially the Bullpup ranged melee weapon, is weaker than all the other melee weapons?

If it was the intention of TWI to stop the doorway tactic, that isn't cool. It's a tactic, and one that is not everlasting, and takes skill and practice. A team can rely on a doorway to be covered and a call out for the fleshpound, and now the husk who will hurt him and his team.

Now, you made one perk useless for another one being even stronger. You have sharpshooter, which essentially turns every weapon into a doomly headshooting slug thrower, in turn for beserker, essentially the funnest and now in my opinion with the katanas balancing, most skill required classes.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
The biggest thing is that while the other classes got uber, borderline-gamebreaker weaponry, BOTH of the Berserker's best weapons got nerfed.

I've noticed a disturbing trend as a result: No one plays Zerker anymore. I asked a couple of newbies why they don't play Zerker and they told me very matter-of-factly that it's because the Zerker's best weapons "Suck". And the sad part is that I couldn't really disagree!

Any class is better at what the Zerker does now. Sharpshooters/Supports drop big stuff (AA-12 can kill MULTIPLE Scrakes at once in seconds, as can a well-aimed crossbow shot!), Firebugs/Demos kill mobs that you USED TO be able to chainsaw down, Commando (And M-14 Sharpshooters) still skirmish better, and the medic still has more staying power.

They really killed the perk with this update. I'm glad I'm Level 6, because I have NO urge to play Zerker anymore.
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
0
Ylivieska, Finland
I'm about 0.3mil off, i'm trying to get it but i just can't seem to enjoy Zerker anymore. Spawning as a Zerker on level 1 rewards me with a Chainsaw, which is sadly terrible now. The Katana's new reliance on click-spam is frankly irritating when a group of foes attack closely and its just not as fun to use.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
I'm about 0.3mil off, i'm trying to get it but i just can't seem to enjoy Zerker anymore. Spawning as a Zerker on level 1 rewards me with a Chainsaw, which is sadly terrible now. The Katana's new reliance on click-spam is frankly irritating when a group of foes attack closely and its just not as fun to use.

This is dead-on. I'm gonna make a topic dedicated to why they ruined the berserker utterly...
 

Jabau

FNG / Fresh Meat
Oct 15, 2009
58
1
0
I'm about 0.3mil off, i'm trying to get it but i just can't seem to enjoy Zerker anymore. Spawning as a Zerker on level 1 rewards me with a Chainsaw, which is sadly terrible now. The Katana's new reliance on click-spam is frankly irritating when a group of foes attack closely and its just not as fun to use.

I actually like what they've done to the Katana, it doesn't feel nearly as lame anymore but the attack speed/damage is still quite devastating. It feels more like a sword now.

Before the update my main setup was Berserker + Chainsaw(I have 23mil melee damage). I played suicidal all the time and hardly ever found myself sitting in door ways, simply because it wasn't that great or efficient, so if this nerf was because of that then I call absolute bull on that.

I was boycotting the Katana before the update because it felt so lame, overpowered, and pretty much every Berserker in the game was using it. Now I have to say it seems that they did an alright job with the Katana, but I still don't wish to use it, simply because now I've set myself apart from most other Berserkers, as a pure Chainsaw user. It had become my playing style and everyone knew what they could expect from me, but now.. well, I find myself staying away from Berserker altogether, which is pretty sad.
 
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Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
I find myself staying away from Berserker altogether, which is pretty sad.

Most players are. Experienced players went back to Support or Commando...newbies get a taste of the suckage and never even start the class...

I do believe the Katana got nerfed too. It now lacks the ability to hold down the attack button and repeatedly attack. And I can somehow still make good use of my level 6 beserker, so why can't you guys? :p

You know that now you won't be doing as good as you were, not due to skill declining or difficulty increasing, but due to them gimping your equipment. And that's what I feel is wrong here... They buffed every class to the point that they make pre-Level Up Berserkers look bad... THEN nerf the Zerker. Ick...
 

ZomgzoR

FNG / Fresh Meat
Oct 20, 2009
18
0
0
England, but just to the right
Im also upset about this chainsaw nerf :( altho only a lvl3 zerk, as usual when i get enough money to get a chainsaw i choose it over the katana, but now it seems like they have taken the fun out of it, i always disliked katana still do but i think they could have left the chainsaw alone or could have raised price on it seeings as now other classes get weapons that are even better than all mele weapons combined (apart from fat knife :p)

This is disapointing and should be fixed, simply raising the price couldnt have hurt could it?