Applause for our facepalmers who palmed and explained nothing
And many thanks to Flogger23m who gives us a nice analysis here
I can tell you
The CryEngine2 is a hardware hungry beast. Almost no one can play a game with it in a resolution higher that 800x600, which is very sad cause most magic of the graphics is lost.
And yes, like you mentioned it can scale down, so from distance you have a low poly model and the closer you get it becomes more polys at a time.
Myself I'm pretty sure that a possible Killing Floors 2 will use the UE3 also. But if a currently unsure but possible RO3 will still use the UE3 is in the stars. Surely when the UE4 is available TWI will go for it! If it's not they might use the UE3 once more which might be outdated a bit by 2011/12.
Like I previously stated here in this thread. The CryEngines 1 & 2, they'd be awesome for a pacific war theatre shooter which includes Imperial Japan and (world police) USA. But as RO is not the Japan's Eastern Front, cause it is Germany's Eastern one there is no need of jungles, is there?
But hehe, TWI, I want to go for USA as a Japanese Imperial Army soldier!
To be honest it would be nice to have some rumble in the jungle, but currently we're all waiting for a very nice RO2 coming quite soon.
Okay i can play crysis warhead at 1280X1024 at high shaders with 30-45 fps (other settings are a mix of high, medium, and low due to crappy ram) with a comp that cost me like 500$ so i have no idea where your its an unbelieveably hardware hungry beast is coming from, besides the cry engine 3 is going to come out soon which is a very optimized version of cry engine 2. Also cry engine 1 is what far cry ran on so... that is kinda irrelevant. Crysis was impossible to play with a OK comp 2 years ago, now if you even have a substandard rig ( 8800gt ) you can still play it with medium settings unless you have a a huge monitor or a single core CPU. playing it with object detail on high with less than 4 gigs of ram is kinda asking for super bad lag... although your points about the net code problems could be a valid reason not to use it, i see no reason why a engine with better visuals shouldn't be considered for future games.