I've almost finished making my first map. It's nothing amazing, just an arena style affair to get used to the editor and all the different aspects of level design. However, I do have two problems which are bugging me...
1) KFSpawnVolume: When creating a spawn volume, the spawn cylinders end up miles away from the actual volume. I've been told that I need to move the pivot to somewhere with the bound of the volume and that it'll auto-generate the spawns from that point but no matter what I do, I can't get it to create them within the bounds. Am I missing something painfully obvious?
2) Pathing: There are a few flights of stairs on my map and although zeds can get to anywhere on the map, they seem to always use their jump ability when approaching the top or bottom of stairs and rounding a corner. How can this behavior be defeated?
I'm sure I'm just being thick. Any advice appreciated.
1) KFSpawnVolume: When creating a spawn volume, the spawn cylinders end up miles away from the actual volume. I've been told that I need to move the pivot to somewhere with the bound of the volume and that it'll auto-generate the spawns from that point but no matter what I do, I can't get it to create them within the bounds. Am I missing something painfully obvious?
2) Pathing: There are a few flights of stairs on my map and although zeds can get to anywhere on the map, they seem to always use their jump ability when approaching the top or bottom of stairs and rounding a corner. How can this behavior be defeated?
I'm sure I'm just being thick. Any advice appreciated.