if i'm a german, i want to pick up the goofy commisar's hat.....it would look awesome with my winter overcoat!![]()
would also be warmer than a helmet
if i'm a german, i want to pick up the goofy commisar's hat.....it would look awesome with my winter overcoat!![]()
I think you're over analyzing it because it never worked out like that in RO. RO's gameplay does not enforce teamwork more then any other shooter does. The only real game I've seen that forces teamwork upon you is Left 4 Dead. Maybe my idea is bad and can't be implanted realisticly, but I won't loose any sleep if Tripwire does not have two primaries because they know best.I think as little should be changed as possible. There are some new implements that enhance the game, on a singular level. I.E. the tactical view, Mantling, blind fire. All could bring both realism and fun to the game. This idea of giving people the ability to have 2 weapons, is a bad idea. I am sure that people did it in the real war. There are alot of things that the Real combatants did in real war. ALOT OF THINGS. IN THE REAL WAR. This is not the real war, it is a game. Realism is the fine line that straddles fairness in game, and being historical. There is just no way to implement a true historical realism in a video gmae that you play multiplayer. does anyone really think that anyone can hip fire a bolt actioan rifle in real life as good as deadbolt can? Of course not. Giving people two differnt weapons is a bad idea. There are games that allow this type of activity. These are also the same games, that allow you to "upgrade" your mp 40 with silencers , compensators, and red dot sights. Keep that crap off this game. The Game mechanics of having a sniper only have a sniper rifle means that a team has to take RESPONSIBILTY and protect its sniper, or work together, not just allow the sniper to pull out his ppsh41 and mow down anyone that gets in close enought to cqb with him. I assume that most of the people that post here, are fans of the original. I think that aside fro a few gameplay changes,maps and what not, and the obvious engine upgrade, that the game should change as little as possible.
I think you're over analyzing it because it never worked out like that in RO. RO's gameplay does not enforce teamwork more then any other shooter does. The only real game I've seen that forces teamwork upon you is Left 4 Dead. Maybe my idea is bad and can't be implanted realisticly, but I won't loose any sleep if Tripwire does not have two primaries because they know best.
I would hope for game play reasons, that weapons will disappear faster than they currently do in ROOST. It would also be nice if weapons could be damaged - which could be an issue in an MG kill zone. Leading to less functioning weapons to grab.