Two primary weapons in HOS.

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-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
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very true....but without my helmet i can't boil my soup anymoe!!! maybe i will keep both, erm, can i carry two primary hats? :D
 

RiccardoTheBeAst

FNG / Fresh Meat
Sep 19, 2009
578
126
0
Italy
there is no many things to say about this.......simply, you start with 1 primary weapon and 1 pistol, then, you can replace pistol with a primary weapon that you find in the ground and you will have 2 primary weapon and 0 pistol.

the important thing is that the total of weapons remains the same, that is 2. or 1 primary and 1 pistol, or 2 primary and 0 pistol



very simply ;)
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
Ramm mentioned the weight system. That means if you're overloaded, you won't be able to stay with your unit/team. Since ROHOS seems to be better designed for unit cohesion, that would discourage someone from grabbing 3 weapons.

I would also hope that getting ammo requires searching a body - as we all know ammo doesn't usually from from you when you get killed. This would also slow people down, discouraging too much scavenging (and make you a sitting duck).
 

Kit

FNG / Fresh Meat
Oct 5, 2009
8
0
0
I think as little should be changed as possible. There are some new implements that enhance the game, on a singular level. I.E. the tactical view, Mantling, blind fire. All could bring both realism and fun to the game. This idea of giving people the ability to have 2 weapons, is a bad idea. I am sure that people did it in the real war. There are alot of things that the Real combatants did in real war. ALOT OF THINGS. IN THE REAL WAR. This is not the real war, it is a game. Realism is the fine line that straddles fairness in game, and being historical. There is just no way to implement a true historical realism in a video gmae that you play multiplayer. does anyone really think that anyone can hip fire a bolt actioan rifle in real life as good as deadbolt can? Of course not. Giving people two differnt weapons is a bad idea. There are games that allow this type of activity. These are also the same games, that allow you to "upgrade" your mp 40 with silencers , compensators, and red dot sights. Keep that crap off this game. The Game mechanics of having a sniper only have a sniper rifle means that a team has to take RESPONSIBILTY and protect its sniper, or work together, not just allow the sniper to pull out his ppsh41 and mow down anyone that gets in close enought to cqb with him. I assume that most of the people that post here, are fans of the original. I think that aside fro a few gameplay changes,maps and what not, and the obvious engine upgrade, that the game should change as little as possible.
 

Ermac

FNG / Fresh Meat
Jul 19, 2007
591
106
0
I think as little should be changed as possible. There are some new implements that enhance the game, on a singular level. I.E. the tactical view, Mantling, blind fire. All could bring both realism and fun to the game. This idea of giving people the ability to have 2 weapons, is a bad idea. I am sure that people did it in the real war. There are alot of things that the Real combatants did in real war. ALOT OF THINGS. IN THE REAL WAR. This is not the real war, it is a game. Realism is the fine line that straddles fairness in game, and being historical. There is just no way to implement a true historical realism in a video gmae that you play multiplayer. does anyone really think that anyone can hip fire a bolt actioan rifle in real life as good as deadbolt can? Of course not. Giving people two differnt weapons is a bad idea. There are games that allow this type of activity. These are also the same games, that allow you to "upgrade" your mp 40 with silencers , compensators, and red dot sights. Keep that crap off this game. The Game mechanics of having a sniper only have a sniper rifle means that a team has to take RESPONSIBILTY and protect its sniper, or work together, not just allow the sniper to pull out his ppsh41 and mow down anyone that gets in close enought to cqb with him. I assume that most of the people that post here, are fans of the original. I think that aside fro a few gameplay changes,maps and what not, and the obvious engine upgrade, that the game should change as little as possible.
I think you're over analyzing it because it never worked out like that in RO. RO's gameplay does not enforce teamwork more then any other shooter does. The only real game I've seen that forces teamwork upon you is Left 4 Dead. Maybe my idea is bad and can't be implanted realisticly, but I won't loose any sleep if Tripwire does not have two primaries because they know best.
 

Kit

FNG / Fresh Meat
Oct 5, 2009
8
0
0
I think you're over analyzing it because it never worked out like that in RO. RO's gameplay does not enforce teamwork more then any other shooter does. The only real game I've seen that forces teamwork upon you is Left 4 Dead. Maybe my idea is bad and can't be implanted realisticly, but I won't loose any sleep if Tripwire does not have two primaries because they know best.

Well, we each have our own thoughts about the game. Me personally, I would loath and despise this game getting any more gamey than it is right now. I think RO ost has the perfect balance in everything. If you are a sniper and want to go out and charge, run and find a different gun. For the sake of game mechanics don't give everyone two primaries. the last thing I want to see is a guy who has a sniper rifle and an mg. I think it is less realistic than everyone seems to believe. Even in the silly holly wood movies, I have seldom seen ww2 era troops running around with like a grease gun and a garand. or a k43 and an mp40. There are games that allow you to do this, many of these games are the same games that have Nazi zombies, and SS troops that where gas masks and fire mg42's from the hip. Lets, keep that crap out of RO.

That is my opinion on the matter.
 

Agenda_Suicide

FNG / Fresh Meat
Nov 25, 2005
513
69
0
Arizona
I can go out in my backyard right now and sling my MN91/30 over one shoulder and carry my k98 in my hands. If it can be done in real life why not in game? The only thing is picking up ammo from a gun off the ground is where are you going to put it? I doubt anyone will be able to carry an mg with another gun the weight would be too much.
 

Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
Aliens_ripley15.jpg


Flame thrower + pulse rifle (duct taped) AND a kid.
 

<*>Nora The Martyr

FNG / Fresh Meat
Sep 30, 2009
206
29
0
Excellent.

That picture should close all arguments over this.

A woman can carry two main weapons and a child.

However she probally cannot move fast.
 

shadowmoses

FNG / Fresh Meat
Mar 14, 2006
688
235
0
I see the purpose of this... but i feel people will take advantage of it and abuse the fact that they now have (Using your sniper with a ppsh example) an uber short range and an uber long range.
the russian army had problems with arming every soldier as it is with proper firepower and ammunition.
i would be against this for this game reason. in RL its fine... because it works in RL... but imagine everyone with this.
or even worse is if only one or two classes had this. then everyone would be jumping for that role in pre-game and the durring a match victims of this role might be pissed off and shout "Get a real class noob" or something like that.

As a real life advantage it works well. but for gameplay dynamics i fear it to be over kill and unnecessary.
constantly winning and having advantage doesnt always equal fun from a gameplay perspective. its the challenge aswell. one weapon per soldier like he was trained to do.
 
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Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
I would hope for game play reasons, that weapons will disappear faster than they currently do in ROOST. It would also be nice if weapons could be damaged - which could be an issue in an MG kill zone. Leading to less functioning weapons to grab.
 

LemoN

FNG / Fresh Meat
Feb 26, 2006
6,293
2,346
0
33
Prussotroll's Bridge
I would hope for game play reasons, that weapons will disappear faster than they currently do in ROOST. It would also be nice if weapons could be damaged - which could be an issue in an MG kill zone. Leading to less functioning weapons to grab.

yeah, i often managed to get back onto the same spot where i died and pick up my looted MG again :D
 

<*>Nora The Martyr

FNG / Fresh Meat
Sep 30, 2009
206
29
0
Having weapons damaged when shot would be an awesome implementation!

Especially when dealing with pesky blind-firing.

This would require a backup melee weapon such as a knife or shovel.

However I am against having the weapons disappear faster.
 

Bluehawk

FNG / Fresh Meat
Feb 13, 2006
2,392
431
0
Hamilton, ON
I could see letting the player grab a second primary weapon, but not ammo to go with it.

Say a sniper grabs an enemy SMG and fires off the magazine to hold off a group of enemies all Rambo-style like a hero, but then it runs dry. He'll have to toss it away and come up with some other solution.

As for giving the player two fully functioning primary weapons to run around with like it's no big deal - I'm against the idea.
 

paio

FNG / Fresh Meat
May 31, 2009
5
0
0
im sorry but the post and comments about the "ur room being stormed and ur smg/mg buddy being dead and the need to be able to pick up his weapon being necesary" make me ask thie: "HAve you played RO?" you could pick up his weapon... sure u would throw your primary away BUT u would pick his up instead, and would then have to pick his ammo up off the ground. i dont think this element needs to be changed and if it is SERIOUS penalties need to be applied. slower reloads, less ammo, jams, walking speed is decreased, running speed is decreased, stamina depletes like twice as fast, longer switch time between weapons. just my 2 cents
 

turbografx16

FNG / Fresh Meat
Jan 14, 2006
161
0
0
Netherlands
I foresee "Rambos of Stalingrad". Every guy with a K98 will also have a PPSH slung over his back, ready for any situation.

That takes away from the balance and specialization of team classes and makes everyone a jack of all trades.

In RO, if you had a bolt, you had the advantage of range and precision. If you got into CQ though you might be screwed. Now everyone can just carry an SMG as well and have no worries about anything. When he gets close, just switch to PPSH and voila, good to go.