Maybe a way around this is to implement a search body function. It's been talked about before in ROOST, when you get shot, you don't fling your ammo away.
You would need to crouch down, and manually pull ammo from a down opponent/comrade. And have it take a realistic amount of time making one a sitting duck (there's a reason there's a dead guy there). When the body despawns, so does their ammo / weapons.
So that's a penalty. This implemented with a realistic movement penalty, and perhaps even a "weapons familiarity" penalty - such as less recoil suppression of an SMG if you're use to a rifle.
I liked this suggestion in the past, but wasn't the problem with the current physics (are they much different from the physics of UE3, I don't know) that they're clientside, and as such the body could basically be anywhere, so any serverside action would be impossible or at least very buggy?Maybe a way around this is to implement a search body function. It's been talked about before in ROOST, when you get shot, you don't fling your ammo away.
You would need to crouch down, and manually pull ammo from a down opponent/comrade. And have it take a realistic amount of time making one a sitting duck (there's a reason there's a dead guy there). When the body despawns, so does their ammo / weapons.
So that's a penalty. This implemented with a realistic movement penalty, and perhaps even a "weapons familiarity" penalty - such as less recoil suppression of an SMG if you're use to a rifle.
Imagine gameplay with 2 primaries. No old style funs around you. Great idea.
Imagine gameplay with 2 primaries. No old style funs around you. Great idea.
no soldier with enough brain would actually fight with 2 weapons
Explain please!
I've heard of snipers in Iraq having a M4 carbine in addition to their sniper rifle.Clearly anyone who suggests two primary weapons have not been in the army...
The extra weight of a second primary weapon + ammunition and the fact that you have to have it slung over the shoulder in order to use the first primary weapon negates any benefit of having two weapons and actually decreases combat effectiveness several fold due to a more rapid loss of stamina and the general uncomfortableness inherent of carrying a slung weapon which severely limits movement, shooting and hand to hand combat.
Having two primary weapons is unrealistic and no soldier would choose to carry 7-10 kilograms of extra weaponry when it limits his ability to fight and thus lessens his probability survival.
immagine playing with 2 keyboards, one slung on your back. and when the situation ingame requires the other board, then you need to switch and plug in the other one.
it's about that handy!
but really there are some points i find important:
-it would be crazy to pick something up in the heat of the battle, not knowing where it has been. and put your life in the hands of that thing. switching to another weapon when not in a battle would make more sense, you could test or clean the weapon and get used to it.
-if implemented realistically, then it wouldn't be usefull in the type of combat you see in such a game. equipping yourself with a new or additional weapon takes several minutes. and then switching your weapon would not be ala COD where it takes 2 seconds, but rather take half a minute.
- there are too many different situations ingame to have only 1 way of taking or switching to a new weapon fit all the situations.
-you can want to just rapidly pick up a gun and fire it inmediately in emergency
-you can want to pick up a second weapon and store it's ammo on you
-you can want to switch your weapon while dropping your current gun in an emergency situation
-or you can want to switch your weapon, by taking one off your back, slinging the other one on your back, and picking back up the firts one to use.
the only way to make it not frustrating or overly complicated is ala COD, but that will just not fit this type of game.
-it would be crazy to pick something up in the heat of the battle, not knowing where it has been. and put your life in the hands of that thing. switching to another weapon when not in a battle would make more sense, you could test or clean the weapon and get used to it.
Picking up the gun from the body of your friend that got shot a second ago
I've heard of snipers in Iraq having a M4 carbine in addition to their sniper rifle.
Yea, so the second weapon they have is just to look coolthats a way different thing
and having a weapon in adition to another weapon is nothing special
but FIGHTING with 2 is just unrealistic
Yea, so the second weapon they have is just to look cool, right?
If you're tired of reading my posts, why u just don't stop reading them and the entire thread?
I'm discussin it, I have a point and I want to understand why u think it's unrealistic and will ruin the gameplay? U're afraid that u'll get pwnt by the enemy team sniping u with the rifles and then get pwnt again in close combat? Or u're afraid that u'll get pwnt by your own team and never reach the tops of the scoreboard? What is the problem with people having a backup gun for emergency cases? They're not using both guns at the same time, u know?