I finished a map up for Halloween release and cannot get it onto the workshop. The first thing that happened was when it was uploaded it went under Killing Floor SDK. All the other maps I uploaded have not gone there. I removed it and re uploaded it to find the same problem. Now when I click upload file this pops up and the editor crashes leaving no way for me to upload:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.0 (Build: 6000)
CPU: AuthenticAMD Unknown processor @ 3014 MHz with 1023MB RAM
Video: ATI Radeon HD 4850 (1091)
General protection fault!
History: FetchSteamWorkshopUploads <- WDlgUploadToSteamWorkshop::OnInitDialog <- WWindow::WndProc <- WWindow::StaticDlgProc <- WDlgUploadToSteamWorkshop:oModeless <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
It alternates between this message and another one the says I ran out of virtual memory due to lack of hard drive space. That is strange because I have 91 free gigs and 4 gigs ram while editor says I have 1 gig. This is all very annoying because I spent the last 3 weeks and blasted around 80+ hours to release this map for Halloween.
Spoiler!
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.0 (Build: 6000)
CPU: AuthenticAMD Unknown processor @ 3014 MHz with 1023MB RAM
Video: ATI Radeon HD 4850 (1091)
General protection fault!
History: FetchSteamWorkshopUploads <- WDlgUploadToSteamWorkshop::OnInitDialog <- WWindow::WndProc <- WWindow::StaticDlgProc <- WDlgUploadToSteamWorkshop:oModeless <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
It alternates between this message and another one the says I ran out of virtual memory due to lack of hard drive space. That is strange because I have 91 free gigs and 4 gigs ram while editor says I have 1 gig. This is all very annoying because I spent the last 3 weeks and blasted around 80+ hours to release this map for Halloween.