That was pretty much exactly what I wanted to say too.Assuming you aren't going to discuss it, but anyway..a small percentage wanted reduced recoil, sure. But no one wanted reduced sway, instant iron sights, hardly any sprinting effects, hardly any difference between standing and crouched, unrealistic class limits (1/3 bolts at best), unrealistic weapon types, bandaging (really it was discussed and it was always concluded that it wasn't needed in a realistic game), zoom etc.
Don't make out RO1 players wanted a game that feels like a generic run&gun fps. If you have to make the guns easier to control for "realism" then why not put realism in were it makes the gameplay harder in other ways?
Exactly. The MP40 has a sight for 200 m, if nothing else that would suggest that it is fairly accurate out to at least that range.The smg's in WW 2 tended to be combat effective out to 150 to 200 meters. That means, you can hit what you shoot at at that range, and expect to damage it.
No there's nothing wrong with the speed. What is wrong is the acceleration, the stopping speed and nearly instantly going from full speed running to stop and to iron sights.there's nothing wrong with sprinting speed. it's incredibly slow and if anything should be sped up to about 12 km/h. i'd make a guess that the sprinting speed in game is about 7 km/h. someone should test this just to make all these fat ****s shut up. terrain should affect movement speed though but that's not a huge priority
Perhaps the weapons behave closely to their real life counterparts, but that doesn't mean that player avatars do. It's been said repeatedly that the problems aren't as much with the guns themselves as they are with how easy it is to use them.
Using the MP40 as an example, just because an MP40 is potentially CAPABLE of hitting a target at 200m (though still quite a stretch) doesn't mean that a mortal human being who is in a warzone surrounded by the chaos of battle would be able to do it. If that were the case, any soldier with somewhat modern weapons would be incredibly dangerous at 800m, but this simply isn't the case. Soldiers aren't the machines that they are in RO2.