TWI, playable zeds needs to wait

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Nocturnal7x

FNG / Fresh Meat
Apr 20, 2015
337
2
0
1) There are many modes that are wanted by various parts of the KF community. Some are new modes, some are modes that existed in KF 1. We did actually make a PVP mode for KF 1 that we never released as we did not feel at the time it was coming together at that time as we hoped and we always planned to revisit it.

We have plans and prototypes for several other modes but nothing is far enough along that we are prepared to talk about it. Most likely any of those that we ship will come post official launch.

2) You nor anybody else is funding KF 2 development with the purchase of KF 2. Sales of KF 1 and Red Orchestra 2 funded Killing Floor 2. Funds from KF 2 sales go towards the next project, funds from zedconomy/trading floor are targeted towards post launch support.

3) The PVP mod in the live steam is a mod and now available on the Workshop. But one of the main reasons we did our game jam is one we share with other companies that do them. They help promote internal ideas and prototypes that we can potentially bring forward.

4) Balance is our number one concern with the existing Survival mode and we continue to bring out the planned content for it as fast as we able. The Game Conductor is all about balance and making the game more consistently fun for players as is the Live Update system going into the next build.

I know I have stated this before and it seems like you either don't believe me or choose to disregard it but our systems programmers who work on our analytics, tools and the zedconomy do not take away from our gameplay programming ability as they are not gameplay programmers. And even among gameplay programmers there are specialties and programmers better suited to certain aspects such as weapons programming vs gametype development and so on.

Our production team works hard to make sure we have little downtime in our schedule across any department so they always have something in front of them to work on and towards. Some times unexpected things happen in our pipeline such as having to go back and rework items due to player feedback (which we underestimated in our original schedule) or personnel loss and having to find and train a replacement (this is a normal part of most industries and we trend far below the average of churn of the games industry but it still hits us and has hit us more as we have grown).

Are you trying to say this PvP mode is not taking resources from the PvE mode? Or in other words, PvE mode's development isn't being slowed by the development of PvP mode?

If this is the case than ok. If this is not the case, than this is lame. Good to know zed economy isn't slowing KF2 development though, I was worried that was THE main reason for the development pace.

I hope PvP mode isn't the cause, and development is just slow.

And where is the linux server? lol.
 

VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
Are you trying to say this PvP mode is not taking resources from the PvE mode? Or in other words, PvE mode's development isn't being slowed by the development of PvP mode?

If this is the case than ok. If this is not the case, than this is lame. Good to know zed economy isn't slowing KF2 development though, I was worried that was THE main reason for the development pace.

I hope PvP mode isn't the cause, and development is just slow.

And where is the linux server? lol.

They did mention one of their staff left.
 

TheTCREngineer

Grizzled Veteran
Aug 29, 2013
1,464
43
48
United Arab Emirates
After the playable zeds update I hope to see the PVE/Ai zeds get updated with new skills per difficulty. If not, I'll be disappointed. Slashers roll and jump were terrible, so I'm expecting a skill, not a useless move that doesn't make it harder to headshot and instantly kills them if you do pop their large heads,
 
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Escadin

FNG / Fresh Meat
Apr 19, 2013
1,567
24
0
To be be fair, if they were going to implement this mode anyway then EA is probably the time to do it especially since it's PVP which means they have to be extra careful about the meta they cultivate.

After the playable zeds update I hope to see the PVE/Ai zeds get updated with new skills per difficulty. If not, I'll be disappointed. Slashers roll and jump were terrible, so I'm expecting a skill, not a useless move that doesn't make it harder to headshot and instantly kills them if you do pop their large heads,

I like the roll but more abilities and better AI to help zeds counter zerkwall and movement speed bonuses in a believable way would bring a lot of quality to the game imo.
 
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VastSpartan

FNG / Fresh Meat
Nov 3, 2015
958
0
0
To be be fair, if they were going to implement this mode anyway then EA is probably the time to do it especially since it's PVP which means they have to be extra careful about the meta they cultivate.



I like the roll but more abilities and better AI to help zeds counter zerkwall and movement speed bonuses in a believable way would bring a lot of quality to the game imo.

Whats wrong with Zed frog hopping twenty feet in the air?
 

Rocker Fox

FNG / Fresh Meat
Sep 13, 2011
670
7
0
Canadia
They did mention one of their staff left.

That is my honest worry.

It's also not like someone doing a few textures or touching up sounds left either , it was someone doing game play programming. That would probably translate to the guy that works out the perk stats and skills as well as the coding for it.

My guess and yes, this is all kinda wild speculation, is that the person that either left or was let go was responsible for coding the way sharpshooter worked and that is why we are getting the 2 weapons first, then the next two presumably with the perk since it's taking more time without the extra man power.

I honestly think that if they lost someone that was just doing animation, sound, map design or whatever else we would probably see most of sharpshooter with the tree out by now.

Only real reason i think people are resistant to PvP besides not liking pvp in general is that if staff was lost and someone could be put somewhere else just to make it things move a little smoother in another area (ie Sharpshooter) a lot of people would rather have that perk out sooner than later and leave the pvp for even later.

Of course like I said, 100% spit balling here based off of available information but considering with everyone there it wasn't exactly fast development i could easily see someone with the big position like that setting development back a fair bit. Again, leading people to say that even with individual teams we don't need a team working on pvp, we need more people working on the main thing.
 
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desmonds99

FNG / Fresh Meat
Aug 28, 2015
47
0
0
TW fix your game before adding more new "features". From the changelog, only 11 items are related to bug fixes, WTF?

let me list some bugs that i encounter:

Perk reset, bosses firing their guns while floating around, zerker can be grabbed by a clot, cannot pick up the guns just dropped ... ... ... ... ... ... for more visit the Bug Report forum (if you even care)

And the performance issues like frame drops and severe stuttering

With all these issues still plaguing the game, i don't see it being anywhere possible to provide a decent pvp experience, just LOL.
 

breadtruck

Active member
Nov 21, 2005
770
84
28
Wisconsin, USA
While I like the addition of a versus mode (it typically is my favorite mode on other games in a similar PvE setup, such as L4D,) I agree with the belief that the "base" game should be completed first. We are missing promised perks still.

I can see how some people are getting frustrated by these past few updates, it looks like Tripwire is going off on a tangent. Maybe the zed-conomy and PvP mode was planned all along, but what we were told is that the missing perks were the updates while the game is in Early Access.

I mean, if you wanna get technical, 100% of the people who bought KF2 bought it for the exact content that they received on the day that they bought it. :rolleyes:

With the promise that the other perks would be added and fleshed out.


I dont know. Im excited to see what comes of this game, no matter what. That said, its been a long time since I fired it up though.
 

DBShinigami

FNG / Fresh Meat
Apr 1, 2015
471
1
0
Sure, I would have prefered to have sharpshooter released instead of the PvP mode but who knows ?

It might be interesting :)
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
83
Sub-Level 12
I'm just not sure how it would work, short of giving player controlled ZEDs an incap attack like L4D.

KF2 is set up the way L4D1 was before any of the real balance patches aimed at versus were released. Survivors would camp a good spot with few to no access points other than a front assault, and you'd walk into a wall of gunfire 9/10 times trying to reach them.

Short of spawning Scrakes and FPs more often for players, I don't see how *a* Gorefast can really make a difference until you're in Suicidal or higher.

Husks would be good to annoy teams because you have ranged. Every other ZED would pretty much be like shooting fish in a barrel though. Even IF you manage to get among the group, the lack of an incap means players will just swivel, blow you away and go back to shooting the other ZEDs. L4D works because the team is constantly moving and giving you opportunities for ambush and coordinated strikes with incap attacks reduce team effectiveness quickly. KF2 is a camping game and, when L4D was more campable, the odds were not in the ZED's favor.

If they don't care about balance and this is just a fun mode generated from a game jam, w/e. But if they want a balanced VS experience I think mode is going to need a lot of custom tweaks.
 
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FoolishNinja

FNG / Fresh Meat
Apr 19, 2015
1,149
18
0
Wait to play it, all you're doing is speculating. Obviously they've found a fun formula and balanced survivors/zeds accordingly.

sure balanced. This game is unbalanced since it came out, got even worse when they added the firebug, demo and zerker rework.

Its very difficult to balance Vs mode, even harder than PvE.
Looks like A LOT of months till its balanced and used ressources on Vs mode.
That means the game will be even slower with updates.
 

Oy The Destroyer

FNG / Fresh Meat
Aug 21, 2014
1,255
8
0
Not Here
At this point it's not so much expressing an opinion as it is a bunch of parrots copying each other, being so melodramatic and acting like the PVP mode is doomed without knowing anything about it. Wait until you play it, then you can minge all you want.
 

TheTCREngineer

Grizzled Veteran
Aug 29, 2013
1,464
43
48
United Arab Emirates
At this point it's not so much expressing an opinion as it is a bunch of parrots copying each other, being so melodramatic and acting like the PVP mode is doomed without knowing anything about it. Wait until you play it, then you can minge all you want.

so far i see 1 new skill from the bloat and its a vomit mine. each other zed is just boring as usual. if they add something new to the skills for each every zed, including passives. some examples are the slasher having bullet resistance and deals 25%/50% more damage to armor and scrake gets his gut buster attack back from killing floor calamity shown here https://www.youtube.com/watch?v=OdXOsm4sTa0&feature=youtu.be&t=3m47s where he picks up a player with his saw where they cannot attack or get out of it while it deals continous damage and then throwing them behind him(hopefully into a group of zeds) that would be cool. i would play killing floor calamity more if the ouya didnt have lag spikes and local co-op but i dun wanna get an nvidia shieeeeeeeld :( oh yea and side note (kinda dereailin but i already gave my points on why i dont really like peeveepee)give martial artist that roll from killing floor calamity as a skill or somethin. or make a killing floor calamity game mode pls.
 

Nenjin

Grizzled Veteran
Apr 30, 2009
3,879
480
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Sub-Level 12
At this point it's not so much expressing an opinion as it is a bunch of parrots copying each other, being so melodramatic and acting like the PVP mode is doomed without knowing anything about it. Wait until you play it, then you can minge all you want.

It's called a forum. People talk on it. They don't need to say exactly what you think they should.

Some maybe quit your mingin' bruv and let people talk.