KF 2 has always been planned with multi modes in mind (which is why there has been an option in the UI since launch for them). We settled on pursing the current mode we are working on VS Survival out of our holiday game jam from last December.
On a personal opinion note, new game modes adding new ways to play are how games can bring back both players who have grown away from a game as well as bring in fresh new players. Maybe PVP Survival isn't your ideal mode and that is fair. And will it come out the door perfect? Unlikely. But neither of those two opinions are a good reason to not have it.
This is also my personal opinion but I am of the stance that adding new perks/weapons to the existing survival will only go so far to increase or extend current players enjoyment of the game. Balance of the existing content I feel is far more important to those players - which is something we are continuing to work on and have two systems coming in this update that should go a long way in making it better both immediately and over time.
Please keep in mind that my personal opinions are my own and do not necessarily reflect those of the company.
Don't speak for all of us. I want versus mode. Perks can wait.The base game isn't near completion and you want to add some mode/feature no one has asked for. Playable zeds needs to wait until after launch.
Finish the perks.
Quoted from the article:
"Gibson also drops a little surprise: playable Zeds are coming to Killing Floor 2 "very soon.""
http://www.pcgamer.com/tripwire-explains-why-its-taking-rising-storm-to-vietnam/
No, just no.
Agreed, finish the game properly because you add these "Modes" that you have no experience with and that suck up a lot of time and resources.
Same with micro transaction bullhonky.
Maybe they could use those $30 I gave them to access the EA, under the impression that they were making a KF1 sequel. Not a CS:GO/L4D/TF2 Hats and Gun Skins simulator.Micro transactions can add revenue to a company to further develop a game and possibly speed certain areas up. Companies don't work out of sheer postive energy and happy thoughts.
KF 2 has always been planned with multi modes in mind (which is why there has been an option in the UI since launch for them). We settled on pursing the current mode we are working on VS Survival out of our holiday game jam from last December.
.
100% of the people who bought KF 2 bought it for PVE. There was no mention of PVP on the store page, only PVE.
People want modes like objective mode, endless wave mode, story mode for PVE.
Lets not forget what TWI owes to the people funding this development. All the things on the store page.
During the live stream you said PVP was a mod made in "free time". Now its an official mode, not just a mod for the workshop. If it was done in "free time", now it will require development, ,testing, debugging, balancing.
I don't think anyone would care if a mod was thrown into workshop for those who want it to go and get it. Seems like this is a shiny object for distraction purposes. It will distract customers from how far off TWI is from delivering on promises. It will distract the development team even more as scope creep begins to cripple KF 2 development.
People are calling for all 10 perks, more guns, more bosses, more types of zeds ( not just clot variants you can hardly tell apart) and modes that are PVE as well fixing the issues with balancing, teleportation, FP rage mechanics, perma rage, welding being useless, bugs and fixes. The features request sub forum, Steam forum and TWI forum are filled with threads calling for these items.
What do we get? PVP mod ( thats apparently now a mode), game conductor, zedconomy. None of which has been asked for and all of which have caused division in the community.
People are calling for all 10 perks, more guns, more bosses, more types of zeds ( not just clot variants you can hardly tell apart) and modes that are PVE as well fixing the issues with balancing, teleportation, FP rage mechanics, perma rage, welding being useless, bugs and fixes. The features request sub forum, Steam forum and TWI forum are filled with threads calling for these items.
100% of the people who bought KF 2 bought it for PVE. There was no mention of PVP on the store page, only PVE.
People want modes like objective mode, endless wave mode, story mode for PVE.
Lets not forget what TWI owes to the people funding this development. All the things on the store page.
During the live stream you said PVP was a mod made in "free time". Now its an official mode, not just a mod for the workshop. If it was done in "free time", now it will require development, ,testing, debugging, balancing.
I don't think anyone would care if a mod was thrown into workshop for those who want it to go and get it. Seems like this is a shiny object for distraction purposes. It will distract customers from how far off TWI is from delivering on promises. It will distract the development team even more as scope creep begins to cripple KF 2 development.
People are calling for all 10 perks, more guns, more bosses, more types of zeds ( not just clot variants you can hardly tell apart) and modes that are PVE as well fixing the issues with balancing, teleportation, FP rage mechanics, perma rage, welding being useless, bugs and fixes. The features request sub forum, Steam forum and TWI forum are filled with threads calling for these items.
What do we get? PVP mod ( thats apparently now a mode), game conductor, zedconomy. None of which has been asked for and all of which have caused division in the community.
100% of the people who bought KF 2 bought it for PVE. There was no mention of PVP on the store page, only PVE....
100% of the people who bought KF 2 bought it for PVE. There was no mention of PVP on the store page, only PVE.
People want modes like objective mode, endless wave mode, story mode for PVE.
Lets not forget what TWI owes to the people funding this development. All the things on the store page.
During the live stream you said PVP was a mod made in "free time". Now its an official mode, not just a mod for the workshop. If it was done in "free time", now it will require development, ,testing, debugging, balancing.
I don't think anyone would care if a mod was thrown into workshop for those who want it to go and get it. Seems like this is a shiny object for distraction purposes. It will distract customers from how far off TWI is from delivering on promises. It will distract the development team even more as scope creep begins to cripple KF 2 development.
People are calling for all 10 perks, more guns, more bosses, more types of zeds ( not just clot variants you can hardly tell apart) and modes that are PVE as well fixing the issues with balancing, teleportation, FP rage mechanics, perma rage, welding being useless, bugs and fixes. The features request sub forum, Steam forum and TWI forum are filled with threads calling for these items.
What do we get? PVP mod ( thats apparently now a mode), game conductor, zedconomy. None of which has been asked for and all of which have caused division in the community.
I mean, if you wanna get technical, 100% of the people who bought KF2 bought it for the exact content that they received on the day that they bought it.![]()
For an early access title, this seems misfitting.Funds from KF 2 sales go towards the next project
For an early access title, this seems misfitting.
For an early access title, this seems misfitting.