TWI, make separate binds for cover and use.

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THD

FNG / Fresh Meat
Dec 25, 2006
189
135
0
This has been said many times already, but tbh in this case a few more times isn't too many. We need separate keys for cover and use. Atm they are, and cover takes priority over use, which makes it impossible to:

pick up weapons next to a wall
resupply gunners next to a wall
bandage next to a wall

and can make it problematic to use mounted mg

This is completely game-breaking and so needs to be changed, that it imo deserves a new thread every hour until it is fixed.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,795
890
0
55
Newton, NJ
Yes, I agree as well. Not quite game breaking for me, but at times annoying.

In the meantime, I had seen that Bobdog had posted a temp solution to break up the key bindings by altering the ini. Has it ready for cut and paste too.
 

Lilt

FNG / Fresh Meat
Sep 8, 2011
3
4
0
I wouldn't call it game-breaking... but yes, I do find some of the consolidated controls a bit bizarre. Not sure why they went with that approach.

If they can improve it, great. If not, i'll be a little disappointed, but it wouldn't be the end of the world and certainly wouldn't put me off the game.
 

NickMcNab

FNG / Fresh Meat
Sep 5, 2011
5
0
0
Agreed I find my self pressing it all the time and getting stuck to objects when trying to bandage such a simple fix aswell
 

Prof

FNG / Fresh Meat
Dec 7, 2010
124
12
0
I died often because of this or had to use my bolt action rifles inside buildings because I couldn't pick up (semi)automatic weapons next to objects.
 

Luckless

FNG / Fresh Meat
Aug 28, 2011
250
97
0
Honestly, when it works, it works beautifully. However, when it doesn't work, it fails horribly.



Sadly, it seems to fail more than work, so at least a toggle in the settings and ability to bind the function to another key would be golden.
 

dazman76

FNG / Fresh Meat
Aug 23, 2011
672
176
0
UK / Stalingrad
Here's the link to BobDog's post

This only covers bandaging - but it may be possible, with some further INI tweaking, to split out resupplying the MG too. If I have time tonight, I'll take a look myself and see if I can figure it out.

I don't think this is really a true "fix", because (I think) it still leaves all 3 functions on the use/interact key, and just creates an additional single bind for Bandaging on the key of your choice. So it'll help bandaging obviously, but won't change the situation with cover vs. resupply/pickup items.
 

SkinZ187

FNG / Fresh Meat
Aug 16, 2011
174
55
0
guys, i know the devs may not have commented on this yet, but i would think it is a foregone conclusion that this will be changed in the full versions to be able to bind these commands separately
 

Nylle

FNG / Fresh Meat
Jan 31, 2011
466
46
0
Sweden
It's so frustrating when you try to resupply a MG gunner in a window and the only thing your doing is cover against the wall.

Poor MG just kept yelling for ammo, so I told him to cease fire and walk back into the room so I could resupply him. Unfortunately he got sniped as he redeployed. Dead, but with ammo. :)
 
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dazman76

FNG / Fresh Meat
Aug 23, 2011
672
176
0
UK / Stalingrad
guys, i know the devs may not have commented on this yet, but i would think it is a foregone conclusion that this will be changed in the full versions to be able to bind these commands separately

You think? :) Because many people (myself included) constantly hassled Splash Damage to change the same decision in Brink, and they largely ignored it. True, they have both PC and console versions and wanted to keep them "consistent" (consistently ruined IMO) - but since this has been done to simplify the RO2 experience, I'm ever-so-slightly doubtful that it'll be changed. I do hope it is, however - because INI workarounds don't really fix it.
 
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MikkOwl

FNG / Fresh Meat
May 15, 2009
233
57
0
Sweden
I wouldn't call it game-breaking... but yes, I do find some of the consolidated controls a bit bizarre. Not sure why they went with that approach.
It is part of efforts to make the control scheme easier to use. Context sensitive actions. Less keybinds to set up and worry about. This does not mean that it is always successful or works well for everyone.

The context sensitive use button works well for me most of the time. But as others said, I often have control problems when needing to apply bandage, pick up weapons or resupply a machine gunner. These problems are significant enough to warrant implementing an alternative method (i.e. cover key being single purpose, and a use button for everything else, as there is rarely any context problem when cover is not involved).

Spoiler!
 

Private Who?

FNG / Fresh Meat
Mar 18, 2006
721
139
0
Texas
I totally agree. Not-quite-game breaking but 100% annoying all of the time.

Until someone from Tripwire completely convinces me with a very lucid and well presented argument to the contrary, this will be my #1 gripe about this game. It trumps by far whatever performance issues we are seeing with the beta now.

With that said, this is the only game I've played since the beta came out....and I love it more and more each time I play.
 

tofupunk

FNG / Fresh Meat
Nov 2, 2010
457
187
0
Sweden
So.. make it optional. Just a little checkbox; "separate use key".

I agree about it being really annoying at times.
 

[DH]Chris89

FNG / Fresh Meat
Dec 4, 2006
266
2
0
England - West Midlands
You think? :) Because many people (myself included) constantly hassled Splash Damage to change the same decision in Brink, and they largely ignored it. True, they have both PC and console versions and wanted to keep them "consistent" (consistently ruined IMO) - but since this has been done to simplify the RO2 experience, I'm ever-so-slightly doubtful that it'll be changed. I do hope it is, however - because INI workarounds don't really fix it.

Im sure/ hope that Tripwire will listern and not do the same as splash damage.

But saying that the RO2 Beta is in a miles better condition then brink was at released and regret buying that game since it is pretty much dead now online after 2/3 months after release.

Use key would be helpful as a sepreate key as trying to resupply MG's whilst near a wall makes you go into cover and not resupply him.
 

garferi

FNG / Fresh Meat
Apr 29, 2008
36
1
0
www.redorchestra.hu
This cause many times that I can't pick up a gun which is lying on the ground next to a wall or in a door. My soldier always love sticking to the wall better instead of picking up that damn weapon.
It's a very blocker bug I think what needs to be fixed! It's unbelievable how we always die because of this unusable key combo!

WE NEED AN OPTION TO SEPARATE IT PLEASE!