true. the "+3 in objective.." credit where credit's due..it's a win.
-historically accurate or not, some weapons have no business being in the game (mkb, avt..there's 3 types of difficulty levels, make one that pleases every type of crowd).
I totally agree. I completely don't have a clue how could someone made this ridiculous decision to include these prototypes in the game. What he was thinking?
I'd rather introduce flamethrowers (one per engineers team perhaps and only on certain maps) to German Sturmpionere and Russian Shock Troops. If implemented properly(cool flame FX; flame mechanics; choking enemies when in closed space, like bunker or cellar) it would attract the console crowd too, but without destroying the overall historical corectness.
-recoil is non-existent (again, even if more accurate - i've read the whole professional soldier explanation from twi - just allows this rambo type gameplay (firefight was supposed to be the place for this maybe?)
A longer transition between sprinting and iron sight aiming would be nice; more sway when out of energy (after sprinting); a lil' bigger recoil. That's a difficult one, as I see people divided into two groups here, one that thinks the current sway is OK, and the second it should be bigger.
-not having your weapon rested, having just run 200m...none of this things matters in weapon sway!
See above.
-too many auto and semi-auto weapons in game
Yeah, way to many. What's wrong is the idea of assault squads. Never heard of such formations within German ranks in '42. Sturmpionere is what comes into mind, but I don't think that is it.
In German squads, only the SL had submachine gun. On the other hand, there were SMG-only platoons in Soviet army. I believe it would be difficult to balance if we were to stick with historical accuracy. So perhaps just reduce the SMG numbers to one per squad? I'm not sure about the current numbers of SMGs in each team (I never paid attention to it as I take the bolt rifle almost every time), but I always get the impression it's more than that.
At least give the server admins to fully customize team loadout and freely create teams (or let the commander to choose the squads and their loadout before the battle). So, if admin wants to find some crazy Germans with historical accurate loadout face a horde of PPsh-only squad, let the game be able to do it. The more customization we can have, the better as everyone would be satisfied.
-with a rifle, at less then 20 meters, you're always dead. period. even if i shoot him first, once or twice, he just turns around and full auto fires with extreme accuracy. i've even seen ppsh reload, kill me, then proceed to bleed out. While it's a realistic mechanic that your dying instinct is to pull the trigger and point at the bad man, your accuracy should be...well, very limited to say the least. A guy that knows he's bleeding to dead, having the cool head to reload and headshoot you from 15 meters? LOL
Well, I don't know about the lethality of 7.62mm rounds... I'm no doctor, but once I read that a projectile that fully penetrates the body (and 7.62mm rounds from rifled weapon certainly do) is much less lethal than bullets that stay within the body. On the other hand, in medieval times, it took several arrows to kill a person because the arrows stayed in the wound and unless they were removed, they did not cause internal bleeding (not that it didn't cause gangrene...). Well, go figure.
One thing I'm sure of is that the kinetic energy from any bullet would cause a person to drop on the ground incapacitated for some time, or at least... BLOODY DESTROY HIS AIM completely!
-bandaging takes 2 seconds? come on...not even a surgeon on a fully equipped hospital would stop a gun shot wound from bleeding that fast. It's no different from the "rest behind cover" cod model, except you only get to do it twice.
You sir are absolutely right. If a wound you sustained makes you bleed out in just several seconds, then not even a hospital can help you. And CERTAINLY not a bandage.
-shot to the chest with bolt rifle, from 10, 20 meters? surely insta-death. (at least out of combat).
Same as two quotes above.
And for Christ sake - the unlocks and experience system. The unlocks should be purely cosmetics, like (for example):
- different overalls/coats (major unlocks);
- equipment accessories, like shovels or an ability to remove the gas mask container from the German model (the latter not common, as most of the Jerries carried their trusty masks for the whole World War II and were reprimanded if not doing so, but I bet it's far more better than having am MG-34 belt reloading in two seconds, which is ridiculous);
- Soviet winter coats for Germans (I know that when they had the opportunity, they took them from the fallen Soviet troops, especially in the later stage of the battle. And no, I never play as Germans, so I'm not biased towards them - it just feels right. Generally speaking, most of cloth-type unlocks in Stalingrad would be for Jerries as their winter equipment was inferior to Soviet army. But Soviets could also, say, switch between Ssh-39 and Ssh-40 helmets for example. Can't say for certain which one has been modeled for the game though);
Or or at least also have certain disadvantages, like:
- Drum magazine for PPSh being heavy and causing the weapon to move slower as well as energy drain faster when sprinting. I had a pleasure of wielding the PPSh with a drum mag, as well as MP40 and Sten Mk I (all without ammunition in their magazines) and I can say the PPSh was heavy as hell, and I mean that - heavy (Sten being the lightest).
And the experience - should be just statistics, plus a visual change in avatar textures/model. As it is now - dirtier skin, medals (driven by per-map-achievements) or stuff like that.
Of course you can agree or disagree with my suggestions. I know they're not perfect and I'm fully open to any comments.