Game designer said that now majority of players fail at completing HoE game and thus they will not increase the difficulty. BUT THAT WHAT IT SHOULD BE. Highest difficulty should always have low success rate, because most players are casual players (nothing bad about it).
The concept of highest difficulty in Horde Mode PvE game should be that without correct picks, knowing what to do and communication it would impossible to complete. That what makes it interesting, challenging and replayable. I'm not the best player in KF2, but I can complete HoE game with random players without lot of concentration and with zero communication. You just stand there and yawn, knowing that most likely you will pass. Not tension, no thrill, no surprises. It's not right. When you playing hardest difficulty - you should know that if you and your team don't play right - you will not pass.
Look at Overwatch Archives PvE mode for example (or Mann vs Machine of Team Fortress 2). It's absolutely impossible to complete it with casual team of random picks, without knowing what to do and without communication. And in Overwatch it's not even part of main game, it's just extra mode. So why dedicated PvE Horde game can't give us this much tension and challenge?
You may say there is Controlled Difficulty mod, but let's be honest - almost no one plays custom modes and maps. There maybe 1-2 empty CD servers per region.
The solution I see could be to just ramp up difficulty of HoE, or add 5th difficulty somewhere in between so that current HoE becomes Suicidal, and name "Hell on Earth" still stays hardest but ramped up.
The concept of highest difficulty in Horde Mode PvE game should be that without correct picks, knowing what to do and communication it would impossible to complete. That what makes it interesting, challenging and replayable. I'm not the best player in KF2, but I can complete HoE game with random players without lot of concentration and with zero communication. You just stand there and yawn, knowing that most likely you will pass. Not tension, no thrill, no surprises. It's not right. When you playing hardest difficulty - you should know that if you and your team don't play right - you will not pass.
Look at Overwatch Archives PvE mode for example (or Mann vs Machine of Team Fortress 2). It's absolutely impossible to complete it with casual team of random picks, without knowing what to do and without communication. And in Overwatch it's not even part of main game, it's just extra mode. So why dedicated PvE Horde game can't give us this much tension and challenge?
You may say there is Controlled Difficulty mod, but let's be honest - almost no one plays custom modes and maps. There maybe 1-2 empty CD servers per region.
The solution I see could be to just ramp up difficulty of HoE, or add 5th difficulty somewhere in between so that current HoE becomes Suicidal, and name "Hell on Earth" still stays hardest but ramped up.