TWB*ButchCassidy has come up with a ton of questions he is seeking opinions from Jim Miller and myself on so over the next week or two we will try to address as many of these as we can. If you have additional questions, and we can answer them from our play test, post them up or PM me so I can try to help out. Here is the list of Butch's questions:
How about your thoughts on the competitive aspects.
Do the maps lend themselves towards Clan matches, Did you see anything preventing matches, How do the new gamtypes play and do they actually improve the match side.
i.e. are they linear like COD's Search and destroy or MOH's Combat mode or are they much more versatile.
In other words what sort of tactical possiblites for teamplay do these new gametypes present.
Also Did you try or see the SL role in action are there any changes,has the role been increased or lessened in importance.
Did you see the arty in action, did you the see the destruction in action and how does it compare to BFBC2's destruction?
What about Terrain and map sizes?
How will they fit with the server options..i.e. did you see the 16, 32 and 64 player versions and how different were they?
Will we see huge maps on a scale of say ARMA2 or BFBC2 or are we looking at maps at say 50% bigger than say COD or MOH?
What about vehicles, did you see and use any?
Can they all be destroyed like the static cars in COD4?
How does an RO2 tank play in real terms compared to an RO1 tank?
Did you see the recon plane in action and how does that info appear to the player?
Do you get a message telling you info is on the map or does the map come up by itself?
How does the recon info appear to the SL?
Do all enemy players appear or is just those out in the open?
Anyone know if any of the Arty, mortars or anti-tank guns can be operated by players similar to the AHZ mod?
How good are the player animations (walking, running, mantleing, firing, leaning, prone and death) comparing to both COD and BFBC2 as these are considered to be amongst the very best out there? Although both have very poor ragdoll death animations as opposed to having very good scripted death animations.
How good is the ragdoll deaths in RO2?
How much gore is in the game, more or less than RO1?
Finally how good are the bots, can they actually give you a good game?