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Level Design Tutorial on Rain\Snow Emitters?

jeffduquette

Grizzled Veteran
Feb 19, 2008
339
1
I keep have issues with rain or snow actors I attempt to create on maps. When testing the level, the rain\snow will often not be pouring down at the start of the game, but than will start randomly 2 or 3 or 5 minutes into the practice session. Or sometimes the rain or snow does not start at all. Other times it won
 
Use an xWeatherEffect. You can change the texture for the particles by changing its Display -> Skin and the rest of its options are under xWeatherEffect. NumRows and NumCol tell the actor how many rows or collums your texture has. The rest of the options are pretty much self-explanatory.

When you are done setting it up, give it an Events -> Tag (e.g. NoRain).
You can now place Volumes (standard volumes will do) and give them the same Tag (NoRain) to have them rain-free.
 
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Use an xWeatherEffect. You can change the texture for the particles by changing its Display -> Skin and the rest of its options are under xWeatherEffect. NumRows and NumCol tell the actor how many rows or collums your texture has. The rest of the options are pretty much self-explanatory.

When you are done setting it up, give it an Events -> Tag (e.g. NoRain).
You can now place Volumes (standard volumes will do) and give them the same Tag (NoRain) to have them rain-free.

Got it working correctly yesterday -- but forgot the NoRain event setting for houses and the like. Thanks for the tip Murphy.
 
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