my bad, try this
Code:
class AmmoMut extends Mutator;
function PostBeginPlay()
{
SetTimer(300, true);
}
function Timer()
{
local KFHumanPawn Player;
local KFGameType KF;
KF = KFGameType(Level.Game);
foreach DynamicActors(class 'KFHumanPawn', Player)
{
if (KF!=none) && (KF.WaveNum >= 6) && (KF.NumPlayers >= 8)
{
GiveAmmo(Player);
Player.ClientMessage ("You have been given an ammo box!");
Player.PlaySound( Sound'KF_InventorySnd.Ammo_GenericPickup',,1.0,,600.f);
}
else return;
}
}
Upvote
0