Turn ON/OFF engine + lights, + Time Cycle.

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MEGADETHTHRETH

FNG / Fresh Meat
Nov 24, 2009
166
77
0
ENGINE ON/OFF: It would be great to be able to turn on and off the engine in the new red orchestra as it is annoying when you switch from gunner to driver in ostfront and you can be heard easily starting the tank, the main problem is when online and if there are 2 people in a tank then the driver has to switch to the mg to turn off the engine, and when there is 3 people in a tank the driver has to get out to silence the engine. Imagine being camouflaged and hidden in your panther in a bush with having the option to turn on and off the engine.

LIGHTS ON/OFF + TIME CYCLE: It would be cool, to be able to switch on and off lights in tanks and other vehicles, Also this would really come into play if there was a time cycle where there was a transition from evening to night, night to dawn...etc.

What do you guys think?
 

<animal>INSTINCT

FNG / Fresh Meat
Aug 20, 2007
471
155
0
Running into a mushroom cloud
All pretty good ideas.

I never noticed the turning on and off of a tank when you switched positions in Ost, but now that I think about it, it would probly be more realistic to just keep the engine running and have the tank have manual ignition

As far as lights go, it would be useful to be able to kill the lights to set ambushes in night-time maps. Though I don't know if HoS will have lighting that dynamically changes with time and position of the sun, it would be cool to have though:)
 

Speirs

FNG / Fresh Meat
Apr 22, 2006
286
22
0
This is actually one of the better ideas I've seen.

But like Instinct said, the light all depends whether or not HoS will have lighting that enables this to be effectively used.
 

RedGuardist

FNG / Fresh Meat
Jun 14, 2006
1,697
349
0
39
Lights were not switched on in combat, since they give your position away. So no need for usable lights really.
 

MEGADETHTHRETH

FNG / Fresh Meat
Nov 24, 2009
166
77
0
It would be cool though, imagine artillery at night and tank battles where all you see is the tracers and explosions, it would be cool to see changeable weather conditions also, but its only an idea.
 

LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
ENGINE ON/OFF: It would be great to be able to turn on and off the engine in the new red orchestra as it is annoying when you switch from gunner to driver in ostfront and you can be heard easily starting the tank, the main problem is when online and if there are 2 people in a tank then the driver has to switch to the mg to turn off the engine, and when there is 3 people in a tank the driver has to get out to silence the engine. Imagine being camouflaged and hidden in your panther in a bush with having the option to turn on and off the engine.

I may or may not be right here, but in most tanks, isn't the turret traverse assisted by power from the engine? I think most tanks had a manual crank to traverse in emergencies, but this was much slower. If the engine is off, the turret traverse speed should be reduced signifigantly.

I know in ROOST the turret traverse stays the same, but this is sort of a comprimise as you can't keep the engine on when solo tanking. However, if there were an option to explicity turn the engine off for stealth reasons (presumably then you could keep it on while solo-tanking), I think the realistic consequences should apply. That is, a drastically reduced turret traverse speed.

I may be wrong on this though.
 

worluk

FNG / Fresh Meat
Nov 21, 2005
2,226
85
0
Not really most, the tigers traverse speed certainly was linked to the number of revs of the engine. We had engine switching added to CC and also different turrent rotation speed and sound for the on and off state. The tanks we had in had manual turrent traverse, so it didnt really matter.
 

Tank!

FNG / Fresh Meat
Oct 9, 2007
207
353
0
Lights were not switched on in combat, since they give your position away. So no need for usable lights really.
What about the internal tank crew lighting and German illuminated optics? (not sure if the soviets had this stuff)
 

TT33

FNG / Fresh Meat
Mar 2, 2007
571
159
0
Capt.Cool said:
was avaliable for germans in late 1944.
Not true this was available all throughout the war for most optics the German had including tanks "Mspaul" can confirm this

In the mean time here are some pics of the Pak38 optic:'
Day time:

Night time:

And a few of the scherenfernrohr/scissor binoculars:





From the lone sentry:
This is the gun sight for the 75mm Kwk 37 L/24



k. Night Illumination
The mounting for the range-scale plate is drilled on the edge, so that the scale can be illuminated by the bulb holder (8C) (figure 4) through a glass window on the side of the graticule box. A variable shutter in the bulb holder varies the degree of illumination provided.
 
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Calumhm

FNG / Fresh Meat
Jul 22, 2009
389
30
0
30
Plymouth, England
I've always thought Ignition would be a good idea, and disadvantages to having your engine off, such as manual turret traverse and not being able to react quickly to suprises IMO seem like they balance out the stealth advantage nicely.



On a hypothetical note: can you imagine a downhill level / level with lots of hills, where you could turn off your engine and stealthily roll down a hill without being heard...?

Probably isn't practical with tanks but a man can dream..
 
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Alexander Ostmann

FNG / Fresh Meat
Mar 31, 2009
1,243
1,147
0
27
Maine, USA
On a hypothetical note: can you imagine a downhill level / level with lots of hills, where you could turn off your engine and stealthily roll down a hill without being heard...?

Probably isn't practical with tanks but a man can dream..
LOL! Picturing that right now is making me laugh hysterically! :D