Oh, I wasn't aware you had some kind of telepathic link to Sarkis and could tell me his exact meaning when he posted something![]()
Was that remark really necessary? Chattering teammates can often be deadly in a cap zone and lose a match.
Oh, I wasn't aware you had some kind of telepathic link to Sarkis and could tell me his exact meaning when he posted something![]()
So like I said, perhaps it would be possible to disable chatter within a certain are around a player who has turned it off in his end. It could be based on the morale and war cry mechanics that get triggered when players are close to each other. Better than cutting the tongue of everyone IMHOWas that remark really necessary? Chattering teammates can often be deadly in a cap zone and lose a match.
do you consider sneaking into a building held by the enemy, to shoot a mg man in the back of the head, because he's wiping out your team, kill whoring? no.admit it the battle chatter is only annoying when your ramboing behind enemy lines where your not meant to be, yes it even annoys me but when it gets me killed i know im not in doing what im supposed too rather kill whoring than capping, this also could be called cutting of enemy reinforcements but all in all i know its wasnt intended in the map design, so i say leave this in the only times it really gets you killed is when your alone and this game's meant to be about team play!
maybe silence marksman though...![]()
I am not sure we are communicating effectively at all here.Was that remark really necessary? Chattering teammates can often be deadly in a cap zone and lose a match.
I am not sure we are communicating effectively at all here.
My thought is to have it as a player-based option, registered serverside, so people can choose. I believe Sarkis was alluding to this as well rather than making a statement that clientside options run serverside (which is nonsensical, hence my assumption that wasn't his meaning). You seem to have taken him literally instead.
Chattering teammates in a cap can be deadly, yes, but then you have someone to blame; significantly less frustrating than yelling "SHUT UP" at your screen as your own character blurts something out at the worst possible moment. Simple solution is to distance yourself from those teammates. I imagine most people would turn chatter off, but some may prefer to leave it on, so why not humour them?
Yes, and I believe Sarkis meant that an option on the client should be uploaded and stored serverside, just like everything else you do ingame, from class selection to movement. He may not have said it in the correct terminology or the clearest manner, but I consider it pretty likely that is what he meant. It is most certainly what I have been putting forth this whole time.I refuse to assume anything. Ducky made the scenario perfectly clear. Clientside changes affect only that client. It will, in no way shape or form, make any changes others may experience.
that post was beautiful. have an :IS2:!My preferred way of handling this would be everyone controlling what their own character says, themselves, like ross etc advocate. I think people are confused by the label "client side", but the only "client side" thing involved would be the setting to stay silent.
I just don't like *not* being in control of my avatar, of lessening the effect *my* skill has on the outcome of the game and substituting that skill factor with random luck. The second I'm no longer playing the game it ceases to be a game and becomes a bad movie (to exaggerate).
yours would work almost as well, as me being able to shut up completely. either idea is a big improvement. i don't need a guy on a fourth floor, setting my avatar off an a rant.I still think my solution is the best one so far and very possible to implement. Of course I'm biased as it's my solution, but it's a good one![]()
that is what we want. it would also be nice, to hear the enemy trying to sneak up, too. i see some pretty good reasons to get rid of it, but none to keep it. immersion? please. people shooting at me is enough for that. make the bullet cracks more like dh and that would be even better.have a setting where the enemy team just can't hear -any- of it?
that is what we want. it would also be nice, to hear the enemy trying to sneak up, too. i see some pretty good reasons to get rid of it, but none to keep it. immersion? please. people shooting at me is enough for that. make the bullet cracks more like dh and that would be even better.
You hit it right. The true immersion is in the battle - not the prattle.
Some will debate the issues - just to debate.![]()
No Mike, some people may, but others debate the issue because that is really how they feel![]()
All I asked for was a way to turn the useless chatter off in WebAdmin. The constructive variations were fine, but the direct rejections served no useful purpose other than to foster further confrontational debate.You hit it right. The true immersion is in the battle - not the prattle.that is what we want. it would also be nice, to hear the enemy trying to sneak up, too. i see some pretty good reasons to get rid of it, but none to keep it. immersion? please. people shooting at me is enough for that. make the bullet cracks more like dh and that would be even better.
Some will debate the issues - just to debate.![]()
you should copyrite that!The true immersion is in the battle - not the prattle.
LOL! i get in trouble from the wife sometimes, for yelling at my avatar, to stfu!![]()