Turn off battle chatter ability by WebAdmin

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Turn off battle chatter ability by WebAdmin


  • Total voters
    29

Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
1,021
0
29
Porto Alegre, RS
Was that remark really necessary? Chattering teammates can often be deadly in a cap zone and lose a match.
So like I said, perhaps it would be possible to disable chatter within a certain are around a player who has turned it off in his end. It could be based on the morale and war cry mechanics that get triggered when players are close to each other. Better than cutting the tongue of everyone IMHO :p
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
0
San Bruno, California
admit it the battle chatter is only annoying when your ramboing behind enemy lines where your not meant to be, yes it even annoys me but when it gets me killed i know im not in doing what im supposed too rather kill whoring than capping, this also could be called cutting of enemy reinforcements but all in all i know its wasnt intended in the map design, so i say leave this in the only times it really gets you killed is when your alone and this game's meant to be about team play!

maybe silence marksman though... :p
do you consider sneaking into a building held by the enemy, to shoot a mg man in the back of the head, because he's wiping out your team, kill whoring? no.
what about the engineer trying to sneak up to a destyoyable target without being heard? should he be capping instead? what if he's tring for the signal tower and gets heard ranting by the germans because a team mate got too close to him? should he die while trying to blow and cap it?
there's more than just one way to look at stuff.

avatars yelling out stupid stuff, when in real life they would be holding thier breath, as to be even quieter is lame. anyone who gives a crap at all about realism must realize that. :eek: it's my immersion breaker.:(
 

ross

FNG / Fresh Meat
Jun 9, 2010
778
53
0
Australia
shuntyard.blogspot.com
Was that remark really necessary? Chattering teammates can often be deadly in a cap zone and lose a match.
I am not sure we are communicating effectively at all here.

My thought is to have it as a player-based option, registered serverside, so people can choose. I believe Sarkis was alluding to this as well rather than making a statement that clientside options run serverside (which is nonsensical, hence my assumption that wasn't his meaning). You seem to have taken him literally instead.

Chattering teammates in a cap can be deadly, yes, but then you have someone to blame; significantly less frustrating than yelling "SHUT UP" at your screen as your own character blurts something out at the worst possible moment. Simple solution is to distance yourself from those teammates. I imagine most people would turn chatter off, but some may prefer to leave it on, so why not humour them?
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
0
79
Florida, USA
www.raidersmerciless.com
I am not sure we are communicating effectively at all here.

My thought is to have it as a player-based option, registered serverside, so people can choose. I believe Sarkis was alluding to this as well rather than making a statement that clientside options run serverside (which is nonsensical, hence my assumption that wasn't his meaning). You seem to have taken him literally instead.

I refuse to assume anything. Ducky made the scenario perfectly clear. Clientside changes affect only that client. It will, in no way shape or form, make any changes others may experience.

Chattering teammates in a cap can be deadly, yes, but then you have someone to blame; significantly less frustrating than yelling "SHUT UP" at your screen as your own character blurts something out at the worst possible moment. Simple solution is to distance yourself from those teammates. I imagine most people would turn chatter off, but some may prefer to leave it on, so why not humour them?

If teammate A is concealed on the 1st level of a cap zone and teammate B enters the area onto an upper or lower level - the two begin yapping away. Of course one can move away but then the movement causes one or both of two things to occur, a)movement is detected and b) the player is killed. Enemy enters - hears the diatribe - locates one or both and the cap is lost because the chatter gave way the presence of both A & B. Battle chatter served the enemy well.

What..... is so difficult to understand about the dangers of the battle chatter? If however, the chatter became a barely noticeable whisper heard only by the closest of local teammates, that would be acceptable. Or, a proximity range of where no chatter at all would take place. If that is not possible then the obvious is inevitable. An option to turn it off with WebAdmin.

The way Battle Chatter works now... needs improvement and/or Admin options.
 
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ross

FNG / Fresh Meat
Jun 9, 2010
778
53
0
Australia
shuntyard.blogspot.com
I refuse to assume anything. Ducky made the scenario perfectly clear. Clientside changes affect only that client. It will, in no way shape or form, make any changes others may experience.
Yes, and I believe Sarkis meant that an option on the client should be uploaded and stored serverside, just like everything else you do ingame, from class selection to movement. He may not have said it in the correct terminology or the clearest manner, but I consider it pretty likely that is what he meant. It is most certainly what I have been putting forth this whole time.

Player A has it turned off. B has it turned on. A doesn't say anything, B does. A doesn't respond because he has it turned off and the server has registered this. B can talk all day and A will still not respond. I am not talking about a purely clientside option, I am talking about the client communicating that option to the server.

I don't see what is so difficult to grasp here.
 

Dionysos

FNG / Fresh Meat
Mar 6, 2006
289
49
0
My preferred way of handling this would be everyone controlling what their own character says, themselves, like ross etc advocate. I think people are confused by the label "client side", but the only "client side" thing involved would be the setting to stay silent.

Setting it off server side (as in, for everyone) is the next best thing imo. I don't often get killed due to battle chatter, my main reason for wanting it off is a sake of principle. I use surround sound headphones and I've gotten tons of kills due to other peoples characters shouting ridiculous nonsense, so if anything it would make my life harder.

I just don't like *not* being in control of my avatar, of lessening the effect *my* skill has on the outcome of the game and substituting that skill factor with random luck. The second I'm no longer playing the game it ceases to be a game and becomes a bad movie (to exaggerate).
 
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r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
0
San Bruno, California
My preferred way of handling this would be everyone controlling what their own character says, themselves, like ross etc advocate. I think people are confused by the label "client side", but the only "client side" thing involved would be the setting to stay silent.
I just don't like *not* being in control of my avatar, of lessening the effect *my* skill has on the outcome of the game and substituting that skill factor with random luck. The second I'm no longer playing the game it ceases to be a game and becomes a bad movie (to exaggerate).
that post was beautiful. have an :IS2:!
i retract my yes vote. this is how i want it. to be able to hear those that love it for immersion and kill them for it and to not squak like an old hen, myself. if i can't have that, i'd like it turned off by the server as a last resort.
 
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Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
1,021
0
29
Porto Alegre, RS
I still think my solution is the best one so far and very possible to implement. Of course I'm biased as it's my solution, but it's a good one :p
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
0
San Bruno, California
I still think my solution is the best one so far and very possible to implement. Of course I'm biased as it's my solution, but it's a good one :p
yours would work almost as well, as me being able to shut up completely. either idea is a big improvement. i don't need a guy on a fourth floor, setting my avatar off an a rant. :eek:
 

:Dark Dragon

FNG / Fresh Meat
Oct 19, 2007
48
4
0
Has something changed to make this a big issue now? Earlier this year when I tested this out with a friend on the other team, he couldn't hear half the stuff my soldier was saying, either by voice wheel or automatically being said.

At any rate, this is a major immersion feature that I wouldn't have endured playing this game on my old computer without it, instead of pushing to remove it, why not push to have a setting where the enemy team just can't hear -any- of it?
 

r5cya

FNG / Fresh Meat
Jan 17, 2011
6,048
445
0
San Bruno, California
have a setting where the enemy team just can't hear -any- of it?
that is what we want. it would also be nice, to hear the enemy trying to sneak up, too. i see some pretty good reasons to get rid of it, but none to keep it. immersion? please. people shooting at me is enough for that. make the bullet cracks more like dh and that would be even better.
 
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Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
0
79
Florida, USA
www.raidersmerciless.com
that is what we want. it would also be nice, to hear the enemy trying to sneak up, too. i see some pretty good reasons to get rid of it, but none to keep it. immersion? please. people shooting at me is enough for that. make the bullet cracks more like dh and that would be even better.

You hit it right. The true immersion is in the battle - not the prattle.

Some will debate the issues - just to debate. :rolleyes:
 

Mike_Nomad

FNG / Fresh Meat
Feb 15, 2006
5,024
1,037
0
79
Florida, USA
www.raidersmerciless.com
No Mike, some people may, but others debate the issue because that is really how they feel :p

That may be true..... but it takes the issues off track. I stand firm on what I said.

that is what we want. it would also be nice, to hear the enemy trying to sneak up, too. i see some pretty good reasons to get rid of it, but none to keep it. immersion? please. people shooting at me is enough for that. make the bullet cracks more like dh and that would be even better.
You hit it right. The true immersion is in the battle - not the prattle.

Some will debate the issues - just to debate. :rolleyes:
All I asked for was a way to turn the useless chatter off in WebAdmin. The constructive variations were fine, but the direct rejections served no useful purpose other than to foster further confrontational debate.
 
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Nezzer

FNG / Fresh Meat
Feb 3, 2010
2,334
1,021
0
29
Porto Alegre, RS
I don't agree entirely with the proposal for the same reasons as Moe, but out of breath lines like "Oh, I'm exhausted. Oh, I'm tired" must be removed (from the entire game IMHO).
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
My concern is that if we provide an option (client or server) to turn it off, you will have a dead silent battlefield. So I think a solution/improvement rather than a simple removal of the feature should be considered.