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Tactics Trying out HoE

iProbie

Member
Aug 22, 2014
10
0
Greetings gentlemen.

I am a noob, let's get this straight first.

I'm all level 6 perks but I've been lololing and CoDing around Normal difficulties all the time because I'm a wuss that is too scared to try any harder difficulties because of bad traumatic experience that I had on Hard when I just started.
I got 2 scrakes shoving their chainsaws up where the sun don't bloody shine on wave 8 in Offices on Hard and watched in horror as a mangled abomination of man and red neon lights with drilldos on its arms wrecked through my team.

I like to wave my e-peen around as I get 550+ kills as Demo in BioticsLab on Normal even though I dealt more self damage than damage dealt by the zeds on all of my team combined. The Field Medic in that game was so happy that I provided him a faster way to level up his perk than all those Perk Levelling maps.

Now enough about my memoirs. I would love to redeem myself, and I plan to do so by going straight from Normal to HoE.

But even so, I must prepare myself. I shall not get raped by Clots in wave 1 in HoE even though they have no visible genitalia organs.
Therefore, I have come to you, Killing Floor Gurus for guidance and help.

Here is a little bit of info so that you can yell at my ears on what to do if tomorrow morning, I selected Hell on Earth difficulty setting on Internet Games tab and joined in a server, I will emerge victorious as I teabagged the dead remains of Sir Kevin Clamley and his bastard cloned sons, wives and 8 foot tall surgeons carrying chainsaws.

I:
-suck at sharpshooter (cannot headshot a stunned scrake and once spent all 25 rounds on m99 on a raging fp and didn't even land a shot)
-suck at managing ammo (m79 nade on a single crawler and deals 20 damage to myself)
-have little regard on life (enraging 2 FPs at once even though I'm a lone Commando)
-spent most time playing crowd control classes like Commando, Demo and Support (spam those nade launchers ahoy and spray dem shottie pellets at nude bald horny dickless Clamleys)
-dodge medic darts better than dodging patty's rocket
-know most zed mechanics, statistics and modifiers for HoE ( stuffs like raging mechanics, patty healing and mechanics, zeds abilities and stats)
-like KFO more than KF since it has some sort of "story" and "progress".
-have macro'd messages and binds to tell my team whether a sc or fp is comin, patty is going to use his rockets or MG (some of these people are clueless on patty's voicelines), Thanks, Medic!, Help! and Insult Specimens
-cannot backpedal because I tend to get a noseless Clamley pelvic thrusting at my butt and it won't let me go
-love to buy LAW on patty ftl

Thank you for your time in reading this and I would love to hear constructive advices from all the lovely experts and gurus in the art of molesting zeds
 
Don't nade scrakes and don't enrage fleshpounds if you can't kill them by yourself. You'll probably kite a lot as a berserker, so git gud. (It's useful when you're playing solo.)

KF is getting too old and there aren't that many occupied Suicidal or HoE servers. So good luck.

That's about it from me.
 
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Well, I don't know a single person that went straight from normal to hoe. Skipping hard is really not advised. The sole zed speed boost can overwhelm you easily, not to mention zed's dramatic damage and toughness increase. But if you really want to try...

Pick a class that has a supportive role. If you go sharp, other players will expect you to kill scrakes, if you go demo, they will expect you'll kill FPs, etc.

Medic would be a good choice probably. Not only the weight of combat won't be on your shoulders, but armor will soften the effect of your mistakes. Get a LAR or a pistol and kill small zeds when you're not engaged in healing. Getting a Xbow and killing husks and sirens from afar also helps team a lot.

Commando would be second best choice. Don't even touch scrakes and fleshpounds (what may seem to you as 'helping' can be actually catastrophic for other players, if you for example intercept the aggro of a zed that other player is killing). Just stick to killing trash. A commando that prevents crawlers and stalkers from damaging other players while they deal with biggies is a great help and is worth more to the team than 10 selfish zerks.

Firebug and demo would probably be very bad choices if you have experience on normal only. To play these classes without being a giant pain in the a*s for other players on hoe requires quite a lot of consideration.

You'll probably kite a lot as a berserker, so git gud.
Berserker
Git gud


Pick one.
 
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Now enough about my memoirs. I would love to redeem myself, and I plan to do so by going straight from Normal to HoE.

Master advice here; if you wanna skip right to the Hell on Earth after playing Normal, then simply quit KF. Do others a favor.

But even so, I must prepare myself. I shall not get raped by Clots in wave 1 in HoE even though they have no visible genitalia organs.

That will happen at the start better get used to it.

Here is a little bit of info so that you can yell at my ears on what to do if tomorrow morning, I selected Hell on Earth difficulty setting on Internet Games tab and joined in a server

Don't. Just don't do that. Most of the time you'll be regarded as a troll... OR was all that post; is a small message to another player you know?

I:
-suck at sharpshooter (cannot headshot a stunned scrake and once spent all 25 rounds on m99 on a raging fp and didn't even land a shot)

Learning to headshot is crucial for the game, that's why you shouldn't skip the hard difficulty and jump into the HoE.
If you still insist on playing Hell on Earth, I suggest you to play a Medic around a good Firebug, so you don't have to worry about Sirens when you tank enraged targets or play a Support around a good teamworking zerker so you can dps big enraged targets as he tanks and a medic heals him.
If team have none then offer to play Commando (zerks, sharps and supports really appreciate if you clear trash around them) but be sure that you don't take attention of Scrakes or Fleshpounds. Yet, Commando requires you to manage your ammo and deal accurate headshots with single fire most of the time from medium range. Preferably from a higher overseeing spot, crouched position to cut recoil further.

-suck at managing ammo (m79 nade on a single crawler and deals 20 damage to myself)

Buy a reliable sidearm like Lever-action as a Demolition, Medic, Commando, Support and learn to aim at head first. LaR is the most overlooked sidearm by the newbies of the game.
When you get better with Lever-action headshots (I repeat, getting better means getting more often headshot rate), you move onto the MK23, which is the most solid pistol for offperk usage.

-have little regard on life (enraging 2 FPs at once even though I'm a lone Commando)

Do this at Hell on Earth and they'll kick you out from the game or when server has no kickvote everyone will leave in a blink. Nobody wants to play with a noob-pie. That has to be most trolley thing you could done as a mando.

-spent most time playing crowd control classes like Commando, Demo and Support (spam those nade launchers ahoy and spray dem shottie pellets at nude bald horny dickless Clamleys)

Demo and Support are not really crowd control perks. Support needs a tank or a cover fire perk like a medic or zerk. Support Specialists are mean to "support" tanks and dps big targets to get rid of them.
Demolition is for getting rid of Fleshpounds, as they have a weakness against explosives and killing a large chunks of specimen. Same thing can be done by Support Specialists since they have bonus grenade damage as well.
If you spam all your pellets and nades at specimen without minding anything at Hell on Earth difficulty; you'll only run out of ammo middle of the wave, to whip out your 9mm pistol and look like a tard. Or worse, you'll get 2-3 enraged Scrakes among the smoke to slaughter someone from your team.

-dodge medic darts better than dodging patty's rocket

Patriarch gets ready to shoot a rocket if you're too distant from his effective minigun range (like 20+ meters) AND near a wall or corner which allows him to deal damage with blast splash.

-know most zed mechanics, statistics and modifiers for HoE ( stuffs like raging mechanics, patty healing and mechanics, zeds abilities and stats)

Practice then instead of claiming that you know them. Nobody wants a theorycrafter who fail on pulling it by himself first.

-like KFO more than KF since it has some sort of "story" and "progress".

KFO is much more harder than the KF mode. Never try to jump into people's KFO modes with this little knowledge.

-have macro'd messages and binds to tell my team whether a sc or fp is comin, patty is going to use his rockets or MG (some of these people are clueless on patty's voicelines), Thanks, Medic!, Help! and Insult Specimens

Most of the Hell on Earth players are pretty valid at identifying Patriarch's voicelines. Since you play on Normal you better practice on lower difficulties instead of reading about it.
I suggest you to read more about Patriarch's mechanics, because most of the time people think, they know all of his mechanics but still point their shotgun or assault rifle up his nose alone instead of shooting with team. In the end they become a mere bread for Kevin's health.

-cannot backpedal because I tend to get a noseless Clamley pelvic thrusting at my butt and it won't let me go

That's why you shouldn't jump to HoE that quickly, backspawns and front spawns are the backbone of this game. Game only spawns 32 max zombies in the entire map, you kill too much too fast from the kited mob and you get powerful front spawns in a blink.
You spent too much time going down on your iron sights at an open area? They'll get you in 10 seconds.
You gone late after the trader while all other teammates holed in the spot already? They'll get you in 30 seconds if you keep running.
You zoomed in a Siren at the open to prick it with bolts? They'll get you in 5 seconds.
Game is about active environment, and resolves around your reactions in Hell on Earth you get insane spawn rates, specimen walking speed is increased by alot already, and I doubt anyone from Normal difficulty would get used to that easily. Stick to your team, as standing outside or trying to kite will get you killed quickly even if you play as a zerker without any knowledge about spawns.

-love to buy LAW on patty ftl

Don't stand on your own pipes then, Patriarch loves rivalry. Aim for the upperbody and chest with all explosive type weapons, not feet or pelvis

Thank you for your time in reading this and I would love to hear constructive advices from all the lovely experts and gurus in the art of molesting zeds

You're welcome.
 
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My advice would be not to go just into some random HoE game. Prepare yourself for a specific map. Spectate some games beforehand. Think about what role you could play there. If you feel ready to participate, and finally join a game, dont go proactive. Look what the others are doing and try to fill the gaps.

And PLEASE don't go flamethrower spambug.
 
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Well, I don't know a single person that went straight from normal to hoe. Skipping hard is really not advised. The sole zed speed boost can overwhelm you easily, not to mention zed's dramatic damage and toughness increase. But if you really want to try...

Pick a class that has a supportive role. If you go sharp, other players will expect you to kill scrakes, if you go demo, they will expect you'll kill FPs, etc.

Medic would be a good choice probably. Not only the weight of combat won't be on your shoulders, but armor will soften the effect of your mistakes. Get a LAR or a pistol and kill small zeds when you're not engaged in healing. Getting a Xbow and killing husks and sirens from afar also helps team a lot.

Commando would be second best choice. Don't even touch scrakes and fleshpounds (what may seem to you as 'helping' can be actually catastrophic for other players, if you for example intercept the aggro of a zed that other player is killing). Just stick to killing trash. A commando that prevents crawlers and stalkers from damaging other players while they deal with biggies is a great help and is worth more to the team than 10 selfish zerks.

Firebug and demo would probably be very bad choices if you have experience on normal only. To play these classes without being a giant pain in the a*s for other players on hoe requires quite a lot of consideration.

Berserker
Git gud


Pick one.

+ 1 to everything (especially the zerk comment).

People play HoE very very differently than Normal and Hard, for a reason. Learn how GOOD players play HoE, and just try understand why they play like that. Then once you get more and more experience you'll flush things out and realize how everything works, what you need to do, where you need to be, etc.

Some things to add to vealck's post. If you go medic, don't be a medic that tries to tank everything. Good players rarely need the medic to tank, and if the team needs you to tank everything, they deserve to die. For example, if there's double FPs and a scrake behind, the demo takes out the FPs, chances are there's a raged scrake in there. The sharp might not catch it, so be ready. Another thing is if you can, try and get between what ever is angry and needs tanking and the person who'll kill it. Then makes it easier for who's killing it if it's lined up. Plus if they can kill it, you're not making it too much harder for them. As a sharp whore, it's a lot easily to kill something when it's running toward me and not at some weird angle (I'm a bad sharp though so).

/rant
 
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Some of the Steam community Guides are decent, most a retrash and the rest are humorous in how wrong/bad they are. I'd be very cautious about trusting any steam guide. Falz's guides are good, and there are other ones worth reading, but I'd suggest NOT picking something at random and reading it...

Some of the HoE regs go through the community guides for entertainment. xD
 
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Some of the Steam community Guides are decent, most a retrash and the rest are humorous in how wrong/bad they are. I'd be very cautious about trusting any steam guide. Falz's guides are good, and there are other ones worth reading, but I'd suggest NOT picking something at random and reading it...

Some of the HoE regs go through the community guides for entertainment. xD

+1 about Falz's guide.
This guy is a well of knowledge, and as an added bonus, he explain well and i've never seen him on a message board going berzerk or outright mean, just always helpful and good willing.
 
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Just my few cents here...

First, spectate a few games or watch a few videos of players, that have some experience in playing HoE. This should give you an impression about how the game feels on that difficulty level and if that's something for you or not.

Second, try to find some people with experience and ask them if you could be their "babbie" in a few games. A decent team should be able to carry one or more "faked players" through a HoE game without too much trouble.

Since you seem to enjoy playing commando, that would be a good way to get into it. Kill trash, avoid decapping bloats and don't rage/shoot anything on purpose that you can't finish off on your own (fp / sc). As soon as you feel like you could step up a little bit and try a different perk, get familiar with the mechanics and your role first. Also: Even though it seems to be an easy choice, I'd suggest that you avoid Firebug, Demo and Zerk in the beginning.

Ask questions. Usually people are quite helpful.

There are plenty of Testmaps available in the workshop (or running on public servers), those are a great place to play around and get familiar with the HoE mechanics.


Lastly: I don't see why hard players doing HoE are so much better, compared to people who used to play normal. The amount of AA12 Specialist and pr0 Zerks is pretty much the same, since those techniques work well on both of those lower difficulties.
 
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