TRIPWITE when will you fix the Pistol Reloading issue?

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Ordinary soldier

FNG / Fresh Meat
Sep 28, 2011
126
24
0
Played today. Played yesterday. Pistols haven't been fixed yet.

2)Weapon handling issues
Well what can I say? Many issues have been reported more than once on the forums, and most of them havent been fixed yet.
Yesterday I played on realistic server. First as squad leader. So it is still impossible to reload weapons at any time! If the clip is full the soldier checks the clip (magazine) and "refuses" to do reload. Typical example is the SVT 40. In Ostfront, it is possible to reload any semi-auto and auto (that could reload in real life any time) at any time! So it is possible to spawn in Ostfront with SVT 40 (dry reloaded) as any other weapon when you spawn is dry reloaded and this means that the number of bullets you get is the same as the clip/magazine number of bullets it can HOLD). So, you spawn with 10 rounds in the SVT 40 (one in the chamber and the 9 remaining in the magazine). After that you reload.(I use to do this 99 % percent of the time like many other players) Actualy I Used to since it is not possible when playing RO2 lol) SO after you reloaded the "dry reloaded SVT 40 when you have just spawned" you get 11 Rounds! Thats right folks! 1 extra Magic round! If you know the basic mechanics of how most semi-automatic and automatic weapons work you will not have problems with understanding this. For thos who dont know: When reloading most of these weapons, if there is a round left in the chanber, while reloading it stays there. It can't go elsewhere so it just stays there.
So again: Spawn with SVT 40 that has been dry reloaded and you get 10 rounds from the magazine (one in the chamber, 9 in the magazine and you get total 10) then you reload again and you remve the magazine that has 9 rounds in it and put one fresh fullthat has 10 rounds in it so what do you get: 1 in chamber (from previous magazine) and 10 from new magazine and you get 11 rounds! OF COURSE its not possible to get more than 11 rounds since this is physicaly (or more likely mechanicaly) impossible.
This "works" as long as there is bullet in chamber. and another thing to mention! When you have 10 rounds in your weapon and its loaded (that means you have 9 rounds in magazine, and 1 round in chamber= a total of 10 rounds) and you fire 9 rounds the magazine is empty because the last bullet is In Chamber! Thats right folks! If you have one round left in the weapon (that it is loaded and since it is semi automatic or automatic weapons that we discus after every fired round the next is loaded automaticaly) the magazine is EMPTY! IF you have 2 rounds in loaded weapon (where weapon is refered to weapon itself+the magazine) then one rounds is in chamber and other is in magazine. And therefore should not return in the ammo pouch (or return but not be used at all since when you pick up magazine you can see its empty. so that means: if you spawn with SVT 40 with 4 magazine total (one already in weapon) and you get 1 round in chamber and 9 rounds in magazine (explained why above)
you fire 9 rounds and the first magazine is empty! Last round remains in chamber!
then you decide to reload a magazine, an you get a total of 11 rounds (explained why above) and the empty magazine is "disposed" (not on the ground, of course), the soldier puts in on either side of his ammo puch and remembers its empty so he wont pick it up at all anymore)
And after doing all of this you SVT 40 with 11 rounds (1 in chamber 10 in magazine) and 3 more magazines (since the first one is empty and we are not gonna use it anymore)

So basicaly: if we have round in weapon's chamber (for semi-auto and auto weapons of course)
and we realod with a magazine full of any number of rounds we get: number of rounds in magazine+1 round in chamber=total number of rounds in weapon.
SImple math and mechanics.

TESTED with the TT-33 soviet pistol on realism server:
So same issue for the pistols but much worse. It is still not possible to reload after spawning with dry reloaded weapon (in this case 8 rounds in magazine and total 8 rounds in weapon) and not possible to relod after dry reload yourself.
So what I did: (class was MG and secondary weapon was TT-33 pistol as said above)
I spawn. I take out my TT-33 (that has been dry loaded automaticaly on spawn which means I get total number of rounds=number of rounds in full magazine which means 8! (and since its loaded I get 1 round in chamber already)
I fire few rounds. There is still round in the chamber.
I reload with new full magazine. 8 rounds
8 rounds in new full mag +1 round in chamber = 9 rounds in total
I start firing counting all rounds
1,2,3,4,5,6,7,8 and what I get after the 8th round is an empty pistol?
So where is 9th round??? Where is the realism! In most of the close combat shootouts the last round can change everything. Most of the time the last round kills the enemy? But even if this was not true there is no escuse for Tripwire for not making weapons REALISTIC. Since the most important thing of this game are the weapons.
Same issue is observed on the Walther wehrmacht pistol (I did not type german pistol since as far as I know Walther was a Chech pistol)
So from what we can see the realoading in RO2 added more features, but is still lacking one of the most important thing when it comes to different types of weapons. And these thing existed (and still exist ) in Red Orchestra Ostfront!! Not to mention the pistol handling in Ostfront where when you run, the hammer is moved in down position making the chanve for the weapon to fire much lower. This is a must have for a pistols like TT-33 which don't have safety mechanism!


So when is the pistol reloading going to be fixed? Why Semi auto rifles have correct reloading and round count ? You can reload SVT 40 after spawn to get the advantage of having 11 bullets in weapon, at the cost of 9 bullets in the first mag which will become last in count after the reload.
Why cant you do that with pistols? Why when you put a full mag in pistol with a round in chamber you wont get 9 rounds? (for the TT and the Walther respectively?

:( :confused:

 

defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
Played today. Played yesterday. Pistols haven't been fixed yet.So when is the pistol reloading going to be fixed?
If this is the thing that's ruining your game the most then I truly envy you. :) It may well be a low-hanging fruit but I doubt TWI have the time for a stroll through the orchard right now.
 

Alperce

FNG / Fresh Meat
Sep 13, 2011
447
240
0
Portugal
We are all pretty spoiled right now... If this was any other game, we would have to wait months and months for every fix, but as it's TWI, we demand everything to be fixed at once and in a couple of months.

Pistols will be fixed when they are fixed. Everyone here is demanding some sort of specific fix and every day there's a new thread of "TWI, why do you hate me? FIX MY LITTLE ISSUE", it's really getting annoying. There are alot of more important things to be done than that.
 

The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
I played as rifleman the last days. I have experienced also a bug
with reloading the rifle. After 3 or 4 reloads you think there aren`t bulliets anymore. But when you choose the grenade and then the rifle again
you have bullets again. :rolleyes:
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
0
The RO Elitist's piano bar
www.youtube.com
Haha I'd personally like TWI to fix the rather glaring issue where your gun fires more rounds than is actually possible. This happens every single time when you fire a semi-automatic weapon very quickly. I've often gotten 15 rounds out of the SVT 40, for instance. I'm pretty sure those extra rounds fired don't actually fire bullets, but it's extremely misleading to the player who's firing the weapon. This happens with all semi-automatic rifles and pistols, and it's pretty much game-breaking when you realize how often it happens.
 

mrPuma

FNG / Fresh Meat
Aug 19, 2011
259
56
0
Haha I'd personally like TWI to fix the rather glaring issue where your gun fires more rounds than is actually possible. This happens every single time when you fire a semi-automatic weapon very quickly. I've often gotten 15 rounds out of the SVT 40, for instance. I'm pretty sure those extra rounds fired don't actually fire bullets, but it's extremely misleading to the player who's firing the weapon. This happens with all semi-automatic rifles and pistols, and it's pretty much game-breaking when you realize how often it happens.

I
 
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Eug_C

FNG / Fresh Meat
Jun 7, 2011
85
30
0
i hardly ever use the pistol, so i can't be too sure of the reloading process.
but ordinary soldier, i think you may be wrong.


*if i'm not wrong*, combat reloading may be present in game. however, reloading when you haven't fully gone through your rounds, isn't done combat style.

7+1 rounds in total.
pop pop pop, 3 rounds fired.
remaining, 4+1 round.

**reloading process
!!! cocks pistol and locks bolt open, (chambered round flies out), new mag loaded (8). release bolt, round chambers = 7+1 capacity.

pop pop pop x8, click click click..
8 rounds gone.
and that's the only problem i get. that still annoys me, but is not a game breaker.

click click click click. your firing pin magically cocks itself even after you release it by pulling the trigger after the last shot. (oh wait, the bolt is not even closed??? click click click???)