TripWire's "next project"

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Werner

FNG / Fresh Meat
May 4, 2006
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Good melee game would need the mighty wii controler. Just lends itself to all melee weapons. slashing swords, throwing spears, swinging maces etc etc.

Well, not necessarily - one could try to implement a genuine system with mouse gestures causing the blade to move etc. I'd love to see Mount & Blade multiplayer but the melee system would have to be made a lot more complicated to not become just a click-a-fest with some dancing around each other.
 

Crusher

FNG / Fresh Meat
Nov 22, 2005
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if such a game would come out on the WII, I would buy a WII today and I wouldn't care I will look like an idiot and hurt myself.
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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if such a game would come out on the WII, I would buy a WII today and I wouldn't care I will look like an idiot and hurt myself.

yeah, the only problem (but a big one) with the Wii, is that it does not have good games, but the potential is there
 

Crusher

FNG / Fresh Meat
Nov 22, 2005
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I know, I had a dream once I had a Wii and I was playing WII sports, not so fun, but it has potential. Damn dreams, showing me something I want.
 

REZ

Grizzled Veteran
Nov 21, 2005
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Yea, the Wii controller would work quite well I imagine, being in a 3-D space and all. You could accomplish it with a mouse quite easily (easy in theory :p) too. It's hard to find a mouse on the market nowadays that doesnt have 5 or more buttons plus a scroll wheel. I was wondering how would the avatar's arm know the difference between a forward thrust and upward slice seeing as how your mouse is on a 2-D plane.. you could hold down/release one of those thumb buttons to differentiate between a forward thrust and upward slice when the mouse is moved forward, and so on. You could practically mimic every possible arm movement and therefore weapon angle with the combinations of different buttons. I shouldnt say 'every', but alot, much more than a few scripted button mashing strikes you see nowadays.

Then I thought about waist/head movement since the mouse would be controlling the arm/s for the most part. Maybe they could design some sort of feature where your avatar, when in combat, always tries to keep the enemy in front of him, unless the sprint is held down or something. If not in combat, the mouse controls the head view as you're used to in standard FPS's. The avatar would have an 'area of influence' around him, the size and distance depends on the weapon, that would automatically switch 'battle mode' on when an enemy enters that area, thereby switching mouse control to the weapon and the avatar always facing the enemy automatically. You control body movement direction (legs) with the WASD or arrow keys.

All kinds of different weapons with weaknesses and strengths, sizes, roles, ranges.. it could be done. Now I'm waaayy off the thread title, sorry.
 

Rak

FNG / Fresh Meat
Nov 23, 2005
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I have a feeling we have an announcement coming soon, things have been very quiet :)
 

Rak

FNG / Fresh Meat
Nov 23, 2005
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They definitely will. They said they were planning a singleplayer for Ost, but they changed plans later. I'm sure that planning wasn't for nothing.
 

REZ

Grizzled Veteran
Nov 21, 2005
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This is my opinion of course, but I just don't see the draw of a single player campaign for RO. Everyone has different likes, but AI can never match up to a thinking human. So what really then are you playing? Practice Mode. I mean, sure, the AI would definately be better than good 'ol Otto, but you're basically running around in maps with a bit of scripting, battling bots. No.. no, good sirs. I need human opponents.



there is one thing tho.. at least the scripted bots would be focused on the capzones or mission objectives all the time - can't really say that for some pub games :D.
 

Xendance

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Nov 21, 2005
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This is my opinion of course, but I just don't see the draw of a single player campaign for RO. Everyone has different likes, but AI can never match up to a thinking human. So what really then are you playing? Practice Mode. I mean, sure, the AI would definately be better than good 'ol Otto, but you're basically running around in maps with a bit of scripting, battling bots. No.. no, good sirs. I need human opponents.



there is one thing tho.. at least the scripted bots would be focused on the capzones or mission objectives all the time - can't really say that for some pub games :D.

A scripted campaign ala CoD. But with RO's damage model I don't know how long you'd survive :p
 

Fedorov

FNG / Fresh Meat
Dec 8, 2005
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maybe not that many if you are in the middle of a charge with 300 npcs at the same time =P