Tripwire, the current state of HOE

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Decinho

FNG / Fresh Meat
Feb 24, 2015
77
0
0
Middle EU
Well, you can take Farmhouse out of the list because of all the exploit guys ;)

It is really hard to find HoE servers with people and then it is really hard to find people who arent lvl 0 on that server, too :D
 

Rocker Fox

FNG / Fresh Meat
Sep 13, 2011
670
7
0
Canadia
Still not a hundreth as bad as KF1 demo leveling when it had the whitelist.

Disagree. I leveled demo in pretty much no time on the whitelist maps.I had enough ammo and could actually do some damage without having to worry about saving ammo. Since it was also tied to damage you could get a lot out of a single group and against larger enemies even if you didn't land the final killing blow.

As long as you had a mag of m32 for the FP or whatever big thing showed up you were pretty much set. On top of that taking demo against the boss wasn't a huge waste of time.

That mixed with having extra grenades to throw around made demo feel fairly painless. For me the one that took the longest to level was medic and that was mainly because i played with a team that was very, very careful about taking damage.

Edit: Another big thing was being able to take the M79 with the M32 in the first killing floor. Having that ammo made it so you didn't constantly need to hold back every time in fear of wasting all your ammo. Having 24+36 between the M79 and M32 made a huge difference between vs much lower ammo count for the RPG + anything else combo. Combine the extra nades demo got and there is pretty much no contest in my eyes.
 
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Hatesandwich

FNG / Fresh Meat
Oct 23, 2013
243
3
0
I love how misleading the thread title is.
This isn't about the current state of HOE, this is about the current state of the serverlist when you exclude full, empty, or passworded servers and select HOE as the difficulty.
 

weeman2412

FNG / Fresh Meat
Jan 11, 2010
359
48
0
I'd disagree heavily. There are a lot of subtitles to damage especially with the scaling per player that result in hundreds of thousands of damage per zed per weapon per level per player permutations. Good luck getting a feel for which levels can hunting shotgun a siren to the face depending on the player count per difficulty in 10 hours.

I don't know what you're talking about.

Firebug with microwave, tap fire at zeds feet, they die.

Medics, aim at friendlies, press middle button, wow they are healed! You're like freaking jesus or something.

Berserker, swing hammer to win.

Gunslinger, put a piece of tape on your screen where the absolute center is. Shoot. Win.

Support specialist, it's trash don't play it.

Commando, it's trash don't play it.

Demolition, it's trash don't play it.

There you go I have solved everything there is to know about Killing Floor 2.
 

liamtranzig

Member
Aug 28, 2015
462
3
18
St. Louis, Missouri
I'm not surprised, infact, good on them, they can enjoy the game sooner instead of having to go though 10 levels of bull**** 10 times in order to have the perks at their full capacity.

As for selling levels, **** that noise. All that means is people with money are the only ones that can do exactly what everyone else complains about. Then that brings a whole new set of discussions such as pay to win and pay for advantage. At that point you will probably just have most of the community quit because leveling maps my be bull**** but having a way to pay your way to level 25 is advanced bull****.

Yeah, I don't see a problem with a "Fully Leveled" unlock. This isn't a competitive game. If you don't enjoy playing the game & find it such a grind that you play leveling maps what is the difference if you pay $25 to just have all classes maxed. Save the players the grind & give TWI some backing. I'm NOT saying bann level maps & do a max level unlock; I'm saying give those completionist fanatics who don't enjoy the regular gameplay to pay 2-3hrs of a regular wage to skip the mindless hours of shooting Zeds in a cage. Who cares... screaming Pay2Win here is silly because there is no massive advantage gained this isn't any more than a time saver. What difference does it make if you play with some who has played ca. 10hrs per class grinding out experience at a barrel-shoot as some one who worked 3hrs at their fast-food job & paid to unlock all their classes. People could just as well cry Grind2Win, who cares.

I personally don't use grind maps - I find them a mind-numbing waste of time & although I am an Accomplishment fiend -it cheapens the win too use shortcuts - grind map or quick-unlock. The general community is already pretty chill about Hard being level 0+... Suicidal doesn't change the gameplay that much- speed up, new Zed attacks & sponges more spongy that's it... everyone cries about the best-content being closed behind a grind-wall... well guess what it ain't much different & it is there to add longevity to the game. Enjoy the game for what it is... if you end up feeling like it's such a grind to get there than it might be time you took a break & played something else. This "co-suffering" of having to level based on time investment, even if it means grindmaps, is illogical. People are gonna complain no matter what though... anyway I'd rather that people save themselves the hours before a computer screen grinding away on SuperPerkBoosterPlus & give a bit of cash to support KF2 future developments & updates.
 

anthracy

Active member
Jun 17, 2009
693
113
43
I don't know what you're talking about.

Firebug with microwave, tap fire at zeds feet, they die.

Medics, aim at friendlies, press middle button, wow they are healed! You're like freaking jesus or something.

Berserker, swing hammer to win.

Gunslinger, put a piece of tape on your screen where the absolute center is. Shoot. Win.

Support specialist, it's trash don't play it.

Commando, it's trash don't play it.

Demolition, it's trash don't play it.

There you go I have solved everything there is to know about Killing Floor 2.

I frequently play support/commando and top the kill count/clear my team when stuff gets too close on HOE because of the speed at which things sprint.

Don't take this the wrong way, but you sound like you picked the game up, power leveled all your perks, read some spreadsheets, and consider yourself good.

I'd kick you in a second after you whine for money wave 2 for mcwg or wait for you to rage wave 3 when you run out of ammo.
 

hardcore_gamer

FNG / Fresh Meat
Nov 7, 2010
95
0
0
I'll say it again: TWI should sell a Fully-Leveled Shortcut. They'd make money, we'd see less BS leveling maps & under-leveled exp sponging... the world could move on, maybe some would even learn to play afterwards.

Whitelist is good too but it only works when everything is 1st non-ranked until tested & added to the Whitelist- that takes time & money. Hell I am of the opinion that ca. 50% the Community levels shouldn't make the cut though...

The problem I have with your idea is that by allowing people to cheat you devalue legit high level players. Being a very high level should be a badge of honor and pride, as well as proof that the person in question has lots of experience with that perk. If anybody can just instantly become high level or cheat to become high level then you don't know if high level players are the real deal or if they actually are any good at the game.

I really do feel that xp grinding should be banned.
 

weeman2412

FNG / Fresh Meat
Jan 11, 2010
359
48
0
I frequently play support/commando and top the kill count/clear my team when stuff gets too close on HOE because of the speed at which things sprint.

Don't take this the wrong way, but you sound like you picked the game up, power leveled all your perks, read some spreadsheets, and consider yourself good.

I'd kick you in a second after you whine for money wave 2 for mcwg or wait for you to rage wave 3 when you run out of ammo.

HoE? You sure the difficulty wasn't set to Normal? :rolleyes: I autokick every single support on HoE, if they don't switch perk to gunslinger or firebugs immediately. Nearly a 100% success kick rate.

Don't take this the wrong way, but everyone who play support specialist on HoE is automatically bad and don't know what they're doing.
 

Rocker Fox

FNG / Fresh Meat
Sep 13, 2011
670
7
0
Canadia
I personally don't use grind maps - I find them a mind-numbing waste of time & although I am an Accomplishment fiend -it cheapens the win too use shortcuts - grind map or quick-unlock. The general community is already pretty chill about Hard being level 0+... Suicidal doesn't change the gameplay that much- speed up, new Zed attacks & sponges more spongy that's it... everyone cries about the best-content being closed behind a grind-wall... well guess what it ain't much different & it is there to add longevity to the game. Enjoy the game for what it is... if you end up feeling like it's such a grind to get there than it might be time you took a break & played something else. This "co-suffering" of having to level based on time investment, even if it means grindmaps, is illogical. People are gonna complain no matter what though... anyway I'd rather that people save themselves the hours before a computer screen grinding away on SuperPerkBoosterPlus & give a bit of cash to support KF2 future developments & updates.

Sad part is i did take a break and play something else. I have been taking a break after initially playing for maybe 4 months on the I&D update waiting for the new update. Now with the new one I played for a week and haven't touched it since and know my friends haven't even bothered with it. I don't have a drive to play because the perks in right now don't inspire me to play and as it stands playing with them is a chore. 2 patches ago i would get on and just play, now is not the case so maybe it is tied to leveling, maybe it's something else.

Pay your way to max is the kind of **** a free to play game would do since they don't have the initial cash flow of a game that people need to buy first, not something sold for full price. On top of that they already have a cash flow from the micro transactions if they did it properly. People also shouldn't need to pay just to get past a level hump that some perks are really, really bad for, at that point i would be worried about them making perks more of a pain to level just to milk cash out of people.

My thing is as long as people are enjoying the game at this point i really don't care at this point, I get why people want to stick their perks to 25 since they want to just enjoy the game. People also stick their perks to 25 using out of game programs but no one talks about that since it's in the vain of "research" and contributing to the game balance which is another factor which bothers me, a large chunk of the community can't even comment on the end state of a perk since some say screw because of leveling.
 

HeatSurge

Member
May 20, 2009
580
17
18
Let's talk about whitelists

TL;DR Let's not.

First, whitelists are stupid. There are stupidly easy maps, like there were in KF1 (like the dumbly popular "DefenceThySelf" or KF-Doom2FinalWhitelistedForRealThisTimeItsHarderAndNoExploitsISwear.rom) where it kind of looks like a KF map, but is laughable due to extremely long-range, bright, level, linear specimen approaches where you have to have the reaction and movement of a turtle to be able to get hurt, let alone die. Those stupidly easy maps would get whitelisted because, hey, it's not a "leveling" map and they'd still be popular exactly like it was in KF1. If the whitelist only whitelisted maps with a consistent and heavily and promptly enforced standard in quality and difficulty, I'd be for it. In general, it's extremely difficult to do that, so poor quality or difficulty maps get whitelisted anyway - and then people play maps which are on the difficulty level of "perk training maps" with some made up names to pretend they're playing "the game."

Second, maintaining the whitelist is a *****. Not only because of testing (people's time and effort) but because of the nature of agreeing on standards of quality and difficulty. We saw that in KF1, it will still be an issue here. For example, in my opinion, "DefenceThySelf" or similar quality/difficulty maps should not be whitelisted. I'm sure many n
 
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anthracy

Active member
Jun 17, 2009
693
113
43
HoE? You sure the difficulty wasn't set to Normal? :rolleyes: I autokick every single support on HoE, if they don't switch perk to gunslinger or firebugs immediately. Nearly a 100% success kick rate.

Don't take this the wrong way, but everyone who play support specialist on HoE is automatically bad and don't know what they're doing.

You obviously don't know how to play support properly.
 
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anthracy

Active member
Jun 17, 2009
693
113
43
And you're bad at the game for playing a bad perk. :rolleyes:

In all honesty support is op @ level 25 with penetration. Could use a nerf there.

Back on topic :

Checked the servers again tonight. Virtually the same story with one extra modded 75 man server with wacky mods
 

breadtruck

Active member
Nov 21, 2005
770
84
28
Wisconsin, USA
I'll say it again: TWI should sell a Fully-Leveled Shortcut. They'd make money, we'd see less BS leveling maps & under-leveled exp sponging... the world could move on, maybe some would even learn to play afterwards.

Ive said his in the past for KF1 as well.
Grinding is boring.
 
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mazzatelli

FNG / Fresh Meat
Jun 28, 2015
2
0
0
If said his in the past for KF1 as well.
Grinding is boring.

Yes no objections to a full level pack. I don't feel like there is anything wrong beginning learning from max level.

In KF1, take sharpie for example, you couldn't stun scrakes til level 5 and above and learn the MP hitboxes of the scrake (when the head drops) so to me all the grinding from 0-5 doesn't teach you much other than to be aware of what zeds do - which you would be aware of in the first 10-20 hrs of the game. Can apply the same with learning to stun scrakes with an axe beginning level 5 as a zerker.

So at the end of the day its in the hands of the user - either you're max level and learn all the combo's/tactics etc to help the team or you're max level and think it's god mode and be a detriment to the team.