Tripwire, the core gameplay of RO2 is fine

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Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
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You just proved that RO2 avatars move way too fast and are far too agile - thanks for injecting some numbers so we can see just how ridiculous the game speeds are.

75m in 15 seconds is starting to look awfully speedy...
Er, what? Pace off 75 meters and try it, with whatever load you want to carry. If you sprint flat-out, you'll probably beat 15 seconds by a large margin, that speed is more of a jog. When I was late for a class in college, I'd run faster than that for a couple minutes at a stretch, in heavy winter clothes with a backpack full of textbooks. It wasn't too difficult, despite being overweight, out of shape and awake 3 hours earlier than I wanted to be.

There's a case to be made for the poor health conditions of the typical WW2 soldier, but I have a really hard time believing they'd perform signficantly worse in active combat than a lazy computer nerd can manage.
 

Golf33

FNG / Fresh Meat
Nov 29, 2005
922
170
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I'm impressed. When I run late for something, the last thing on my mind is pacing out the exact distance and slapping a stopwatch on myself to see how fast I am.

I don't need to pace anything out. 8 years in the army taught me plenty about how much fun it is to sprint crouched down, wearing heavy boots and webbing and carrying a rifle (not to mention what it does to your knees, unless you're really built for it - and what conscript would be?). RO2 soldiers quite a bit faster and more agile than I ever was. For soldiers who've been fighting for over a year in WW2 conditions, RO1 felt pretty spot-on to me.

The other thing I notice is that no-one in the game ever sprains an ankle. You try sprinting over uneven ground carrying gear and a weapon and wearing ill-fitting jackboots and I guarantee you you'll hobble away with a bung ankle at some point. I can't recall a single exercise where I didn't sprain something...
 

Poerisija

FNG / Fresh Meat
May 15, 2009
617
800
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Well I'm drinking and I'm not getting into anything mathematics before I go to the bar... but please just watch some helmet cams from modern wars or some footage from WW2... Nobody is balls out sprinting. They're tired tired men.

I just worked a 78 hour week and let me tell you - when my feet/upper body hurt like hell from lifting heavy boxes for 13 hours straight, I can't sprint. I just can't. And I have a healthy diet and exercise frequently. My brother just got back from 6 months in Afghanistan - including several firefights - and he thinks the pace of Ro2 is absurdly fast. Although the avatars moved like molasses he agrees that they allowed for more realistic engagements.

They're not sprinting because they're afraid they'll die if they do so.

People in general don't fear death in RO2, that's why they move at the top speeds they can.

Problem isn't speed, it's the lack of fear of death which is due to spawns being too close to action.
 

Cyper

Grizzled Veteran
Sep 25, 2011
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People are stil discussing whenever the movements in RO2 is realistic OR not?

This post will make some people angry. I know that. And the most angry ones wont make a reply to this post.

Ask any qualified person to compare RO2 to a military simulator such as Virtual Battlespace or even a combat simulator such as Arma 2. I am very sure they will deny this. Because arma is on the top of the most realistic combat games out there. The movements in RO2 have a lot more in common with the movements in other shooters than with Arma.

The movements in RO2 doesn
 

Fidelius

FNG / Fresh Meat
Nov 11, 2011
31
12
0
The problem about speed is the lack of any kind of punishment for exhausting our character.

Hell, you can even keep running at better speed that normal movement speed after you waste all your energy.

If there isnt any tactical choice between sprinting and keep a slow pace, if sprinting isnt the "last resort", but the only way to keep surviving, then its not about speed, its about lack of realism.
 

DiedTrying

FNG / Fresh Meat
Jan 17, 2011
1,433
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USA Prime Credit
Yeah, I do know it for a fact. My friend tested it on me and told me the results. Take a shot at a friend of yours, find out where 200m mark is and run it. Calculate the time.
You can go and do it, too, unless you prefer to keep on complaining that everything is wrong without doing any actual research.

I've been in ARMY TRAINING SIMULATION where I ran and had to spin 180 degrees after a squad-mate called he saw movement behind us. Sure, it wasn't as fast as people spin in RO2, but I was also carrying more gear and I was in a forest. Aiming down the sight-speed after sprinting is a known issue I've also complained about, so won't go there. Just saying that the movement otherwise is absolutely fine.


I never "complained that everything is wrong". You made the claim and it's your responsibility to provide more information. I asked for and you obliged, no need to get all pissy about it. I'd also like to see the sprint times at 100 meters while you still have full stamina. As of now the 100m time based on your "calculations" is 20 seconds.

As for the spinning, it's obviously not as easy as you previously mentioned. It requires agility and balance. When your legs are burning and your carrying gear, spinning around as quick as possible isn't always perfect. I played american football and as a wide receiver I had to spin around a lot. I've seen a lot of in shape guys stumble even fall down while turning 180. Not exactly your "super-fat, old, clumsy, paralyzed or lacking lower limbs."type of people.
 
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Nazarov

FNG / Fresh Meat
Aug 24, 2009
674
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As for the spinning, it's obviously not as easy as you previously mentioned. It requires agility and balance. When your legs are burning and your carrying gear, spinning around as quick as possible isn't always perfect. I played american football and as a wide receiver I had to spin around a lot. I've seen a lot of in shape guys stumble even fall down while turning 180. Not exactly your "super-fat, old, clumsy, paralyzed or lacking lower limbs."type of people.

But...this game has Russians and Germans who are master races and can perform at such high levels without any repercussions. Russiand and German football is a sight to be seen.

(i'm joking btw).
 

MarioBava

FNG / Fresh Meat
Jun 8, 2006
810
191
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The problem about speed is the lack of any kind of punishment for exhausting our character.

Hell, you can even keep running at better speed that normal movement speed after you waste all your energy.

If there isnt any tactical choice between sprinting and keep a slow pace, if sprinting isnt the "last resort", but the only way to keep surviving, then its not about speed, its about lack of realism.

I colored your phrasing for emphasis. I actually feel that the so-called "stamina bar" + the vocalizations of the characters when the stamina bar is depleted are misleading. People keep talking about it as if it would completely exhaust a character. To me this is yet another rhetorical exaggeration, but not without basis in what your character says when it happens. It doesn't seem to me that running at the speed allowed by the game (to me subjectively, it doesn't feel like a sprint so much as a moderate run, stairs excepted) for the duration allowed for the game would constitute "exhaustion" or "waste" of "all your energy".

Also, the run speed to me does not feel like a sprint, but it does seem too fast to me for stairs and uneven terrain. On regular terrain it seems fine to me. I also agree that there should be more momentum for higher speed movement, ie there should be more difficulty in changing direction and stopping. Turning should be more difficult. If it is true that there already is momentum in the movement system, which I believe there is, it should be a simple matter of tweaking variables to get it to be more punishing so that characters are not supernaturally agile.
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
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Yep, this is the video I was talking about. That can't be an intentional aspect of the design.

That is indeed intentional. But there was been alot of community feedback on it, which is why it was part of the poll options I had up.
 
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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
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That actually isn't the result of bandaging. The limb has run out of health and thus can't lose any more.
 
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Richey79

FNG / Fresh Meat
Dec 13, 2009
512
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The limb has run out of health and thus can't lose any more.

C'mon, get a grip.

He's run out of blood in that limb and so won't bleed any more? The hydrostatic shock the body would sustain through the repeated impacts would be massively traumatic for the person's physiology as a whole.

This is about as realistic as 'Blue Wizard needs food... badly!'
 

Andrew Blake

FNG / Fresh Meat
Dec 6, 2011
680
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That actually isn't the result of bandaging. The limb has run out of health and thus can't lose any more.

....Well now you can't be killed by getting shot in the ankle by 2 shots anymore, which is good. One question though, the body parts with very low health is, I'm guessing: foot, ankle and hands, have low health because you can't bleed out (red) from them? -relatively to IRL
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
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....Well now you can't be killed by getting shot in the ankle by 2 shots anymore, which is good. One question though, the body parts with very low health is, I'm guessing: foot, ankle and hands, have low health because you can't bleed out (red) from them? -relatively to IRL

That is correct, and what the system was intended to address.
 

melipone

FNG / Fresh Meat
Mar 22, 2006
1,672
259
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That actually isn't the result of bandaging. The limb has run out of health and thus can't lose any more.

It doesn't make any sense though does it, from a realism or gameplay pov. If he's hurt to the points hes out of HP for the area why is he still combat effective (realism), and why can someone be invincible to shots in an FPS game (gameplay)
 

Andrew Blake

FNG / Fresh Meat
Dec 6, 2011
680
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That is correct, and what the system was intended to address.

Great! But, Getting shot Excessively in the feet and legs should be balanced by some effect that will slow you down or stop you.
That's my opinion anyway.
 

Raneman

FNG / Fresh Meat
Jan 12, 2011
642
788
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That is indeed intentional. But there was been alot of community feedback on it, which is why it was part of the poll options I had up.
That actually isn't the result of bandaging. The limb has run out of health and thus can't lose any more.


Injuries don't work that way!

Someone hold me, I'm scared.
 
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Comrade Kaizer

Grizzled Veteran
May 21, 2009
1,116
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That is indeed intentional. But there was been alot of community feedback on it, which is why it was part of the poll options I had up.

Well surely, the majority of options you had up there all need to be addressed. Does it mean it has less priority at the moment then others and will eventually be changed/adjusted (of which I'm fine with) or does that mean it'll stay that way? Because that is absolutely absurd in my opinion, that's such a bizarre feature.

Great! But, Getting shot Excessively in the feet and legs should be balanced by some effect that will slow you down or stop you.
That's my opinion anyway.

Exactly. At least add some sort of status effect to the effected limb, don't just give them omnipotent sustainability.
 
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