And what do you think about this idea... The only class able to bandage is the SL.. That would help to keep teams together.
Keep in mind that the Majority of the players requesting realism changes are not asking that the gameplay be changed for those that currently enjoy it the way it is. They are asking for either an improved, more realistic Realism mode or another mode altogether.
Unfortunately most, or at least some of the players that seem to think things are fine the way they are don't see that and think that we want to change the way everyone plays which simply is not true.
Its fine that you also express your opinion as I'm sure others do share it, but I must say, thanks for calling us Whiners. You really add to the discussion that way. Did I miss where you tell us to join the army for more realism?![]()
TWI shot itself in both legs with RO2 and the only reason why I'm still here is the lack of alternatives.
If you get hit in:
- leg you shouldn't be able to sprint
- hand/arm you shouldn't be able to aim steady
- other parts you should be simply dead or unable to continue fight
After you use bandages you still can sprint (and accelerate in 0.1 second), jump, zig-zag and kill a guy with SMG at 200 meters...play w/o any drawbacks like a fresh soldier (even if you got hit in torso). That game mechanic is simple copy-paste from BF/CoD games. I miss advanced wounding system from RO:O...
Now now, Poerisija, you're not doing the forum meme correctly. You're supposed to pretend everything in RO1 was done in intricate detail with sheer brilliance behind every variable, and ignore all the actual mechanics of RO2 in every comparison. You're supposed to say something like how RO2 bandaging rewards you for getting shot because it makes you faster and heals you to 200% HP.Advanced indeed, you were penalized for a few seconds and then the magic nanobots repaired all the damage.
Difference to RO2 is that penalties no longer exist and you have to press a button to not die, which also limits the times you can get hit, unlike in Rost where you could take dozen non-lethal leghits and shrug it off.
Now now, Poerisija, you're not doing the forum meme correctly. You're supposed to pretend everything in RO1 was done in intricate detail with sheer brilliance behind every variable, and ignore all the actual mechanics of RO2 in every comparison. You're supposed to say something like how RO2 bandaging rewards you for getting shot because it makes you faster and heals you to 200% HP.
It's like RO1 was the first FPS game for a decent chunk of people and they can't see RO2 through the nostalgia goggles.
Now now, Poerisija, you're not doing the forum meme correctly. You're supposed to pretend everything in RO1 was done in intricate detail with sheer brilliance behind every variable, and ignore all the actual mechanics of RO2 in every comparison. You're supposed to say something like how RO2 bandaging rewards you for getting shot because it makes you faster and heals you to 200% HP.
It's like RO1 was the first FPS game for a decent chunk of people and they can't see RO2 through the nostalgia goggles.
And quite often, we don't want a complete return to Ostfront. PPSh recoil reaching the roof? No thanks. But being able to choose unlocks? We want that. Don't oversimplify the issue.
Poor you! Did you find any RO vets?I started playing Ostfront in March of 2011.
I've never understood these people who think soldiers in real life move like they walk in poridge. It's simply not true. In the Legion we'd march 8 hours a day to build up our stamina, if we moved anything like in Ostfront we'd be shot instantly.
Watch a helmet cam from Afghanistan.... they are NOT balls out sprinting like in Ro2. Ro1 was slow as molasses and Ro2 is fast as Usain Bolt. I think it needs to be somewhere in between the two. And it's not just the speed of running.... it's the 180 quick scope ability... there needs to be a limitation on sensitivity.
5m/s is hardly Usain Bolt.
Also, try turning 180. You can do it pretty fast. Anyone who isn't super-fat, old, clumsy, paralyzed or lacking lower limbs can.
You know that players run 5 m/s for a fact?
and have you ever played any sports?
Lets load you down with gear and clothes and make you carry a rifle. Let's see how fast you can spin 180 and get an aimed shot off...
*waiting for airsoft/paintball reference*
Again with the healing. Amidst your larger argument this may sound like a nitpick, but bandages do not heal. Not fully, not partially. Impairment from wounds will be another issue (If added, it would be great, and based on the official poll it seems likely) to look at. But you gain no hit points back from bandaging a wound, so it is not a heal. When you get a bleeding wound you lose some hit points immediately and some over time. Bandaging just cancels further hit point loss from bleeding (and in one vid I saw, it also cancels any further hit point loss to that hitbox whatsoever! an unfortunate glitch), but there is no way to gain back already lost hit points.
200m is too far. You get 15 seconds of sprint at full stamina, which only gets you 75-ish meters depending on how much weight you're carrying. If the class is at a higher rank you get a smidge more stamina and speed, but all that really does is cancel out the time it takes to get up to the sprint speed.Yeah, I do know it for a fact. My friend tested it on me and told me the results. Take a shot at a friend of yours, find out where 200m mark is and run it. Calculate the time.
You just proved that RO2 avatars move way too fast and are far too agile - thanks for injecting some numbers so we can see just how ridiculous the game speeds are.200m is too far. You get 15 seconds of sprint at full stamina, which only gets you 75-ish meters depending on how much weight you're carrying. If the class is at a higher rank you get a smidge more stamina and speed, but all that really does is cancel out the time it takes to get up to the sprint speed.
To come back to how silly this Usain Bolt exaggeration is, he's got a recorded time of 150 meters in 14.3 seconds...so twice the speed the RO2 guys can manage even if you throw all your weapons away.