Tripwire, the core gameplay of RO2 is fine

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shadowmoses

FNG / Fresh Meat
Mar 14, 2006
688
235
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Keep in mind that the Majority of the players requesting realism changes are not asking that the gameplay be changed for those that currently enjoy it the way it is. They are asking for either an improved, more realistic Realism mode or another mode altogether.

Unfortunately most, or at least some of the players that seem to think things are fine the way they are don't see that and think that we want to change the way everyone plays which simply is not true.

Its fine that you also express your opinion as I'm sure others do share it, but I must say, thanks for calling us Whiners. You really add to the discussion that way. Did I miss where you tell us to join the army for more realism? :rolleyes:

Moe, you're my hero :p
 

PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,303
392
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In Unreal
I've never understood these people who think soldiers in real life move like they walk in poridge. It's simply not true. In the Legion we'd march 8 hours a day to build up our stamina, if we moved anything like in Ostfront we'd be shot instantly.
 

Poerisija

FNG / Fresh Meat
May 15, 2009
617
800
0
If you get hit in:
- leg you shouldn't be able to sprint
- hand/arm you shouldn't be able to aim steady
- other parts you should be simply dead or unable to continue fight
After you use bandages you still can sprint (and accelerate in 0.1 second), jump, zig-zag and kill a guy with SMG at 200 meters...play w/o any drawbacks like a fresh soldier (even if you got hit in torso). That game mechanic is simple copy-paste from BF/CoD games. I miss advanced wounding system from RO:O...

Advanced indeed, you were penalized for a few seconds and then the magic nanobots repaired all the damage.

Difference to RO2 is that penalties no longer exist and you have to press a button to not die, which also limits the times you can get hit, unlike in Ro:eek:st where you could take dozen non-lethal leghits and shrug it off.

Face it, both games got retarded damage system.

Edit: why exactly are you downvoting me without saying anything? Because I'm right and you got no arguments to prove I'm wrong? Pathetic.
 
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Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
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Advanced indeed, you were penalized for a few seconds and then the magic nanobots repaired all the damage.

Difference to RO2 is that penalties no longer exist and you have to press a button to not die, which also limits the times you can get hit, unlike in Ro:eek:st where you could take dozen non-lethal leghits and shrug it off.
Now now, Poerisija, you're not doing the forum meme correctly. You're supposed to pretend everything in RO1 was done in intricate detail with sheer brilliance behind every variable, and ignore all the actual mechanics of RO2 in every comparison. You're supposed to say something like how RO2 bandaging rewards you for getting shot because it makes you faster and heals you to 200% HP.

It's like RO1 was the first FPS game for a decent chunk of people and they can't see RO2 through the nostalgia goggles.
 

Poerisija

FNG / Fresh Meat
May 15, 2009
617
800
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Now now, Poerisija, you're not doing the forum meme correctly. You're supposed to pretend everything in RO1 was done in intricate detail with sheer brilliance behind every variable, and ignore all the actual mechanics of RO2 in every comparison. You're supposed to say something like how RO2 bandaging rewards you for getting shot because it makes you faster and heals you to 200% HP.

It's like RO1 was the first FPS game for a decent chunk of people and they can't see RO2 through the nostalgia goggles.

I'm really bad with memes, never got the IS2 one either.

That'll get me downvotes if the content of my previous post didn't
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
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Now now, Poerisija, you're not doing the forum meme correctly. You're supposed to pretend everything in RO1 was done in intricate detail with sheer brilliance behind every variable, and ignore all the actual mechanics of RO2 in every comparison. You're supposed to say something like how RO2 bandaging rewards you for getting shot because it makes you faster and heals you to 200% HP.

It's like RO1 was the first FPS game for a decent chunk of people and they can't see RO2 through the nostalgia goggles.

I started playing Ostfront in March of 2011. Going back to test things in practice mode now, it feels clumsier, more awkward, and recoil feels decidedly artificial. RO2 has definitely improved on Ostfront's mechanics in MANY ways. Many Ostfront players feel the same way.

And quite often, we don't want a complete return to Ostfront. PPSh recoil reaching the roof? No thanks. But being able to choose unlocks? We want that. Don't oversimplify the issue.
 
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GRIZZLY

FNG / Fresh Meat
Jun 18, 2011
743
337
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New Jersey
I've never understood these people who think soldiers in real life move like they walk in poridge. It's simply not true. In the Legion we'd march 8 hours a day to build up our stamina, if we moved anything like in Ostfront we'd be shot instantly.


Watch a helmet cam from Afghanistan.... they are NOT balls out sprinting like in Ro2. Ro1 was slow as molasses and Ro2 is fast as Usain Bolt. I think it needs to be somewhere in between the two. And it's not just the speed of running.... it's the 180 quick scope ability... there needs to be a limitation on sensitivity.
 

Poerisija

FNG / Fresh Meat
May 15, 2009
617
800
0
Watch a helmet cam from Afghanistan.... they are NOT balls out sprinting like in Ro2. Ro1 was slow as molasses and Ro2 is fast as Usain Bolt. I think it needs to be somewhere in between the two. And it's not just the speed of running.... it's the 180 quick scope ability... there needs to be a limitation on sensitivity.

5m/s is hardly Usain Bolt.

Or if it was, you would've never even heard of the guy, cause anyone runs that fast.

Also, try turning 180. You can do it pretty fast. Anyone who isn't super-fat, old, clumsy, paralyzed or lacking lower limbs can.
 

DiedTrying

FNG / Fresh Meat
Jan 17, 2011
1,433
843
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USA Prime Credit
5m/s is hardly Usain Bolt.



Also, try turning 180. You can do it pretty fast. Anyone who isn't super-fat, old, clumsy, paralyzed or lacking lower limbs can.

You know that players run 5 m/s for a fact?

and have you ever played any sports?

Lets load you down with gear and clothes and make you carry a rifle. Let's see how fast you can spin 180 and get an aimed shot off...

*waiting for airsoft/paintball reference*
 

Poerisija

FNG / Fresh Meat
May 15, 2009
617
800
0
You know that players run 5 m/s for a fact?

and have you ever played any sports?

Lets load you down with gear and clothes and make you carry a rifle. Let's see how fast you can spin 180 and get an aimed shot off...

*waiting for airsoft/paintball reference*

Yeah, I do know it for a fact. My friend tested it on me and told me the results. Take a shot at a friend of yours, find out where 200m mark is and run it. Calculate the time.
You can go and do it, too, unless you prefer to keep on complaining that everything is wrong without doing any actual research.

I've been in ARMY TRAINING SIMULATION where I ran and had to spin 180 degrees after a squad-mate called he saw movement behind us. Sure, it wasn't as fast as people spin in RO2, but I was also carrying more gear and I was in a forest. Aiming down the sight-speed after sprinting is a known issue I've also complained about, so won't go there. Just saying that the movement otherwise is absolutely fine.
 

Ender

FNG / Fresh Meat
Jan 30, 2006
442
64
0
Illinois
Again with the healing. Amidst your larger argument this may sound like a nitpick, but bandages do not heal. Not fully, not partially. Impairment from wounds will be another issue (If added, it would be great, and based on the official poll it seems likely) to look at. But you gain no hit points back from bandaging a wound, so it is not a heal. When you get a bleeding wound you lose some hit points immediately and some over time. Bandaging just cancels further hit point loss from bleeding (and in one vid I saw, it also cancels any further hit point loss to that hitbox whatsoever! an unfortunate glitch), but there is no way to gain back already lost hit points.

Red Orchestra 2: HOS - YouTube
 
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Mekhazzio

FNG / Fresh Meat
Sep 21, 2011
1,104
641
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Yeah, I do know it for a fact. My friend tested it on me and told me the results. Take a shot at a friend of yours, find out where 200m mark is and run it. Calculate the time.
200m is too far. You get 15 seconds of sprint at full stamina, which only gets you 75-ish meters depending on how much weight you're carrying. If the class is at a higher rank you get a smidge more stamina and speed, but all that really does is cancel out the time it takes to get up to the sprint speed.

To come back to how silly this Usain Bolt exaggeration is, he's got a recorded time of 150 meters in 14.3 seconds...so twice the speed the RO2 guys can manage even if you throw all your weapons away.
 
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GRIZZLY

FNG / Fresh Meat
Jun 18, 2011
743
337
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New Jersey
Well I'm drinking and I'm not getting into anything mathematics before I go to the bar... but please just watch some helmet cams from modern wars or some footage from WW2... Nobody is balls out sprinting. They're tired tired men.

I just worked a 78 hour week and let me tell you - when my feet/upper body hurt like hell from lifting heavy boxes for 13 hours straight, I can't sprint. I just can't. And I have a healthy diet and exercise frequently. My brother just got back from 6 months in Afghanistan - including several firefights - and he thinks the pace of Ro2 is absurdly fast. Although the avatars moved like molasses he agrees that they allowed for more realistic engagements.
 

Tak

FNG / Fresh Meat
Jan 10, 2006
1,855
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East Coast, USA
I can't buy the 'watch a helmet cam' argument. While I'm not saying people were reckless and just balls-out charged in WW2, military training has changed drastically in the past sixty + years, in no small part because of the lessons learned in the field in WW2. Surely some experienced soldiers carried themselves as modern soldiers do (and more by the end of the war, when everyone knew what worked), but by and large you were dealing with recruits using weapons that do not lend themselves well to the modern low/high/sling ready stances. I've never seen hallway film of an actual building assault from WW2, but I bet it would be a good deal more violent and unpredictable than a film from present day Afghanistan, given current training practices.

IMO it comes down to a) lack of stamina penalties (i.e. fresh out the spawn feels right, character handling with 0 stamina should be radically different) and b) lack of fear of death in Territory mode (Countdown is a little better, and Firefight is just for lulz).

Again, not disagreeing in principle, but I'd like to see proof of either the widespread use of urban combat training circa 1939 or actual footage of a few assaults rather than a modern army fighting based on their modern training.
 

Golf33

FNG / Fresh Meat
Nov 29, 2005
922
170
0
That
200m is too far. You get 15 seconds of sprint at full stamina, which only gets you 75-ish meters depending on how much weight you're carrying. If the class is at a higher rank you get a smidge more stamina and speed, but all that really does is cancel out the time it takes to get up to the sprint speed.

To come back to how silly this Usain Bolt exaggeration is, he's got a recorded time of 150 meters in 14.3 seconds...so twice the speed the RO2 guys can manage even if you throw all your weapons away.
You just proved that RO2 avatars move way too fast and are far too agile - thanks for injecting some numbers so we can see just how ridiculous the game speeds are.

Take the fastest man in the world. Take away his optimum nutrition diet and replace it with 1 or 2 meals a day of field kitchen gruel. Take away his perfectly chosen bedding and his optimum sleep pattern and replace it with five to six hours a night, on a thin bedroll wrapped in a greatcoat, broken by a two hour watch every night and woken for night marches or by artillery fire on a regular basis. Take away his custom-made commission sports clothing and his Olympic-quality running shoes and replace them with a heavy, itchy battledress serge with a high collar, greatcoat and hobnail jackboots that don't even have laces. Add several kilos of equipment, ammunition and water flapping around on his body (none of that fancy weight-distributing modern webbing mind you) and a five-kilo, metre-long rifle in his hands. Now make him spend alternate days marching and digging or carrying supply boxes. Give him lice. Give him dysentery from time to time. Do this for six months or a year or more.

You really think he'll still run the 150 in 15 seconds?

Now start off with a 1940s city dweller instead of a 2000s athlete, with all the differences in physique, exercise patterns, nutrition and fitness, and replace the best training modern sports scientists can devise with whatever-seems-like-a-good-idea-at-the-time plus frequent beatings.

75m in 15 seconds is starting to look awfully speedy...
 
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The Commissar

FNG / Fresh Meat
Dec 10, 2011
143
18
0
There are several things that need to be, or should be, addressed. Among them are the unlock system (choosing what to use, etc.), the physics scale (I've never heard of anyone that has died from jumping down 1 meter / 4 feet in real life...), and several realism options (native voices, weapon control, etc.)