Tank AI hit a enemy in nearly every situtation, try to use the hull mg it isn
Me too. It's ok but not great and not as fun as DH was.Hell, how many of the thousand or so left playing even think the gameplay is fine? I still play it and don't think it's fine.
I played on Danzig a hundred times over, with 50 players on the server, and I've never had serious door blocking problems. If body collision can lead to trolls blockign doors on purpose and annoying everyone, perhaps we should also disable friendly fire, right?
And hell, even COD has body collision...
http://forums.tripwireinteractive.com/showthread.php?t=11752
Found this gem. Funny how this guy got laughed out, but lo and behold, this feature is in RO2. I'll see if I can find anymore.
GJ knowing your community tripwire.
Which, of course, just introduces people pushing you around as a griefing tool, and stopping them from walking through you and getting shot doesn't stop them from walking around you and getting shot just as thoroughly. Game mechanics can't fix stupid players.However if body collision is on, you should be able to at least bump or nudge another player so they know you are there.
Which, of course, just introduces people pushing you around as a griefing tool, and stopping them from walking through you and getting shot doesn't stop them from walking around you and getting shot just as thoroughly. Game mechanics can't fix stupid players.
Removing friendly collision has had no impact on gameplay. Nobody in their right mind uses the ability in anything resembling a combat situation. All it does is cut down on the annoyances like jamming a bunch of people into a single place on spawn...
You ever played 50 player Zhitomir and tried to rush the leftmost door as germans?
IMPOSSIBRU.
Trust me, full-on body collision is a terrible idea. At most make it like in TF2.
Agree. All we need is bigger maps, nothing else. Bigger maps will solve "realism" problems.
long-range combat is far too lethal,
Agree. All we need is bigger maps, nothing else. Bigger maps will solve "realism" problems.
I can't agree with this. I'd say there isn't any long range combat.
The Rifle sights can be set to 1400m! Yet there are NO maps that have combat ranges in excess of 300m. I fact, 99% of the time, the firing range for most of us is 50-100m, just keep an eye on your kill-tracker next time you're in-game. How many kills do you get at 200m+ almost none. Yet 200m+ if a perfectly acceptable range for a rifle at least. And snipers can quite comfortably be active in ranges over 1000m.
The problem is not the modelling of the weapon accuracy, but the size of the maps! There are no maps where the relative inaccuracy of the SMGs (say, 150m) versus a Rifle (500m+) really matters.
In the army a lot of people tell you that 200m is the best distance to open up the fire.
I have played few times. But 200 ping isn't that fun, it brings even more hit reg problems...With that in mind, you should download the Ogledow map and hop on one of the servers running itIt's big, it has lots of tanks, and it's awesome
[url]http://forums.tripwireinteractive.com/showthread.php?t=72721[/URL]