I'd like to think I'm speaking for the silent majority here. This is because those that are dissatisfied are the most vocal ones; the rest of us are busy playing the game. So here goes: RO2 doesn't need slower sprinting, it doesn't need less stamina and it sure as hell doesn't need disabling of strafing while sprinting, which is the most ridiculous idea I've heard in a long while (it was suggested in the 'Project Realism Changes' thread). Strafe-sprinting requires performing the expert feat of gymnastics called 'turning your head'.
Now I'd like to take this opportunity to talk about the people I respect the least here: the nostalgics. This forum is plagued by nostalgia. There are always people who are whining about 'the good old days' and how much better everything was in the past, whether they be old indignant farts or young indignant gamers. Never have I seen a clearer case of nostalgia epidemic than in one thread comparing gun sounds from Ostfront, RO:CA and RO2. Needless to say, RO2, which I think has the most realistic and immersive gun sounds I've heard in any game (though I haven't played BF3 yet and it supposedly has good sound effects), was faring quite poorly in that thread.
I like Ostfront but I can see it's flaws. Take the class limits, which many people were rightly upset by. It's good that the number of assault and elite rifleman classes got lowered but the problem was even bigger in Ostfront; six assault slots on a 50 player server (the Wild bunch server). Or take the fact that FOV is locked at 85
Now I'd like to take this opportunity to talk about the people I respect the least here: the nostalgics. This forum is plagued by nostalgia. There are always people who are whining about 'the good old days' and how much better everything was in the past, whether they be old indignant farts or young indignant gamers. Never have I seen a clearer case of nostalgia epidemic than in one thread comparing gun sounds from Ostfront, RO:CA and RO2. Needless to say, RO2, which I think has the most realistic and immersive gun sounds I've heard in any game (though I haven't played BF3 yet and it supposedly has good sound effects), was faring quite poorly in that thread.
I like Ostfront but I can see it's flaws. Take the class limits, which many people were rightly upset by. It's good that the number of assault and elite rifleman classes got lowered but the problem was even bigger in Ostfront; six assault slots on a 50 player server (the Wild bunch server). Or take the fact that FOV is locked at 85