Did anyone catch this little bit in the article?
What? No! This is the absolute opposite of realism!
Why do we need an indicator to tell us there is an enemy in our peripheral vision?. We can do that ourselves. We already have peripheral vision, so there's no need to simulate it with some abstract game mechanic! Furthermore, people don't always notice what is in their peripheral vision if they are focused intensely on a certain thing, or if that object in their peripheral vision is well hidden! How are you going to decide which elements the player's periphery are visible or not?
What a terrible sounding feature.
The new Red Orchestra experience is going to utilize a similar system in which you'll get a small indicator letting you know that there's an enemy in your peripheral vision.
What? No! This is the absolute opposite of realism!
Why do we need an indicator to tell us there is an enemy in our peripheral vision?. We can do that ourselves. We already have peripheral vision, so there's no need to simulate it with some abstract game mechanic! Furthermore, people don't always notice what is in their peripheral vision if they are focused intensely on a certain thing, or if that object in their peripheral vision is well hidden! How are you going to decide which elements the player's periphery are visible or not?
What a terrible sounding feature.
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