This time really great news. It looks like TWI boys were more carefully what they say,
as last time they were so excited about those relaxed realism
things that half of community get mad, and raised a storm. But now they seems to
accentuate that everything can be turned of, even the clothes.
Which isnt maybe a good thing, because my hero will need a heck of huge
sensored recktangle from crotch to ground.
Anyways, that final countdown gametype, sounds good and graphic details in maps,
weapons and charachter accessories does also.
About helmets im not a sure if they still shine little bit too much, hard to tell.
How ever maps are now quite colorfull, and i understand that they have
wanted to do game look more like FarCry/Crysis and other mainstream
games, but i'm not a sure if its little bit too candy.
Like in this image:
[url]http://ve3d.ign.com/images/64106/PC/Red-Orchestra-Heroes-of-Stalingrad/Screenshots/March-16th-Screenshot[/URL]
i waited few secs if some Pixar made softy monster will crawl on sight
behind the walls.
Something like more grey like STALKER would go better with a realistic WW2
shooter where landscape needs to be maybe little bit depressed
[url]http://pcmedia.ign.com/pc/image/article/978/978815/stalker-call-of-pripyat-20090501111401153.jpg[/URL]
[url]http://img.techpowerup.org/091011/ss_pitt_10-04-09_15-21-38_%28pripyat%29.jpg[/URL]
This time there were no faces on screenshot, so hard to tell if the brows are allready
unconnected, how ever the side profile of the face which can be seen on one screenshot
looks good.
After all really good job. Definitely worth of 10 points and Parrot Badge!
[url]http://upload.wikimedia.org/wikipedia/commons/thumb/b/b9/Papukaijamerkki.svg/352px-Papukaijamerkki.svg.png[/URL]
dude you've watched too many movies. The whole of WW2 wasn't fought against drab gray backgrounds or through a greenish brown lens filter. There were sunny, beautiful summer and spring days during the war, I'm sure. I've worked around smaller grain silo's in Australia on days that look like that many a time. And seeing how HOS is set in our time and space continium and not a fictional post-apoclyptic future there's no reason that there shouldn't be a bright beautiful day set for a map. In other words WW2 happened in our world, in all different types of conditions...
The only thing I'm a little unsure about is the rubble texture, it looks kinda like a texture as opposed to the cool pieces of ruble. Couldn't the texture be flattened more and have more pieces of rubble modeled on top of it instead of relying so heavily on the texture? Or is it too memory intensive? Or still alpha? Anyways over all it's looking great!
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