Attention Mappers,
There is a new Color Correction implementation in the updated Open Beta that was released last night. This was implemented into the Zone Info and Physics Volumes. To use the new system, set bNewKFColorCorrection and adjust the KFOverlayColor.
This system was added because we recently learned that bNoKFColorCorrection does not fully turn off the Color Correction system. It, instead, makes the whole scene lighter, because it just turned the Color Correction Overlay to white, instead of setting it's alpha value of 0.
We have left both systems in place because we do not want to force all maps to be updated if their creators think they look fine with what bNoKFColorCorrection did to the lighting in their map.
Please let us know if you have any questions about this new system.
There is a new Color Correction implementation in the updated Open Beta that was released last night. This was implemented into the Zone Info and Physics Volumes. To use the new system, set bNewKFColorCorrection and adjust the KFOverlayColor.
This system was added because we recently learned that bNoKFColorCorrection does not fully turn off the Color Correction system. It, instead, makes the whole scene lighter, because it just turned the Color Correction Overlay to white, instead of setting it's alpha value of 0.
We have left both systems in place because we do not want to force all maps to be updated if their creators think they look fine with what bNoKFColorCorrection did to the lighting in their map.
Please let us know if you have any questions about this new system.