Tripwire "one of the modders who changed PC Gaming"

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

VariousNames

FNG / Fresh Meat
Aug 6, 2009
1,226
521
0
I don't even see how it qualifies as a mod though. It is a SINGLE map!

It may be a single map, but contained within that map is a slew of unique gameplay mechanics, entirely unique skills, a plethora of unique items and effects, and dozens of reskinned heroes with new skills meticulously balanced against one another....

The only similarities are....the models, the textures, some of the units, and the interface.

It might help if you actually played DOTA. I'm not a huge fan but I always recognized that it was an enormously successful map on an enormously successful custom content delivery platform.

I actually prefer Enfo's Hero Survival, but that's another issue.
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
0
Elitist Prick Nude Beach
One thing that many gamers don't realize, is that RO was one of the first mods / games that helped popularize iron sights in first person shooters instead of just the traditional crosshairs. The only games and mods that I can think of that also had iron sights when RO first had them, are Operation Flashpoint, Infiltration mod for UT '99 and the first Call of Duty. RO also portrayed the Eastern Front, in a time where 99% of the WWII games and mods were about D-Day.
 

Reddata

FNG / Fresh Meat
Feb 24, 2010
14
0
0
Very happy news. Glad to see that Tripwire's work is mentioned with the respect that is due.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,134
329
0
bwhgaming.com
i wonder why action quake 2 wasnt on there, that's the mod the guys who made CS (back in 98) made before they made CS. it was super great. i think it was one of the first games to have body part specific damage. and bleeding.
 

Wili

FNG / Fresh Meat
May 3, 2006
56
3
0
Hello, just to say you are making a really good work :D
I really like to see more photorealistic and less painted textures in the new game.

Just bothering about UT3 weird glow effect:
bbb.jpg

I noticed you improved that glow effect, Unreal 3 engine glow effect is really bad by default I believe.

You are offering much more good things than I thought, like various gamestyles and very good online stuff :D
 

Mr Milkman

FNG / Fresh Meat
Aug 10, 2009
401
68
0
Hello, just to say you are making a really good work :D
I really like to see more photorealistic and less painted textures in the new game.

Just bothering about UT3 weird glow effect:
bbb.jpg

I noticed you improved that glow effect, Unreal 3 engine glow effect is really bad by default I believe.

You are offering much more good things than I thought, like various gamestyles and very good online stuff :D

I'm not up to date with the U3 engine at all, so I don't really know about it's quirks. I've never been to Europe either, but here in Australia on a really bright and sunny day on walls that colour, you actually really do get a similar glow effect! haha :p I know the sunlight is different down here, but perhaps in Russia it produces similar effects? :rolleyes:
 

Wili

FNG / Fresh Meat
May 3, 2006
56
3
0
Well, It's hard to explain, is like the glow effect is going outside the model itself and "bluring" the texture:

71.jpg
 

Wili

FNG / Fresh Meat
May 3, 2006
56
3
0
What you don't like in the map screenshot is called bloom
Yep you are right :) I never liked how that effect works in unreal engine. Sry I need to keep learning english so I can explain things better :p

Yep it's in reality but I think maybe is too exagerated or not working very well and makes textures looks weird.
I think bloom effect is working like that red cube (going outside the model itself) that's because I placed it as example.

Sry for my bad english again :p
 
Last edited:

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,791
890
0
56
Newton, NJ
True, the strength can be altered and may appear different per a user's monitor settings. Also, there most likely will be the option to turn off bloom in the settings anyway.
 

Wili

FNG / Fresh Meat
May 3, 2006
56
3
0
There is no such thing like 'how that effect works in the unreal engine'
by default I mean :p I'm sure it can be changed.
When I did my first tests in unreal engine the first question for me was:
 
Last edited: