They said: "starts good, and gets better", so yes, it doesn't take to reach a veteran level to know how to control recoil. He is just more used to it.
Well, my point was that there shouldn't be any diffrence in recoil on any level.
They said: "starts good, and gets better", so yes, it doesn't take to reach a veteran level to know how to control recoil. He is just more used to it.
Hmm Tankcrew is starting in a tank - but what is if your tank get an critical hit? maybe the engine, tracks or the turret is heavy damaged.
Is it possible to leave the tank and fight as an infantry-man than? Or haven`t tankers have any chance to leave the tank, so that they start and die in there tank all the time?
What`s about this "squad stick together system" how it works? Can friends start near there other friends on the map? Or how it will work that i can play with my friends together in a little battlegroup?
Yikes, I don't think I like the idea of a perk that changes suppression and handling of a weapon.
Weren't they going to release the rest of the interview today?
:IS2:
It seems they might have simplified the damage too much.
I loved having weapons shot out-of hands and having the ability to disarm my opponent.
I loved the 5 second limp.
I understand bandages are kind of replacement of this...but why do-away with other awesome features that made combat always a new experience were you had to adapt to survive.
We should have it all![]()