It's super late so if this doesn't make sense I'll fix it some other time.
I'm not trying to say ignore game balance, but rather ignore game balance if it doesn't affect you.
If you (not anyone in particular) just hate kiting games and won't be satisfied until they're completely eliminated you're best bet is to ignore it. Maybe that's not what the topic creator had in mind but it is what the majority of these topics are about. My reading comprehension tends to take a stumble when I see a topic on this matter for the 20th time. Do we really want to lose roughly one-third of the HoE/suicidal playerbase of a game that's over two years old? All I want is for people to continue playing the game. It's getting harder and harder to find quality games as it feels like more people are leaving the game opposed to joining.
If you enjoy kiting games and are just looking for them to be a challenge again, then absolutely speak up! These are exactly the group of people that I feel we should hear from, and if I didn't say it in this topic already I've said it in the past few.
For the record, my opinion on the perk is that I think it's not overpowered as much as it's too forgiving.
Bring it back to its pre-patch stats, and change the fleshpound rage mechanics so it doesn't reset, but instead freeze when you break its line of sight. Only melee swipes would reset the rage meter. The former makes it so you aren't allowed to get away with serious mistakes, and the latter would greatly shorten the games by forcing the zerker to engage the fleshpound(s) opposed to dancing around the map until the time is right.
tl;dr If this is an issues that affects you personally I'm all for suggestions. It it doesn't then it is not worth making it into an issue.
As I said before, numerous times. These changes will not do much at all. Zerkers adapt as they need to. Simply putting zerker back to where he was pre-patch, and changing the FP rage timer will accomplish NOTHING.
If the team has wiped, then the FPs will be of lower health, and as I said, the load out will change to katana and m32, so even with said changes, the FP will still be easy.
I tested this on the Testmap. I got my health to 65, with no Kevlar, spawned a 6 man FP, unloaded the M32 on him, and then finished him off with the Katana before he could rage again.
If you really want to make it more of a challenge for zerkers, (I want change as well), Then move your focus to other zeds as well.
If all you people can see is the FP, then even if TWI does change the zerker and FP, within the first day of gaming, you are all going to be upset at the lack of results.
On the subject of change, I think the game needs to be changed for all classes, not just the Zerker.
On any map, a team consisting of SSs and Supports, or all Supports with maybe 1 Demo for good measure is a joke, as nothing can withstand the focused firepower. This is the main reason I tend to play zerker. Up to wave 5 the team is mixed with many diff classes, but after wave 5 they all change to either SS or support, and the ocasional Demo. After that, there is no challange anymore, and the remaining waves are reduced to simple point and click.
Here is an example: 3 days ago, West London, HoE, 6 man, 2 SS, 4 Support, all Level 6. During wave 9, 2 Scrakes, 2 FPs, and an assortment of other zeds got into the chuch. The SS each took a Scrake, the rest of us (All Support) opened up with AA12s on the FPs. The FPs started their rage animation, but were dead before they could finish it, the Scrakes were dealt with during this by the SSs, and all the other Zeds were cut down in the AA12 barrage.
Keep in mind, this was on a pub server, with random players, and was not, is not, a one time occurrence.
The ability to do this is hardly what I call a challenge.