Tripwire Developing Killing Floor in Wrong Way

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Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
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Sheffield, England
Killing Floor is more realistic than pretty much any zombie game I can think of.

Even resident Evil, who just go ahead and blow millions upon millions of pounds/dollars on developing a toxin that kills poeple then reanimates the body. They then summairly release it from their base safely hidden beneath a childrens playground and destory the world solely because "They wanted to test it".

Left 4 Dead, a virus kills everyone RES style except for a few people who are immune for some unknown reason? No explanation, nothing....

Seriously everything other than Killing Floor fails story wise, and thats why I wrote it out, because it does actually make sense if you look into it!

Specimens can't evolve because they are basically artificially created from test tubes. They aren't born and therefore can't mutate with different generations, they are custom built to a certain genetic structure in lab vats.

Story maps should be added. KF 1.0 was awesome, and there is alot of potential to continue it.

More weapons, I'd only go along with them if balance was fine. TBH I don't see the problem with having weapons with very similar stats with a few minor changes to damage or fire rate but otherwise functioning the same jsut for some variety. But ONLY if they are appropriately balanced... and also the trader menu gets fixed up.

And please stop saying Zombies... they aren't zombies! :)
 

HeLL_BREATH

FNG / Fresh Meat
Oct 31, 2009
93
2
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Aallllrighh.. Ebay ftw! So the folks back home can sell their old wepons they don't need?
I would really like to see if there are mor E-shops to buy stuff.... Like NewEgg and things like that. Oh and don't forget the spam mails! Maybe an Anti Vir!
Maybe you have an Better idea :D Or you like Existing shops, and random drop of ammunition box's.
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
834
232
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31
If you want it realistic you just would have to search for weapons. And I think there is a no trader Mut :D
 

HeLL_BREATH

FNG / Fresh Meat
Oct 31, 2009
93
2
0
Killing Floor is more realistic than pretty much any zombie game I can think of.

Even resident Evil, who just go ahead and blow millions upon millions of pounds/dollars on developing a toxin that kills poeple then reanimates the body. They then summairly release it from their base safely hidden beneath a childrens playground and destory the world solely because "They wanted to test it".

Left 4 Dead, a virus kills everyone RES style except for a few people who are immune for some unknown reason? No explanation, nothing....

Seriously everything other than Killing Floor fails story wise, and thats why I wrote it out, because it does actually make sense if you look into it!

Specimens can't evolve because they are basically artificially created from test tubes. They aren't born and therefore can't mutate with different generations, they are custom built to a certain genetic structure in lab vats.

Story maps should be added. KF 1.0 was awesome, and there is alot of potential to continue it.

More weapons, I'd only go along with them if balance was fine. TBH I don't see the problem with having weapons with very similar stats with a few minor changes to damage or fire rate but otherwise functioning the same jsut for some variety. But ONLY if they are appropriately balanced... and also the trader menu gets fixed up.

And please stop saying Zombies... they aren't zombies! :)
They Should Mutate, If they Are so UGLY !!!!!!!!!!!!!!!!!
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
834
232
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Maybe Dr. Glover can make them mutate. He maybe knows the basics of genetic engineering :D
Ow man this thread is getting strange
 

HeLL_BREATH

FNG / Fresh Meat
Oct 31, 2009
93
2
0
Why though? There is no reasn for them to mutate, and it makes no sense that anything short of a nuclear holocaust would cause them to mutate :confused::confused::confused:
Ofc ;) ! Nuclear (Dum dum)Why you think Soliders are wearing Respirator, and using Syringe ?
 
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HeLL_BREATH

FNG / Fresh Meat
Oct 31, 2009
93
2
0
Maybe Dr. Glover can make them mutate. He maybe knows the basics of genetic engineering :D
Ow man this thread is getting strange
Arh:rolleyes:, the bad thing is that Tripwire will not work on this Direction :(
They dont wont to waist time on this, they are satisfied with 19$ From each new Player.
 
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Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
834
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Maybe cause their comanding officer ordered it and never gave the com. to put them off? Why is Dr. Garry using a rebreather?
Heck Noone knows..
 

HeLL_BREATH

FNG / Fresh Meat
Oct 31, 2009
93
2
0
Soooo you suddenly want a nucler bomb to drop on the already doomed Britain just so speicmens can get worse?

I suppose its concievable in a story sense... but seriously? What do you have against Britain? :(
I like Britain !! But i guess Those Leader's would drop It, to clean the area :) From Virues and Specimen's!
 
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Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
3,065
881
0
Sheffield, England
Well if Killing Floor ever did happen I'd fancy my chances of survivng, after all thats why we play all these survival games, to be ready in case the **** hits the fan... but a nuclear holocaust? I'd definately think I'd be screwed by that... one nuke I'm sure would kill all of England and probably Scotland, Wales and Ireland too
 

HeLL_BREATH

FNG / Fresh Meat
Oct 31, 2009
93
2
0
Well if Killing Floor ever did happen I'd fancy my chances of survivng, after all thats why we play all these survival games, to be ready in case the **** hits the fan... but a nuclear holocaust? I'd definately think I'd be screwed by that... one nuke I'm sure would kill all of England and probably Scotland, Wales and Ireland too
Maybe :D But the Virues,Specimen's Will Survive :D:D
 
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HeLL_BREATH

FNG / Fresh Meat
Oct 31, 2009
93
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If you want it realistic you just would have to search for weapons. And I think there is a no trader Mut :D
Xm Whats about Perks :D ? Ohh I have an idea !!Have could this thing be explained.
If you are Killing Specimen For a Long time, you gain skills ! So Tripwire Though that this will work in a Perks Way ...... ?But :rolleyes:
My idea is the same - as you are killing specimen for a long time, you gain experience - but this is expressed in A way of Holding a Weapon, So if you at the begging, holding a weapon like a noob, with gaining more experience, you are chagning the way of holding the weapon, like a PRO.
 

Surkov

FNG / Fresh Meat
Jul 3, 2010
130
19
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Well given the nature of the experiments i would expect a variety of tests to be done on each type of specimen which might explain any "mutations" you might find in a horde of them. As for the map idea i think if they were to do that it would have to be a new gamemode.
 

HeLL_BREATH

FNG / Fresh Meat
Oct 31, 2009
93
2
0
Well given the nature of the experiments i would expect a variety of tests to be done on each type of specimen which might explain any "mutations" you might find in a horde of them. As for the map idea i think if they were to do that it would have to be a new gamemode.
Its not Only Whole Body Mutation, Specimen's will act,move in a more Dangerous way! So it would be Harder to kill them !
 

Evilsod

FNG / Fresh Meat
May 20, 2009
883
137
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Ylivieska, Finland
I'm confused, why did several of us get infractions for 'spamming' yet this pathetic excuse for a thread remains open when it is nothing BUT spam?
 

Surkov

FNG / Fresh Meat
Jul 3, 2010
130
19
0
Makes sense, if they were meant to be soldiers there were probably tests to implant tactics which might vary from specimen to specimen. A hit and run husk would be pretty difficult.
 

YFGHNG

FNG / Fresh Meat
Mar 30, 2010
549
4
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OCD
What the **** is this? I get back from a day's sick break and I see trash from a person who's obvious wanting "realistic" zombie killings from a game that's not running on "uber good game engines."

Hell Breath, go back to Resident Evil. Or better yet, get a rabid dog to bite you so you can simulate a real life zombie game. See how they treat you.
 
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