Strafing is actually realistic because it simulates running in one direction and looking into another. Not having it in the game would be unrealistic.
A function to actually rotate the torso would then be better than strafing if that were the case.
Strafing is actually realistic because it simulates running in one direction and looking into another. Not having it in the game would be unrealistic.
But see that's why this is unncessary. In RO1 if you spam ASDW you won't really move that much because of player inertia. As long as RO2 has inertia as well (where it takes a tad bit of time to start moving full speed) then you won't have crazy stupid strafing going on.well it isn't exactly random as they only trip if they're button smashing aswd. I like the idea because in real life, your phsique doesn't allow you for that quick changes in direction.