Tripping/Falling over

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Taisenki

FNG / Fresh Meat
Sep 7, 2010
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This is a semi-retarded suggestions but Just throwing it out there because its something that irritates me...Especially for the year 2010 and games being quite "Arcadey" or..."legal Exploitation" of a games mechanics.


In many shooting games. A skilled player will strafe left and right....left and right...Throwing your opponent off aim or some what desynchronizing your actual location making it harder to be hit. This is particularly annoying in mount and blade for example =p


I always liked the idea that if a player in putted too many movement commands with a very small space of time that they would trip over because of balance. Serves them people right for not using their head and cover over straight out run. gun and dodge bullets =p

-

I've been following Red Orchestra 2 for a while now and it sounds like this game wants to be straight out firefights more than a cluster of players running around moving and shooting all over the place. Especially with blindfire and a great cover system I hope this rings true =)
:IS2:
 

Baine

FNG / Fresh Meat
Aug 2, 2006
196
39
0
Random things like that shouldn't be put in. I'd rather see some falling after artillery/grenade/tankshell hit close to you but didn't kill you.
Just like a blastwave would knock you down for a short amount of time.
 

Dsquad

FNG / Fresh Meat
Sep 7, 2010
144
26
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The Netherlands
well it isn't exactly random as they only trip if they're button smashing aswd. I like the idea because in real life, your phsique doesn't allow you for that quick changes in direction.
 

Witzig

FNG / Fresh Meat
Jan 16, 2006
2,189
52
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Germany
Instead of random tripping over caused by too much buttons getting pushed, i'd guess we'll be getting a reduced mobility while sprinting.
 

Roland777

FNG / Fresh Meat
Aug 29, 2010
217
144
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Probably between tits.
Directional inertia? Don't know about you, but when I can't make up my mind of going left or right, my spontanous reaction isn't to trip, but to have a hard time changing direction.
 

UsF

FNG / Fresh Meat
Sep 3, 2010
347
44
0
Munich, Germany
Red Orchestra Ostfront had a system, whereby if you press left while moving to the right, you first had to decelerate and then accelerate again, thus preventing the strafe-exploits. It is not much, but noticeable. If you hit left-right in fast succession to strafe-dance, it will do nothing, but make you stay in the same spot.
 

slavek

Grizzled Veteran
May 4, 2006
3,074
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UnrealEd: Viewport #1
^^^ As said in previous post, strafing in first RO is not really a viable option. With the momentum system where you have to slow down and the already slower speed of RO, it makes little difference if you try to strafe. It may throw off a green rifleman or two but you will more than likely get shot if you try to strafe around like in COD.
 

Crusher

FNG / Fresh Meat
Nov 22, 2005
2,400
376
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Belgium
How about trying to strafe left and right the whole time makes you dance on the spot.
 

Mein Leiben!

FNG / Fresh Meat
Feb 25, 2006
48
4
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Ontario, Canada
Bad idea, losing complete control of your character is not fun.

In my opinion, Red Orchestra maintains a nice balance between realism and gameplay, this is just too realistic and gimmicky and wouldn't improve the game in any way.
 

jalex3

FNG / Fresh Meat
Oct 21, 2009
1,638
273
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Australia
well when i first read a post about random ammo and jams, THIS is the next thing i thought someone would bring up... i can see where you are coming from but i would hate to see it in game. I personally dont like all the random things people seem to want. if i wanted to not know what was going to happen id watch a war movie.
 

mo0nbuggy1

FNG / Fresh Meat
Jun 20, 2010
138
134
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Melbourne, Australia.
I like the idea but it probably wouldn't go down to well. But you raise a very good point about 'dancing around' as I call it. I remember I used to do a little dancing on RO when I would all of a sudden be face to face with a bad dood.
I'm not sure if TWI has done anything to stop this or if they will do anything at all, I hope they do because it's pretty stupid.
 

Taisenki

FNG / Fresh Meat
Sep 7, 2010
137
77
0
hehe. I know its a very "Avant garde" proposal to a problem with gamers of today. Or rather...the developers not finding a solution to something that really destroys the way the game is meant to be played...or appears in trailers.

(Do you see guys running around like wild gooses in trailers? no =D )

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Few responses

1) Loosing control of your character is not fun

But why are you bashing adawdadsad instantly? It'd be quite humerous just to do it on purpose =p



2) Not being able to change direction fast?

This is a much better idea but I think its funnier to punish players who try to McRamboneggar out in the open. Momentum is the word. You shouldn't be able to run/sprint at max speed straight away. There should be an animation which builds up to that speed. Slower movement speeds are okay to be instant. Changing direction or coming to a stop should also take time.



3) falling over from artillery / explosions.

I love this idea =) Really makes a battle much more immersive. Seeing your team mates get knocked backwards or to the side from a grenade (I suppose they could detect where the explosion came from then make it so you are blasted in the opposite direction with 4 seperate animations)

oh man...animators have a hard time =p
 

sturmfuhrer

FNG / Fresh Meat
Sep 4, 2010
251
170
0
Personally why not completely eradicate the ability to strafe (A and D keys) whilst sprinting. Thus the only way to control the direction of a soldier in all out sprint would be the direction of the mouse. Id like to see someone in real life try and move to the direct left whilst completely sprinting.


To summarise:

- Allow strafing whilst walking/normal fast movement (possibly falling from blast damage)

- Disallow strafing whilst sprinting, only the direction of the mouse determining where you go.

P.s Id love to see a kind of blur on the edge of the screen when all-out sprinting like that of Kane & lynch 2.

Sturm
 
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UsF

FNG / Fresh Meat
Sep 3, 2010
347
44
0
Munich, Germany
Personally why not completely eradicate the ability to strafe (A and D keys) whilst sprinting.

I disagree. This is needed, since Red Orchestra does not have a key to move your head independently. The sprinting plus A and D keys allow you to sprint, while looking sideways. Although not perfect, it serves its tactical purpose. Free movement for the head (as in Operation Flashpoint/ArmA-games) would be preferred, but might confuse people.

But, I just thought of something. What about sprinting forward, while A and D turn you while sprinting (changing your direction) and the mouse has your head looking around freely to seek cover? I am not sure if this would work well, since having the A and D key for steering would mean difficult situations where you'd need to make a sharp turn or a rather lengthy turn to throw someones aim off. This cannot be done well and reliably with single buttons.
 

Nimsky

FNG / Fresh Meat
Nov 22, 2005
4,190
945
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Elitist Prick Nude Beach
Inertia is already in RO and it's done pretty well actually. Inertia really is the way to go. BC2 has a good inertia system as well, although you can't strafe while sprinting in that game.

Strafing is actually realistic because it simulates running in one direction and looking into another. Not having it in the game would be unrealistic.
 
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Taisenki

FNG / Fresh Meat
Sep 7, 2010
137
77
0
Strafing is realistic...

in the sense that you can run at full speed with your leg sideways whilst shooting?

I don't think so =p Whilst you can move in one direction and look in another. Most games tend to think you can do this at a pretty ridiculous speed
 

FlyXwire

FNG / Fresh Meat
Feb 1, 2006
589
65
0
I was impressed by animation in the recent official PAX trailer where a running Soviet soldiers leaps over the body of a downed trooper in front of him while under artillery fire. This is what I think adds functionality and immersion to our gaming, and might lend confidence that the AI in RO2 won't need to be referred to as "bots" anymore. ;)

(let's hope the video is reflecting actual in-game functionality)
 

mamoo

FNG / Fresh Meat
Jun 19, 2009
2,465
542
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30
East Sussex, England
I'll agree that you do see the occasional strafer in RO, but it's really not a big enough problem to warrant the tripping over thing. On another note, I'd love to see the player stumble when an explosion goes off near them, like what the AI do in CoDs 4-6 when they're near an explosion.
 
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