This is a semi-retarded suggestions but Just throwing it out there because its something that irritates me...Especially for the year 2010 and games being quite "Arcadey" or..."legal Exploitation" of a games mechanics.
In many shooting games. A skilled player will strafe left and right....left and right...Throwing your opponent off aim or some what desynchronizing your actual location making it harder to be hit. This is particularly annoying in mount and blade for example =p
I always liked the idea that if a player in putted too many movement commands with a very small space of time that they would trip over because of balance. Serves them people right for not using their head and cover over straight out run. gun and dodge bullets =p
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I've been following Red Orchestra 2 for a while now and it sounds like this game wants to be straight out firefights more than a cluster of players running around moving and shooting all over the place. Especially with blindfire and a great cover system I hope this rings true =)
:IS2:
In many shooting games. A skilled player will strafe left and right....left and right...Throwing your opponent off aim or some what desynchronizing your actual location making it harder to be hit. This is particularly annoying in mount and blade for example =p
I always liked the idea that if a player in putted too many movement commands with a very small space of time that they would trip over because of balance. Serves them people right for not using their head and cover over straight out run. gun and dodge bullets =p
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I've been following Red Orchestra 2 for a while now and it sounds like this game wants to be straight out firefights more than a cluster of players running around moving and shooting all over the place. Especially with blindfire and a great cover system I hope this rings true =)
:IS2: