I'm having a hard time taking post that seriously.
RO2 is pretty damn realistic. In comparison to real life it may not seem so, but against other shooters out there I would put it in the top twenty.
ARMA realism, to me, is it's own realm. I couldn't find much that really blew me away as a foot soldier, it was very basic. Free-aim was limited and basic mechanics I expected more from.
The aircraft were pretty interesting, but helicopters felt on par with BF3.
RO2 definitely is more refined, by which I mean less clunky and much smoother. It may not have as many functions, but the ones it does have are detailed and fluid. ARMA has a lot going on with it, I thought, which didn't seem very necessary.
I'm not trying to bash the game if anyone here likes it, but more or less analyze it.
Compared to other FPS games RO2 is indeed very realistic, but compared to a game like ARMA 2, RO2 is indeed very unrealistic.
'Refined' is a very subjective word. For most people, refined, or maybe streamlined gameplay, doesn't always go in line with realism. I don't think ARMA ever will
feel streamlined.
Deadzone (ability to move your weapon without moving your body) is realistic, but is it smooth? No, it isn't. Loads of commands is realistic but is it smooth? Not neccessary, and its certainly not accessible. The animations is ARMA is realistic because it is captured from real-life animations. But is it smooth? Not really. The AI in ARMA is designed to kill you rather than you entertain you. It is realistic. But is it smooth? No, it isn't. Each map in ARMA isn't designed for this or that, e.i the maps are not streamlined for the player. Is it realistic? Yes. Is it smooth? No, it isn't.
ARMA tries to do
everything, and I mean
everything as realistic as
possible; Bullet drop, tracer modelling, damage, (how much damage a bullet do depending on distance etc. and how much it drop for each meter), varied foliage in terrain, 10,000m drawdistance, huge maps, night/day cycle based on starscape, sunrise, sunset, lat/long, proper sea simulation, speed of sound modelling, sound occlusion...even things like accurate moon phases. Because this is what matters, its the whole purpose and idea behind arma. It can't even be compared to RO2 or indeed any other games in terms of realism. RO2 is far behind ARMA 2 in terms of realism/simulation.
Games like Battlefield does certain things very well. Destruction in BF3 is
more realistic than in arma. But the difference here is that games like Battlefield
only add the kind of realism that keeps the game smooth, accessible, and action oriented. They keep what 90% of all gamers call ''fun''. The rest is left out. Its one thing to do one thing well, or a few things, but a completely other thing to try to do
everything well. BIS may be over ambitious with ARMA 2, but they do a very good job, and a good amount of people play their game despite the fact that it is far removed from what people expect from a modern PC game. I all I cared about was realism in RO2/OSTFRONT then I wouldn't be interested in the game at all because I would then find it in arma.