Tripwire Interactive Forums

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It irks me that almost all of the trench maps suck, when that was the typical fight of the eastern front all through the war. So I've spent a lot of time between map loadings trying to think of ways that it could be better. I dont know if all of the ideas would work, but its worth throwing my 2 cents in when it doesnt actually cost me anything...

1. Get rid of the maze like trenches.
2. Get rid of the 'make it fair' open ended flanks that allow easy bypass of a trench.
3. Get rid of hills around trenches and foxholes that enemies can climb and shoot down from. What dumb *** commander would allow that?
4. Add more grenades. In fact, if you could make a role of two or three guys that carry the briefcase looking boxes of grenades, that would be even better.
5. Taking the example from DH Omaha, add trip wires infront of the trenches that if touched, would set off explosives.
6. Get rid of muzzle flashes on the guns. I know its realistic, but with the marksman aim you have in the game, it makes it way to easy to take someone out at hundreds of yards. Diminish the tracers from the MG so that its not such a HERE I AM signal. From what I've read of eastern front battles, sometimes it was impossible to find concealed mg's until right infront of them.
7. And finally, if it could be done, limit the player count to 2-1 in favor of the attackers. Especially if it is the russians attacking. Give the attackers a bigger reinforcement percentage too.


And just to throw in a bit more, I would love to see some better night battles. Equip an officer with a flair gun that would light up the sky for several minutes, until it had to be shot off again.