Trench maps?

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Spoony

FNG / Fresh Meat
Oct 30, 2010
284
83
0
Norway
I was thinking something likes this:


--------------------------Enemy Spawn-----------------------------------













--------------------------------Trench 1----------------------------------















---------------------------Trench 2---------------------------------------












-----------------------------Main Base-----------------------------------

So like once you spawn you will be at trench 1 facing the unstoppable incoming enemy. Once the enemy has broken through trench 1 (like if the enemy jumped into it) you will be immediatly teleported to Trench 2, and if the enemy jumped to trench 2 you will be spawned to the main base (maybe a castle or something) Where the door is welded to 100% and thers towers where you can shoot from, the main goal is to hold them out as long as possible. You are not supose to win the round. So once the specimens breaks the main base door your squad loses. I think this will be a cool map to play with 20+ players. If it's impossible to make it I will understand (I tried to make one but it's to hard for me)

There's a picture for example:

Dday2.jpg
 
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OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
272
76
0
Canada
So you want a sort of WW1 setting in which the specimens attack one direction towards a set of trenches, which a set of soldiers are defending. Once the initial defensive trench is flooded, the defenders retreat to the next set until they complete the waves or die.

Is that it?

Could be fun I suppose with lots of booze.
 

slavek

Grizzled Veteran
May 4, 2006
3,074
943
113
UnrealEd: Viewport #1
So you want a sort of WW1 setting in which the specimens attack one direction towards a set of trenches, which a set of soldiers are defending. Once the initial defensive trench is flooded, the defenders retreat to the next set until they complete the waves or die.

Is that it?

Could be fun I suppose with lots of booze.

Would be fun and/or challenging if scripted triggers were used to spawn more zombies. Sorta like a tower defense map, you fight until your back is to the wall.
 

Spoony

FNG / Fresh Meat
Oct 30, 2010
284
83
0
Norway
So you want a sort of WW1 setting in which the specimens attack one direction towards a set of trenches, which a set of soldiers are defending. Once the initial defensive trench is flooded, the defenders retreat to the next set until they complete the waves or die.

Is that it?

Could be fun I suppose with lots of booze.

Exactly what I mean.
 

timur

FNG / Fresh Meat
Would be fun and/or challenging if scripted triggers were used to spawn more zombies. Sorta like a tower defense map, you fight until your back is to the wall.

well, I don't think this is at all what you want, but here's an idea for a WWI-esque map: perhaps you could set it up so that there is one of 3 things (or a combination of):
1) some kind of chaingun(s?) for the zeds
2) Loadsa Husks (or perhaps chaingun FPs)
3)lots of husk fireballs firing randomly at angles from the skybox, to simulate a continious barrage of artillier