Also, having "active" destructable cover is something very wanted in any shooter game which takes place within an urban environment, especially one covering such a protracted struggle as Stalingrad was. Atomic Game's Breach is going to have this type of featured ability, so that things like firing holes can be created during gameplay, allowing players to create their own defensive positions by improving their own cover/firing points.
A bit from the recent preview on Breach:
"To show me how versatile the destruction is, Peter shot individual bricks out of a wall giving him just enough of a view overlooking a road at an angle. By doing this, Peter gained a full field of fire on a major through way, but kept himself mostly covered.
The games "Active Cover" system is also extremely powerful, allowing players to take cover as new cover is created by the destruction. The Rifleman class gets breaching charges, which can create holes in walls. Players can take cover on the new corner created next to the hole after the charge explodes."
[URL]http://www.shacknews.com/onearticle.x/63005[/URL]
Hopefully this type of active cover system will be available in HOS too.
(and something I've wanted for awhile):
http://forums.tripwireinteractive.com/showthread.php?t=36693&highlight=cover