I like the idea very much.
I've started playing Red Orchestra just a few weeks ago and it was a higher level of gameplay as in other games. So..they got me killed everytime before I even used my iron sight. (sort of speaking)
But I like the game very much so I've played it a while by now and i'm getting more experienced by now. Still, I recognize many noobs on the field losing the game because of stupid decisions, newb aiming & totally using the wrong class. A training would be great for the upcoming RO so many newbs will get the touch from it a lot better before they come up on the battlefields.
BUT: Many players (call of duty addicts for example) will leave the game immediately because the level of gameplay is to high. (like what happened with the first game), but actually.. I wouldn't care, if I have one server with a good map and a lot of players I would be cool. But the community would be "dead"..and fast.
But I quit my yada-yada, I think Tripwire should add this! *thumbs up*
I've started playing Red Orchestra just a few weeks ago and it was a higher level of gameplay as in other games. So..they got me killed everytime before I even used my iron sight. (sort of speaking)
But I like the game very much so I've played it a while by now and i'm getting more experienced by now. Still, I recognize many noobs on the field losing the game because of stupid decisions, newb aiming & totally using the wrong class. A training would be great for the upcoming RO so many newbs will get the touch from it a lot better before they come up on the battlefields.
BUT: Many players (call of duty addicts for example) will leave the game immediately because the level of gameplay is to high. (like what happened with the first game), but actually.. I wouldn't care, if I have one server with a good map and a lot of players I would be cool. But the community would be "dead"..and fast.
But I quit my yada-yada, I think Tripwire should add this! *thumbs up*
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