"Training" ala America's Army for key roles

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sturmfuhrer

FNG / Fresh Meat
Sep 4, 2010
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Well techinically high ranking officers such as Zhukov sent many thousands to their deaths, most probably TK'd a few too with close firing artillery barages which is why I so strongly support training over Tk kicking/banning.

Sturm
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
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I'm for trainings they do not have to be like americas army, but someone should not use a mg, sniper or squad leader without knowing the basic stuff.

A lot of people trying the game won't know there is bullet drop, you can find out by firing loads of shots. But its easier just telling someone. Again they do not have to be hard or annoying, but someone should showcase that he can use the needed functions.

I've lost count at how many times i've had to explain to a squad leader that he can call artillery and how he can call it. Next to that most squad leaders put the smoke in such a position that you have to walk through it, making smoke a bigger disadvantage than advantage.

When you obtained the ability to be a sniper you should get an achievement so whenever you play online from your account you can be a sniper then.
 

OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
272
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Canada
They should have tutorials. Describing how things work, from the basics to more advanced systems. They should not have mandatory training to unlock or play certain roles. I mean, I love RO, so I would do them anyways in order to play certain roles in HOS if training was mandatory, but doing them with some reluctance.
 

213

FNG / Fresh Meat
Jul 22, 2009
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personally, i'm 100 percent for anything that forces new players to learn the game. heck, they should lock mp until you finish the sp campaign. one can only dream.
 

Federico 76

FNG / Fresh Meat
Dec 6, 2009
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personally, i'm 100 percent for anything that forces new players to learn the game. heck, they should lock mp until you finish the sp campaign. one can only dream.
lol.

I agree with training, but of course it shouldn't be like the AA one, that was veary annoying...

Big "NO" on mandatory training.

I just want to pick up the game and play.
Than when you will pick the NCO class, after about 10 minutes of game you'll see all your team screaming and offending you as always happen to a noob when he pick the commander class, and he don't even know why because he just don't know that the NCO is actually able to call arty, smoke, and so on...
Or when he will pick the sniper class, shooting thousands of bullets trying to hit one guy at 500 meters ignoring the bullet drop and the travel time, he will say: "why the hell he doesn't die?? Is he a cheater, or is this a bug??" I think that for one player those things can be even more frustrating than simply do 5 minutes of training for unlock one class...
 
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skittlesareyum47

FNG / Fresh Meat
Jun 29, 2009
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I say it should not be implemented. Nothing is so complicated that it requires that. AA needed that because you actually had to treat specific wounds in specific ways, and such, while yes this game is VERY realistic.... ITS NOT A DAMN SIM. Besides that, I don't think that would go well wit hall the new audiences TWI is trying to appeal to. Besides if they were really going to implement this, I am almost positive they would of mentioned something gas big as this. The very least they will do in an attempt at something LIKE this, if they even do, is just make it where you have to watch ha short tutorial before you can do what ever, which even that I doubt they will do. BESIDES, what ever happened to those pop up messages while you played Ost for the first time, that was very useful and made it so you don't need to do any of that training BS.

EDIT: The only thing that ther eshould be a tutorial for is any type of leadership role such as an officer, and tank members. AND that should not be required. They should just incorporate the pop up messages again.
 
Last edited:

reyalpOR

Member
Apr 29, 2010
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Than when you will pick the NCO class, after about 10 minutes of game you'll see all your team screaming and offending you as always happen to a noob when he pick the commander class, and he don't even know why because he just don't know that the NCO is actually able to call arty, smoke, and so on...
Or when he will pick the sniper class, shooting thousands of bullets trying to hit one guy at 500 meters ignoring the bullet drop and the travel time, he will say: "why the hell he doesn't die?? Is he a cheater, or is this a bug??" I think that for one player those things can be even more frustrating than simply do 5 minutes of training for unlock one class...

Yes, it is very frustrating when certain roles appear to not be doing enough or anything at all.

However, as such, it naturally makes the game more dynamic :).

I'm NOT in favor of mandatory training. Singleplayer is all the training I need; always has been. The rest can only be learned with online (hands on) experience.
 

Hans Ludwig

FNG / Fresh Meat
Jan 13, 2010
255
567
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Big "NO" on mandatory training.

I just want to pick up the game and play.

I remember when WWIIONLINE had this mandatory training because some idiot forum members suggested it would help out noobies and insure they stay for awhile instead of unsubbing (or whatever that gay word they use for subscription). Since I had a new account, I had to play through it and was a total waste of time.
 

213

FNG / Fresh Meat
Jul 22, 2009
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but thankfully you made all your mistakes in the tutorial rather than bring them over into the server and give everyone headaches.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
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No, the more you repeat things, the better you get at repeating things in the circumstances by which you repeat them. Some people are exceptional in training. I mean really good. When they go and put that training into practice, they are not noticeable or good, or nowhere near the quality they were in how they performed in training. I trained to be pro-soccer player, but got severly hurt. I experienced this phenomenon of repeated training and doing things, and redoing them in actual practice in a "live-fire" situation. Others, were really poor in training, and yet exceptional during matches... Anyways, this is a philosophical debate :)...

If a player is a poor squad leader, then let him be a poor squad leader. This reflects realism. Not all squad leaders were good in real life. Many made terrible mistakes and were castrated or executed post-battle. Others were changed during the course of the battle (like in RO with tk limits and hopefully poor performance resulting in demotion, vote-kick, or admin removal, etc.).

Very true, but that's in real life. This is a game. I mean sure, if we want we can have the sniper training feature him getting shot back at and having to reposition himself a few times. But it's not like someone's gonna ace the training and then head into the MP game and be like OMGZ I'm GONNA DIE, freak out, and cower in a trench as I'm sure happened countless times during the battle (IN REAL LIFE), or suddenly start sucking at leading running targets just because now it's "for real".

If someone learns in training how to lead a target, range it properly, aim over/under just enough, they will know to do the same in the MP game.
 

Baine

FNG / Fresh Meat
Aug 2, 2006
196
39
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I'm all for a tutorial that has to be done.

Singleplayer should have an optional training, but multiplayer should get a mandatory training, about 5 mins per specialization.

Sniper training, Tank training, Officer training, MG training (Movement training?).
 

UsF

FNG / Fresh Meat
Sep 3, 2010
347
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Munich, Germany
I'm against forced trainings, but training videos, that could pop up (and be skipped) if you select a class for the first time, might be helpful and interesting to watch. Similar to the Team Fortress 2 videos if you play a certain map type for the first time, these could give you a short tutorial on how to use your weapon. These tutorial videos could be made public and used as advertising, too.

There could be a hint system (optional, can be toggled off in options), which will give you small hints during your first play-through (as in press <x> to do "y"). These would be fairly noticeable with the minimal HUD. The first tip would be "press <key> to show your HUD". They would be intelligent and only pop up a few times, if the user does not use the system by itself. For instance if he pushes the HUD button, but does not do so during the rest of the map, the help could pop up again if he starts a new game or even after a certain amount of time during the current game.

Last but not least, tutorial missions that give an introduction with voice-over (nco teaching you) might be nice to have in the singleplayer campaign or even outside of that, accessible from the main menu.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
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All those opposed will be singing a different tune when we get stuck with the same horrible SL over and over during a 4 hour long MP campaign game :p.
 

sturmfuhrer

FNG / Fresh Meat
Sep 4, 2010
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In my opinion training should be mandatory for multiplayer campagins, however public matches & offline should not require training.

Sturm
 

sturmfuhrer

FNG / Fresh Meat
Sep 4, 2010
251
170
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Singleplayer should have an optional training, but multiplayer should get a mandatory training, about 5 mins per specialization.

Sniper training, Tank training, Officer training, MG training (Movement training?)

Good post Baine.
 

dogbadger

FNG / Fresh Meat
Aug 19, 2006
3,230
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here to kill your monster
I'd rather a team could vote ppl out of roles - i'm not sure a agree with putting ppl through mandatory training.

Although it would require more work, phaps to prevent the vote being abused the opportunity to 'demote' someone could be triggered by a low score or inactivity.
 

Apos

FNG / Fresh Meat
Dec 3, 2007
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Europe
www.enclave.pl
Well, in 75% of public games, players who didn't know what to do with Squad Leader class when asked to drop artillery or throw smokes said:
"How to do it?"
"Can i drop artillery!?"
"I just want to shot some guys, leave me alone"
"I just picked SL b/c was free and has SMG"


For that reason special classes like SL, Sniper, AT soldier, Combat Engineer, Tank Commander shouldn't be available to all players in multiplayer modes just after installing the game. I don't mind if somebody just want to play for fun, he can pick rifle or SMG class and start killing like he want to. Let the players who really want to lead and know how to do it pick SL. When some guy pick SL just to have SMG it's pure waste of class. In RL also not all soldiers become officers, snipers etc. Of course for all who willing to become a commander e.g. road is open.

Solutions how to fix that were mentioned in this thread many times. Such trainings, video tutorials and class restrictions are gameplay and realism friendly. I'd like to those suggestion add already mentioned votekick and votekickfromclass system, where team can decide to kick lazy SL or doing nothing sniper and degrade to rifleman.
 

sturmfuhrer

FNG / Fresh Meat
Sep 4, 2010
251
170
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Kick lazy SL or doing nothing sniper and degrade to rifleman.
Problem with that is what happens if a Sniper is simply hiding and carefully picking his targets without giving his position away i.e not many kills and the rest of the team boot him off because he appears to be not doing so well in that role?

Sturm