//-----------------------------------------------------------------------------
// Teleporter URL can be one of the following forms:
//
// TeleporterName
// Teleports to a named teleporter in this level.
// if none, acts only as a teleporter destination
//
// LevelName/TeleporterName
// Teleports to a different level on this server.
//
// Unreal://Server.domain.com/LevelName/TeleporterName
// Teleports to a different server on the net.
//
var() string URL;
//-----------------------------------------------------------------------------
// Product the user must have installed in order to enter the teleporter.
var() name ProductRequired;
//-----------------------------------------------------------------------------
// Teleporter destination flags.
var() bool bChangesVelocity; // Set velocity to TargetVelocity.
var() bool bChangesYaw; // Sets yaw to teleporter's Rotation.Yaw
var() bool bReversesX; // Reverses X-component of velocity.
var() bool bReversesY; // Reverses Y-component of velocity.
var() bool bReversesZ; // Reverses Z-component of velocity.
// Teleporter flags
var() bool bEnabled; // Teleporter is turned on;
//-----------------------------------------------------------------------------
// Teleporter destination directions.
var() vector TargetVelocity; // If bChangesVelocity, set target's velocity to this.