trader path????

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space badger

FNG / Fresh Meat
May 25, 2009
9
0
0
hello,
I'm hoping someone can help me here, until 3 days ago i had never used the unreal eidtor before, however I seem to be doing alright so far. checking back and forth through the tutorials i've found and reading responses on forums i have been able to get a basic grasp of how to make a map for killing floor...however one little problem has croped up! as i have a large complex map built with six trader stations, finding them when running around the map is going to be difficult without that glowing trail thing that leads you to the active trader, unfortunately for all the tutorials and forum responses I have read nowhere have i seen how to set these trader path thing up.....

i really hope someone can help me here as its the one thing that has me banging my head against the screen.

thanks in advance!
 

Sandcrawler

FNG / Fresh Meat
May 16, 2009
111
2
0
UncleDrax got it right. As long as you have Path Nodes down leading around your map the red waypoint indicater will gernerate itself. Same with the Trader Arrow. Both are pointing to the Pivot point of the ShopVolume.
 

space badger

FNG / Fresh Meat
May 25, 2009
9
0
0
thank for the help gents, it's just that i saw trader path in the actor class menu and thought i had to place them in myself !

oh well this should make thing a little easier...