Also don't forget the possible problems incremental lean could cause.
1. Press Ironsight button. (buttstock comes up to chosen shoulder [left/right])
2. View from your head is now independent from the aiming reticles. Mouse now controls the front leaf section of the gun. Slightly tilt head to look down the Ironsights for manual aiming. Skill required to line up the front and rear reticle in order to achieve accurate shot. Raise head and look freely around while still in Ironsight mode.
Yeah you're right. There's no reason for gaming to evolve away from instagib aiming.
It's a good idea, and you've already made it a point on every post I've made about it that you don't like it.
I don't think it's in TWI design philosophy to make players have to line up a mouse with their head.
I'm not suggesting lining up your head with the mouse on the pad. Either you don't understand my point, or you're making a straw-man argument.Why would you have to line up the mouse with your head? You are simply lining up two points on the screen using two input devices, the mouse, and your head. They dont actually have to line up physically outside of your monitor.. Your mouse rests on your desk where it normally would, and there's no need to line up your head with where the mouse is sitting on your desk (lol?). You can pick up and place your mouse point anywhere while physically keeping the mouse on the mousepad, or have you forgotten that?
I disagree. I feel holding a rifle with your cheek to the stock equates to having less freedom of movement (when trying to aim) than having your head free to move relative to the rifle. Sure you can move your head, but it's easier to aim if you keep cheek weld.When you aim a gun in real life, you need to get the tip of the leaf just barely visable in the center of the rear reticle.. that's all this function would have you do. Slight movements of your head (represented by the rear reticle), or non-movement, in conjunction with mouse movement (represented by the front of the gun), or non-movement in order to line up the two points - and then fire. Cheek weld doesnt need to play a part. It doesnt play a part in how you aim right now.. why should it with this?
That makes a lot of sense, but you didn't mention this before.The movement resistence threshold of your head movements could be tweaked so it wouldnt require a large amount of head movement, just slight movements to line up the two points. The resistence threshold would act as your 'cheek weld'. This way the front and rear sights arent locked to each other as they are now.
True if you use the movement resistance threshold, but again, I didn't know or think about that. Otherwise, you have to hold your head still to keep it aligned, which can be harder than holding a mouse still, since it sits right on a mouse pad.It wouldnt make shooting someone at 50 meters any harder than it is in real life, and I dont know how you come to that conclusion that it would be....
Fine keep it as an option, but I still doubt TWI would go for this. It'll have to be up to some modders to do this. One thing it won't do is alleviate pop-up aiming unless it's mandatory. Since most people don't have TrackIR, I can't imagine it would really help with that issue. Besides I'm pretty sure pop-up aiming will be handled with the new free-look in IS system (Ramm specifically mentioned this will handle it), along with the penetration / suppression effects...and again, TrackIR players wouldnt be forced to use it... it would be their choice, so saying that they would have to force some two mouse or toggle situation on everyone else doesnt make sense. TrackIR users would use it because they WANT to.. because they want the challenge of a more realistic aiming system than just hitting IS and having the sights perfectly lined up no matter how much they move (and all of the crappy side-effects that come from having a system like that). It would alleviate pop-up shooting/pre-aiming. It would be much better than the single-point aiming system we have now (basically an invisible crosshair). It would add a skill element. It would be more realistic than the instagib-y perfect line up of both reticles we have now.
I'm not suggesting lining up your head with the mouse on the pad. Either you don't understand my point, or you're making a straw-man argument.
- certainly sounded like thats what you thought by my idea. I guess I misunderstood you.I don't think it's in TWI design philosophy to make players have to line up a mouse with their head.
True if you use the movement resistance threshold
One thing it won't do is alleviate pop-up aiming unless it's mandatory.
Rez are you talking about how RnL does their IS? They have a hipped, Shouldered and IS up to your eye with a little zoom. I like the stepping but it did seem a little clunky. I think i understand was you are saying with the about small movements just turning your head a little then when you move it more it would be like you are looking around. I think my biggest problem with the way RnL did it was the sensitvity didn't change with the stepping. Hipped should be 3 shouldered would be 2 and in IS it would be 1 or what ever someone wanted their sensitivity to be at each stepping.
Ender said:Rez are you talking about how RnL does their IS?
Silence is Golden.