I've mentioned it a few times already in various threads of various relevance to my situation, but I figured I'd make a new, dedicated thread and then leave it alone. No use spamming it all over the place.
When I join a server and load the map, I'm only able to operate for a few seconds, sometimes 3 or 4, sometimes half a minute, but in any event it always ends in a complete freeze of my screen and my computer stops responding to all commands, hotkeys, combos etc. I'm forced to hard reboot my system, and Windows doesn't even bother to scan for errors when it happens.
Even when I play in a window with all the graphics down to the minimum, this happens without fail. I just tested it one last time at just past midnight September 1st and I don't have a dump to correspond to it, all I have is a *.log file. Apparently this kind of lock-up prevents the Unreal engine from even generating a *.dmp file in time. The last few lines of that log however, indicate that I deliberately shut down my game, even though I did not. That may be a useful clue for TWI's programmers.... or it may prove useless, I don't know.
If you need the whole log I can upload that later, but I think that's the key section.
My specs are subpar, but in the small period of time I can see the map running and players running around, I get a decent FPS even on medium settings. The actual graphics rendering seems pretty well optimized. I'm running the game on:
-Intel Pentium 4 @ 3.2Ghz
-2GB of DDR1 ram
-ATI Radeon HD 4650 (AGP)
-Windows XP Pro, SP3
I'm hoping that an upgrade within the season or after the New Year will resolve my problems and/or patches will come out in that same time-frame that will fix this, but at the present moment I'm basically putting RO2 on the back burner.
When I join a server and load the map, I'm only able to operate for a few seconds, sometimes 3 or 4, sometimes half a minute, but in any event it always ends in a complete freeze of my screen and my computer stops responding to all commands, hotkeys, combos etc. I'm forced to hard reboot my system, and Windows doesn't even bother to scan for errors when it happens.
Even when I play in a window with all the graphics down to the minimum, this happens without fail. I just tested it one last time at just past midnight September 1st and I don't have a dump to correspond to it, all I have is a *.log file. Apparently this kind of lock-up prevents the Unreal engine from even generating a *.dmp file in time. The last few lines of that log however, indicate that I deliberately shut down my game, even though I did not. That may be a useful clue for TWI's programmers.... or it may prove useless, I don't know.
Launch-backup-2011.09.01-00.34.03.log said:[ ... ]
[0200.31] Log: TEXTUREGROUP_Terrain_Weightmap: (MinLODSize=1,MaxLODSize=4096,LODBias=4,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
[0202.02] Log: Closing by request
[0202.02] Log: appRequestExit(0)
[0202.14] Exit: Preparing to exit.
[0203.20] Exit: Game engine shut down
[0203.41] Exit: Windows client shut down
[0203.43] Exit: XAudio2 Device shut down.
[0203.57] Exit: Object subsystem successfully closed.
[0203.64] Log: Shutting down FaceFX...
[0203.64] Log: FaceFX shutdown.
[0203.67] DevDataBase: Spent 0.039784 seconds communicating with "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20"
[0203.67] Exit: Exiting.
[0203.68] Log: Log file closed, 09/01/11 00:33:29
If you need the whole log I can upload that later, but I think that's the key section.
My specs are subpar, but in the small period of time I can see the map running and players running around, I get a decent FPS even on medium settings. The actual graphics rendering seems pretty well optimized. I'm running the game on:
-Intel Pentium 4 @ 3.2Ghz
-2GB of DDR1 ram
-ATI Radeon HD 4650 (AGP)
-Windows XP Pro, SP3
I'm hoping that an upgrade within the season or after the New Year will resolve my problems and/or patches will come out in that same time-frame that will fix this, but at the present moment I'm basically putting RO2 on the back burner.