That's not what he was saying.
What he means by Killing Floor "being easy" is that it has a very low skill ceiling, because this is a PvE game in which the zeds always behave the same way.
After learning that, no, you shouldn't shoot that Scrake as a Demolitions, and no, you shouldn't shoot that Fleshpound with your Flamethower, and then learning learn some combos, there's nothing else left. You've pretty much mastered the game.
Compare this to a PvP game, where you're fighting against other real human beings who are always changing, adapting, and unpredictable.
I think that's what he meant.
This is exactly what I meant. Thank you. <3
PvP for most players is game to humiliate other, not to improve skill. If you ar won, you have humiliated someone, doesnt matter are you using cheats or exploits or you are really strong. I played in pvp and I had to say that 90% of players is easier then AI, even if not the 95%. And when in pvp two teams of noobs encounters, half of noobs will always win. In Kf when team full of noobs enters the proper difficulty - all noobs are wiped. And where is skill here? If even when you are noob, you have 50% chance to win. Ok, there is 5% skilled players - so 45% chance to win. For noob. If you tell that monsters are too weak, set their quantity and strenght, increasing it you will have meet barrier that you cannot reach, sooner or later. There is no such barrier in pvp too.I think the best type of game is the game where AI and humans fighting on both sides, full pvp is unacceptable, full pve isn't enough.
Really enjoing pvp can be made only with group of equal skill players that has high moral quality - other is trash. If you are high accuracy and reaction, but you are trying to humiliate other / win (for 95% of people it means the same; when you are defeated you can verbally hurt opponent and it also can be counted for yourself as victory), you aren't skilled enough. Skill includes civility too and respect to your teammates and opponents. If player don't have this, he cannot be counted as high skill initially.
I'm just going to have to say that something like competitive CSGO or even competitive League of Legends requires sooooooo much more skill at the highest level than does Killing Floor at the highest level. There is nothing to be terrified of in HoE if you have people that at least have some idea how to play the game. Killing Floor almost never changes. The meta-game is always the same. But for PVP, there are constantly-developing strategies for their meta-games. There is nearly no value for measuring skill in this game; it's simply far too easy even at the very highest level. For the sake of not derailing this conversation though, we should probably just end this part of the discussion here and agree to disagree.